Patch Notes Update 2.4 The Return - Patch Notes

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Ozric

Volunteer Moderator
Just a note about the quoted comment from Brett. It's clear that he admits something went wrong during the transition of the new material system. I just fail to see that, if this would be 'fixed', everything suddenly and mysteriously would be nice and colorful (but wait... "mysterious things? :D). I could imagine that most planets could look even more boring then and after a while the first complains like "we want our beige planets back!" or "can't stand this depressing 1000 shades of grey anymore!" would become louder.

Just a possibility, not that I have a crystal ball...

It was from Michael ;) I don't think he said something went wrong, it's just the outcomes weren't as everyone expected. I don't think most of us would want a myriad of coloured planets, but like Max said earlier some variation within the planets themselves would be much appreciated.

In my opinion by far the bigger issue is how the planets now suddenly get light as you approach the planets surface. Even if you fly into a crater on the dark side of a planet you don't need to turn on your ship lights anymore as you can see perfectly fine. It's a travesty, just as bad as when they turned on all the lights in Moria in LOTRO :(

"Info about all bodies in the system added when scanning a Nav Beacon. If you have a Detailed Surface Scanner installed, this will include detailed info (such as materials available on landable bodies)."

How does (if it does) affect the values for cartographic data gathered ? in other words do i still need to scan each body to get the full DSS bonus. I appreciate that most will be known but nevertheless.

If you scan the nav beacon to get the information from a system, regardless of if you have the standard or DSS, you cannot sell that information. By scanning the nav beacon you forfeit the Credits and Exploration rank bonuses.
 

Deleted member 38366

D
Hm, it's been a while and I didn't read all Beta Patchnotes.

Things I'm missing because I kinda expected them to appear sometime around 2.4 :

Stability Fixes
- fixed a Client crash that frequently occured after selling a considerable amount of Exploration Data

Ships :
- fixed Imperial Courier Engine Volume being too loud

SRV :
- fixed Gear mismatch between Drive Assist ON/OFF that caused undesired acceleration and Control difficulties when toggling at medium Throttle setting
- fixed SRV Wave Scanner Volume, it now scales up with increased Throttle Settings (became inaudible at higher Throttle settings)
- fixed SRV Engine SFX being much louder in Drive Assist ON mode, typically blanking out Wave Scanner Audio
 
Factions that retreat from a starsystem will subsequently treat that starsystem as a low priority when choosing an expansion target...

So FD decided to reimplement unpredictable randomness to expansions again to the BGS? Geez, thanks. I mean it would be okay IF - a big IF - the Galnet of a station now tells you the systems next expansion target. The border system was awesome and predictable. And if 7 factions are in one? You could see that early and correct it.
But now we need to know a factions past? HOW ARE WE SUPPOSED TO?! Do not add uncontrollable and unknown elements to this. Add a Galnet info for likely expansion target next at least.
 
Can someone PM me when it is ready to download on the PC.

Ta.

This did the trick for me (+1 for this!):

Manual Launcher update instructions for Steam users.

1) Close Launcher
2) Go to the game folder (C:\Program Files x86\Steam\steamapps\Elite Dangerous\)
3) Run EDlaunch.exe and it will update automatically.

Cheers!

Worked like a charm, I'm only waiting for the servers coming back to life.
 

Ozric

Volunteer Moderator
This Nav Beacon Scan is basically to generate the Player Journal entries for 3rd party applications, which up until now, 3rd party applications couldn't get. So we 3rd party app developers asked Frontier for something like this.

Lol no it isn't.

So in other words - you'll only need to perform a Nav Beacon scan in certain circumstances - one of which is if you run a 3rd-party application for which you'd like to import the detailed scan data.

Gotta love those personal agendas. The scanning of nav beacons was added specifically for people who don't carry discovery scanners but were doing missions in a system. They then took advantage and linked it into the mission system so if you don't have a discovery scanner, scanning the nav beacon gives you the location of your mission.

Nope, the beigefication of 2.2 resulted due to Frontier implementing the new planet material system with all material colors (on HMC/MR/RW's) mistakenly assigned to look like Earth dirt, or beige. Rocky worlds still exhibit some variation, but nowhere near what they used to, but HMC/MR's have been almost completely colored like Earth dirt for a year now. They didn't mean to make everything look beige, it was a mistake, and Frontier has said they intend to correct it but there is no ETA on when it will happen.


The 2.4 beta did not have any fix for the issue, so I doubt they slipped it into 2.4 release version either. My guess is we will hear more about it during 2018 sometime, at least I hope we do.

I quoted Michael's comments, I'm not sure why people reply to my post and then try to say something different to what Michael himself said. The colours were updated to match the material composition more, but they used the colours we see on Earth as a guide. As I said I have heard from a few people that some of the planets in the 2.4 beta looked less beige than they currently do. I didn't check them much during the beta, but I am hopeful for a start in the variation again.
 
Factions that retreat from a starsystem will subsequently treat that starsystem as a low priority when choosing an expansion target...

So FD decided to reimplement unpredictable randomness to expansions again to the BGS? Geez, thanks. I mean it would be okay IF - a big IF - the Galnet of a station now tells you the systems next expansion target. The border system was awesome and predictable. And if 7 factions are in one? You could see that early and correct it.
But now we need to know a factions past? HOW ARE WE SUPPOSED TO?! Do not add uncontrollable and unknown elements to this. Add a Galnet info for likely expansion target next at least.

That seems to say that it won't expand into the same system over and over, it'll go to its second preference after a failure, rather that selection will become unpredictable.
 
...read to the end hoping for a hint about the mysterious things... ...but they just said that even though I read that far, they weren't telling...

;)

...must be REALLY special...
 
That seems to say that it won't expand into the same system over and over, it'll go to its second preference after a failure, rather that selection will become unpredictable.

You do know how unworked regions work sometimes?

So say you want to use a proxy to conquer a system. That faction had expanded and retreated in the cluster over the last years X times... and now their priorities are all over the place.

How do you know which one is the next expansion? Number 2? Oh no!

If FD adds this grade of randomness, they need to add a Galnet window for stations telling you the proposed next expansion from the system.
 
I'm certainly happy they fixed what appears to have been the single most lethal bug in the game:


  • Patched up a small hole in the Vulture cockpit

:eek:
 
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