Ok, now you got me thinking...
In order to bring disparate people all over the galaxy together they need a common goal, something that EVERYONE appreciates as CRITICAL to their own personal definition of fun. Something to band together to maintain.
Keeping within the lore there already exists a way to FTL travel 22,500 LY, and it's on board Jaques Station. Can that storyline be developed into an eventual by-pass for the neutron superhighway, supporting long range TelePresence [TP].
CMDR's in the heat of battle suddenly lose their gunner and watch in dismay as their SLF's float off into space, because reasons? Wait, I'm in Colonia, was the whole crew back in the bubble? OMG! The TP network must be down!
Navigator, check the TP line for a breach and set a course to intercept! Oh no! This ship can't leave the dock without at least three crew [like in Frontier], I'll have to switch seats to set a course myself and limp to the nearest station.
Safely back in dock and looking at the crew lounge I better take at least one NPC navigator. Now, who's available within short range TP of Jaques that's willing to get their hands dirty if it's another superpower that disabled the network?
Since by this stage trader after trader has also noticed they've dropped out of the Colonia conduit and are trying to evade the hostiles at the breach point they may be incentivised to switch ship and call in reinforcements for the CG...
You now have not one but two armadas coming from Colonia and the bubble up the working ends of the conduit. You have created a pinch point of immense convenience for people to appreciate, respect and defend, to the death!
Once the hostiles have been repelled it may be fun to sweep the wreckage for materials to then use for extra CG bonus repairing the conduit, or help rescue some of the CMDR's currently snoozing in their escape pods [rebuy menu option].
Hmm, lets have a look at these pods and see if any are worth waking up to help fly the ship? Hi, welcome aboard the "Please can we have ship names?", we have a gunner position available, or you can just return to pod for the trip back?
Oh wait, that might be boring? Can we send in game messages to the helm from inside the pods like passengers do? And maybe access the debug cam to look outside, or maybe just be stuck in debug cam while stuck inside the pod?
Hey, this is really handy, just like in the player crew lounge there's a picture, and a short bio, and all these stats like K/D ratio, number of rebuys, how many fines. Well, I want to go on a cop killing spree, bring me cut throat pew-pews!
Ok, I have my coffee, the kids are finally asleep, the goody two shoes daddy taxi is safely parked and I can sneak in a few hours of carnage attacking the TP relays on my uber-nasty-pirate alt that I log into via this completely separate menu.
Exploring this nebula is more fun than playing cards on Friday night and we both get our names on new bodies. By loading my magic pockets escape seat on board at LHS 3447 we can scan at triple the efficiency! [science hard seat bonus]
Alright, I'm paying good money for your ranks and professionalism. This cargo MUST get to it's destination or billions of lives could be lost. Navigation has confirmed inbound hostiles, and lots of them! Say so now if this is not the "job" for you?
It's so nice and peaceful out here in the black but I wish I could show my dad back at Beagle Point, he'd so love this view. Hey dad! Are you logged in Steam? Observe my game dad! You so totally have to see this! Oh, you're flying over? Yay
If done the right way multicrew could be totally space awesome! Or... not
