Where have you gotten the impression NPCs won't do this?Wings of 4 are already in the game. Having one ship be equal power to a wing of 4 only means that now we can have a wing of 4, in a single ship. Nothing changes balance-wise. Unless you already have a problem with a wing of 4 you wont with multi-crew. If you do have a problem I have a simple solution. Solo mode or Private Group.
Sorry, I do not see it the same way as you.
Engineers just added a pathetic attempt at crafting modules.
And it re-enforced a disjointed way of playing, in my opinion it weakened the game.
We know very little, but even with a world of possibilities to imagine I can't see what they do for all the transit time and I can't see how me in my asp being intercepted by possibly multi-crew super-damage pilots/npcs can work out 'fun' - it's the every-npc-with-super-upgrades on crack.
Well I cant say I have ever really seen a good way to add crafting to any game period.
1 B-17G, 10 crew, (no escort/other planes) vs 4 FW190's. This will end well.![]()
They said before that they have no plans to provide a solo option for multi crew. Oh well. I guess I could get some friends to come play this game, but instead I've devoted myself to steering my friends away from this game (not out of spite, just that FDev isn't really customer-friendly and I don't want to take a RL rep hit over it).
Considering how obviously all other expansions were hurried out the doorway, you really believe they will do that one any differently? Sure, if they -would- do what you say, it could turn out to be somewhat useful. It'll still be a "and the fourth man takes a nap", but at least for the first three it might be somewhat interesting.
Unfortunately considering the track record since launch, what you suggest can only happen if another company buys Frontier and puts new managers in place. I'd wish to be wrong, but it's very unlikely.
It really doesnt make sense to me why any CMDR would give up his/her/shim ship to be part of a crew.
1 corvette and 3 crew > 3 corvettes. lol It really doesnt make sense to me why any CMDR would give up his/her/shim ship to be part of a crew.
I would rather be in a wing of 3 corvette CMDRs than a wing of a corvette and 2 small ship launched fighters. And you guys that quoted me questioning multicrew, I was trying to set up a reason for bringing up my CQC multicrew idea. Any thoughts on that?Now ship launched fighters on the other hand will complement multi crew a lot and it will end up being the only logical reason people multi crew in the long run in Elite Dangerous.
"Idiot, why have you lowered the shields?".. if anything player multi-crew should just be about the lols rather than competitive edge.
And you guys that quoted me questioning multicrew, I was trying to set up a reason for bringing up my CQC multicrew idea. Any thoughts on that?
Thanks!Excellent idea. Just that, Frontier will need to create a tool to connect the 2 together. Like some Galnet 'Looking For Group' bulletin board. Makes it so much easier to group up.
Once they get Multi-crew up and running, then I think they to totally re-examine how all the larger ships actually work. The things they will learn from having AI controlled Ship-launched fighters, in 2.2, will help to lay the ground-work for making NPC Wing-mates & Crew-mates a reality, IMHO. Once we have NPC crew that we can hire, then I think that the larger ships should require a minimum number of basic crew, just to run properly. Then, when we have that in place, we can look at bringing in Specialist Crew who can grant bonuses to various ship functions.....but at a premium in-game price.