Hello Sandro.
With 2.3 coming in now I'd like to suggest an update to the multi-crew's PIPs
I saw in the video that the crew adds an extra PIP to the ship and that it can allocate it as they wish in the ship's power distribution. This is really amazing.
But I want to suggest a new way for this PIP to work.
When the steward is qualified as an gunner, his additional PIP must be allocated directly to the weapon. So even if Helm changes, there will always be 1 PIP in weapons.
Now, in the Gunner's own PIP system, his personal distribution of PIPs must be made directly on the weapons function as: Range, Damage, and Shot Speed and Reload/Resilience
Range: increase the range of the weapon at the cost of decreasing the rate of fire
Damage: increase weapon damage at the cost of reaching and heating
Speed: Boosts the firing rate and speed at the cost of precision reduction
So the Gunner would really be an expert on weapons with his own specific functions.
Its way too late for them to implement something like this, but i really like the idea a lot!