News 2.3 Dev Update

Another step towards the arcade grave!

Multicrew is redundant without the ability to be walking around. This will be another CQC. It's so called "content" but no one will actually use it. [down] The avatar thing is good tho. [up]

But seriously Fdev: give us some real content instead of this crapy update. Not mentioning that this season patch is so freakishly late, but this puny thing is what you give us? [knocked out]

Im sorry, but am I the only one a little fed up with Fdev and they none content updates?!

Instant transport from bridge to bridge? Hell no!
Why not just give us the possibility to teleport our entire ships and everything trough stations? That makes equal much sense...
Elite is a space combat and trade simulator... yes... simulator. Teleporting your body and yourself across the galaxy does not fit in a simulator. [sad]

As long as you don't have to jump through hoops to use multicrew, it'll be used.

This is real content, and its promised content. All frontier are doing is delivering, its late and it was frustrating to get silence, but very happy now we have an update.

Instant transport is a yes. All this yab about flying to stations for meet ups and stuff means nothing to the few of us that only get a couple hours max a day to play. Not everyone's friends play at the same time or rate either. So its actually really hard and time consuming to link up with people. There's no logical reason a game we pay and support should turn around and bite us in the rear for having real world responsibilities or obligations. Especially if it turns the game into a waiting simulator for the sake of 'immersion'. Waiting is boring. Whether is waiting in a station or waiting in a ship its not fun. Sure its immersive, but I get plenty of realism on waiting in stores, and offices as is. Elite is a game, it does not need to be real life. And I've yet to hear a logical explanation of how an 'immersive' system is going to get me back to my ship once my buddy logs out? If him logging out doesn't zap me back then what? I'm stuck in space? Unable to play? That would be misery.
 
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And I've yet to hear a logical explanation of how an 'immersive' system is going to get me back to my ship once my buddy logs out? If him logging out doesn't zap me back then what? I'm stuck in space? Unable to play? That would be misery.

Easy:
You jump back to the last visited station. Same as when you die, but with a timer where you could choose to wait for your friend to relog if there is a connectivity problem.
It doesn't have to take hours, a little planning and you could play with your friends as you have to do with so many other things in this game. If they don't play at the same time as you do.... Well, teleporting won't help will it DielBforBiscuit?!?! :rolleyes:
 
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No matter how cool it would actually be to just teleport myself over to my friends house just to have a chat, it's not possible. A simulator are a platform where you put as much realism in as you could in to the engine. Making a decision to actively undermine that very thing is a step in the wrong direction.

If your solution to this probelm is to pretend in a pretend world... well I am sure you see the futility in that. huh?

And yet dudes fly aircraft in real life, in real time, across the world right now without necessarily having to be in them. So telepresence is a thing.

That said, I require zero in-lore justification for being able to just join another crew. None. Does not matter to me. Because I'm playing a game and "how does the lore justify this" is like, tertiary at best to whether or not the game is fun and cool, easy to pick up and put down.

It's not a realism simulator because it's literally science fiction. If you want realism in a flight simulator, consider perhaps a flight sim of things that actually exist. As soon as we are in the year 3303, we get to be free from and no longer beholden to the constraints of actual reality. As soon as we start demanding maximum realism, we have to start wondering why there is drag in deep space that slows my ship down when I throttle off, and the answer is "because it's more fun like this."

If you want a maximally realistic job simulator, just go get that job IMO. Otherwise accept there are compromises - compromises which don't even effect you, because you don't have to play that way.

It is the height of childish entitlement to expect the developers to make the game only playable the way you think it should be playable, rather than make it playable the way others think it should be playable, where you can still play it your way too.

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Easy:
You jump back to the last visited station. Same as when you die with a timer where you could choose to wait for your friend to relog if there is a connectivity problem.
It doesn't have to take hours, a little planning and you could play with your friends as you have to do with so many other things in this game. If they don't play at the same time as you do.... Well, teleporting won't help will it DielBforBiscuit?!?! :rolleyes:

"A little planning and. . ." well, I got stuck in traffic on the way home from work, guess I can't play with my friends now, gotta spend 45 minutes putt-putting across the galaxy instead.

What if instead of forcing people to play like you want to play, you just choose to play the way you want to play, and let other people choose the way they want to play, instead of being a pouty baby about it?
 
well ...hum ... could you explain to me why i have 3 NPC Crew in my Fed corvette .... 2 fighters ...and why i can't ask them to launch 2 fighters at the same time and use weapons ship or other ?

i only need one crewmenbers ATM ... so i really hope you ll give us the possibility to launch multiple fighters when possible with npc crew and give us Npc crewmenbers with profile ability for different task like ...gunner ... nav ... fightercon ...
with a possibility of experience gain in each ability ...it will be really great and very fair for guys like me who's prefer to fly alone with our own crewmenbers .... i m not alone to think that ...please Fdev ...think about us ...please !!!

about the telepresence:
Fdev ... the fun is good ... but what is the fun of elite dangerous ? this is the spacesim ... i think the telepresence is an error . players can send rendez-vous at a specific station and then group in the ship they want ... that is fun ...that is coherent ... like the time travel for ships and modules ...this is the fun of elite dangerous ...

[URL=http://inara.cz/cmdr/3289][/URL]
 
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And yet dudes fly aircraft in real life, in real time, across the world right now without necessarily having to be in them. So telepresence is a thing.

That said, I require zero in-lore justification for being able to just join another crew. None. Does not matter to me. Because I'm playing a game and "how does the lore justify this" is like, tertiary at best to whether or not the game is fun and cool, easy to pick up and put down.

It's not a realism simulator because it's literally science fiction. If you want realism in a flight simulator, consider perhaps a flight sim of things that actually exist. As soon as we are in the year 3303, we get to be free from and no longer beholden to the constraints of actual reality. As soon as we start demanding maximum realism, we have to start wondering why there is drag in deep space that slows my ship down when I throttle off, and the answer is "because it's more fun like this."

If you want a maximally realistic job simulator, just go get that job IMO. Otherwise accept there are compromises - compromises which don't even effect you, because you don't have to play that way.

It is the height of childish entitlement to expect the developers to make the game only playable the way you think it should be playable, rather than make it playable the way others think it should be playable, where you can still play it your way too.

Please give me one single example where the pilot teleports himself and his body on to a drone and then fly it! Enlighten me please!
And think about the information needed to be transferred if it actually where a telepresence thing, not mentioning keeping that direct line open without cutoffs over thousands of LY's.
Unmanned drones here now has an auto system to prevent them from crashing when the line is broken... and yes... it happens. Quiet often infact.
 
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A solution that may satisfy most..

There have been numerous science fiction stores, movies, tv series like "Dark Matter" that used living flesh and blood Clones for long distance situations.
You lay down in a pod and your consciousness is transferred to a PRINTED live clone somewhere else.

Therefore, require any ship that wants crewmen to have a "bay" that PRINTS a living clone. Require stations or other ships to have the transmission bay as well.
Make this somewhat expensive for the ships so noobs need to use the stations.
Those with ships can park in there safe space much like dismiss. or make the requirement that you NEED a crewman to manage your ship while tele-cloned.

Now you have flesh, now you don't have just a hologram, You have common lore in many media, Now you have expense, now you have parking in stations for some and privilege for the rich for others in ships that can afford.

Remember, warp drive and hyperspace are not real either... clones and remote is more real NOW then theoretical warp drive.

Also, maybe limit the range within both bubbles only. colonia cant reach back to the original bubble and vise versa, thus pleasing the deep explorers
 
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Easy:
You jump back to the last visited station. Same as when you die.
It doesn't have to take hours, a little planning and you could play with your friends as you have to do with so many other things in this game. If they don't play at the same time as you do.... Well, teleporting won't help will it DielBforBiscuit?!?! :rolleyes:

So i can teleport to stations from ships but not the other way around? Totally not hypocritical at all.

Actually it will, a lot of times my friends play the same time as me, but we're just too far apart to make the journey to meet up worth it in the time we got. So being able to instantly be together will open a lot more opportunities to do things with them. Also there's less pressure on asking them to hop in game and into my ship for a quick pirate hunt. Could only be 10 to 20 minute commitment instead of an hour or more deal of them flying over to my location and swapping load outs because they were currently trading or exploring.

Three days ago I asked a friend if he wanted to join up in Elite. He said no, because it would take too long and was playing overwatch or something because its a game that doesn't take a lot of time to get in and out of. I then asked if this multicrew setup would change his mind and it was a strong yes. So this whole immersion choice, to me, is between boring, lonely waiting, and having fun with friends. Going to take the latter any time.
 
So i can teleport to stations from ships but not the other way around? Totally not hypocritical at all.

Well it's a necessary evil, since it's a game and the possibility of your friend either losing his connection or having to log off in a hurry for some reason. But yes, it would be preferable over telporting magic.
And it would give you an interesting problem to solve, being stranded by your friend on some station somewhere. (It could actually happen RL) :D
 
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Please give me one single example where the pilot teleports himself and his body on to a drone and then fly it! Enlighten me please!
And think about the information needed to be transferred if it actually where a telepresence thing, not mentioning keeping that direct line open without cutoffs over thousands of LY's.
Unmanned drones here now has an auto system to prevent them from crashing when the line is broken... and yes... it happens. Quiet often infact.

1) It happens in Star Trek all the time, another science fiction reality that is equally real to the Elite: Dangerous galaxy.

2) Who cares about teleporting the body there, I have zero interest at all in the in-game lore justification for how I can remote control a spaceship, because I am a real life human being playing a video game where I fly a spaceship and the reason I am that kind of person is because it is fun. If I wanted to do things that aren't fun instead, I'd do those things.

I have no, none, not one need for an explanation as to how mechanics in games work. It's really neat having them, and it's great when it informs the lore and makes the galaxy seem more alive. But when it creates real, actual barriers in real life to for example playing with friends, or flying the spaceship around, then all it takes is going "hey, it's a video game."

I mean, after all, a lot of dudes I've shot in open literally vanished from existence, and I've yet to see an in-lore explanation for why combat logging in a thing, or how players can log in or log off, or so on. And that's okay because no matter how in depth the lore gets, it's still not real life, and I don't need explanations for why I can fly a spaceship.

As for "actually being on their ship," there is zero way that can happen at all anyhow, because their ship isn't real. So it doesn't bother me at all that my in game avatar (also not real) that I never look at anyhow (because I'm flying a spaceship or working the turrets or whatever) is or is not in the cockpit. Additionally, even if I were in VR and looked over and whoa a dude is there I don't really need an explanation for how he got there, or how I got there, because I know how he got there or how I got there: I logged into a video game.

I mean, yeesh. Play the game how you want to play it, nobody is stopping you. Just don't crew with people not in the same station as you. It will literally never, ever affect you whether other players are logging into each other's ships without docking. It only affects them. So let them do what they want, you do what you want. You can just pretend multicrew doesn't exist at all, and then you don't need an in lore explanation. You can just pretend they all met in the other station if you run into a ship with four dudes on it. It does not matter at all.

And because it does not matter, it is really, really petty and childish to try to make it matter to people who just want to fly a spaceship because you think that you have moral superiority in your video game entertainment selections by virtue of preferring more "realistic" games set in a galaxy where people fly spaceships with glass canopies and spaceships can just barely get over Mach 2 with some work.

Just look at yourself.
 
Well it's a necessary evil, since it's a game and the possibility of your friend either losing his connection or having to log off in a hurry for some reason. But yes, it would be preferable over telporting magic.
And it would give you an interesting problem to solve, being stranded by your friend on some station somewhere. (It could actually happen RL) :D

There is a really really strange schism in your mind. It is a game yet you reference "RL". There is teleporting magic already but for some reason it should only apply to death and not to allow friends to be together. So I'm just going to assume this isn't about game immersion, but your preference for utility on death, vs other people being with friends.
 
I don't think you understand what this means to me! My life is in ruins if Elite isn't the perfect image I have in my mind made manifest! You can't take that away from me, it will destroy me. Everything must make sense and follow the rules I have set for this universe and it will tear me apart if it doesn't!

Wait no it's just a video game and I like to have a fun chill time in space.
 
There is a really really strange schism in your mind. It is a game yet you reference "RL". There is teleporting magic already but for some reason it should only apply to death and not to allow friends to be together. So I'm just going to assume this isn't about game immersion, but your preference for utility on death, vs other people being with friends.


Read my other posts and you'll see what I mean ;)

Anyways guys and girls, Im dropping my mic here.
Fly safe! :D
 
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If multicrew is limited to connecting at stations or staring at a timer, only a very small percentage of players will take advantage of it. Multiplayer needs to be fast, convenient, and rewarding to work well. Otherwise you're just trapping people into unsatisfying mechanics. Not everyone enjoys being locked into hyper-realism in a game. Realism is sweet, but its best when optional. Sitting in someone else's cockpit just to wait out the trip to the station and get back in my ship would be so aggravatingly boring. it'll just be car ride simulator 3303. Probably spend the time away from the computer, fixing tea or dinner. And no, I'd not be happy doing extra mini-game button pressing to gain fsd advantage, or exploring advantage. I'd like the option for that, but not if its the only thing i'm able to do for next x minutes. I'd also not be happy taking control of my friend's ship temporarily either. There comes a time where I want to be in my ship, to do my thing, and the worst thing a game can do is block me from that. What if my buddy disconnects? Am I going to be stuck in space or stuck watching a timer while i get back to the station? Sure a big message saying "You can't play game for 30 minutes" will be really attractive...

A game should never have a mechanic that prevents you from playing the game.

Want a cool mechanic of getting out of your ship and into someone else's ship then wait for 3.0 when legs are a thing. Keep the realism optional. Lets have a game that's easy and fun to play together with the optional ability for realism.

Then ask Frontier to implement this option: you deploy yourself from your ship on a SLF and dock it in your friend's ship. You can now multicrew. Order your npc piloted mothership to follow you. You can at any time go back to your ship on the SLF without having to reach back the original station. Same with SRV on planet surface.

Can't understand the people who don't see that instant teleport from anywhere changes completely the game. I think there are waay better solutions to implement multicrew and to speed up meeting friends in-game.
 
Can't understand the people who don't see that instant teleport from anywhere changes completely the game. I think there are waay better solutions to implement multicrew and to speed up meeting friends in-game.

Can you explain it to me?

I mean, seriously, can you explain to me how my logging onto a friend's ship instead of logging onto my own ship actually changes the game at all?

I'm really curious.

For example, right now my ship is not in space. You cannot find it anywhere because I am not logged in. It's gone, I do not exist.

When I log in, my ship appears out of nowhere in the last place I logged out. It literally poofs into existence, along with my little dude in the cockpit (I guess), from not existing.

If I log in and go to multicrew, then my ship will poof out of existence (exactly as if I have logged out) and I will poof into existence on his ship (exactly as if I have logged in). When I log out again, I will poof out of existence on his ship (exactly as I do now), and then when I log in later, I will poof into existence on my ship again (exactly as if I have logged in now).

So in what way does this change anything about the game actually?
 
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