2yrs and counting...

Presumably worthless, but at least I tried. That's all any of us can really do anyway, right? https://forums.frontier.co.uk/threa...tegrating-an-optional-ads-like-module.532442/

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Coming up with a new interface and a new way of tuning signals to use the radio waves emitted by stellar bodies, combining it with the sounds taken from arctic research stations of actual space! And you think they still need to use a bit of imagination lol.


A 2.5d out of cockpit tacked-on blob hunt - wow!
Given the way you're getting involved in discussions shouldn't you be taking your mod hat off?
 

Ozric

Volunteer Moderator
A 2.5d out of cockpit tacked-on blob hunt - wow!
Given the way you're getting involved in discussions shouldn't you be taking your mod hat off?
I'd love to see what you call imaginative then, as this is obviously so common and poorly thought out.

Moderators can't take their hats off any more. It's clear I am taking part in this thread as part of the discussion though, and so as you will remember, cannot moderate it.

I will also resist from posting the song...
 
I'd love to see what you call imaginative then, as this is obviously so common and poorly thought out.

Moderators can't take their hats off any more. It's clear I am taking part in this thread as part of the discussion though, and so as you will remember, cannot moderate it.

I will also resist from posting the song...
I won't

 
I'd love to see what you call imaginative then, as this is obviously so common and poorly thought out.
Two suggestions I posted some time some where. Search functionality here is borked, so forgive the lack of linkage

(very early on) Have exploration be a driving factor in the expansion of the Bubble. The Bubble would expand towards systems that are often scanned, and have lots of resources. Which would result in the life cycle of new systems: exploration -> construction (refineries) -> colonization. But Frontier hardcoding Jack's jump location would be the new free for all for combat types after explorers hauled all kinds of stuff there to repair jack was another nice ef you from Frontier to explorers. " We just want to see you guys shoot up each other". Bunch of Doofus Yoghurts.

Before 3.3 Invest in exploration of planets. make us have a reason to land on any of them apart from shooting rocks for materials. This would mean that each system would actually gain actual depth. Not a tacked on mini game, but content that factors in the system lay out. Content that relates to the rest of the game. Content that is a little more imaginative than: here's a field of <insert item> which make up the POIs now.

Is your opinion on the FSS that it is an imaginative and well thought out mini game? If so, you're in luck my brother, because you're easily impressed. I am envious of that.
 
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Ozric

Volunteer Moderator
Two suggestions I posted some time some where. Search functionality here is borked, so forgive the lack of linkage

(very early on) Have exploration be a driving factor in the expansion of the Bubble. The Bubble would expand towards systems that are often scanned, and have lots of resources. Which would result in the life cycle of new systems: exploration -> construction (refineries) -> colonization. But Frontier hardcoding Jack's jump location would be the new free for all for combat types after explorers hauled all kinds of stuff there to repair jack was another nice ef you from Frontier to explorers. " We just want to see you guys shoot up each other". Bunch of Doofus Yoghurts.

Before 3.3 Invest in exploration of planets. make us have a reason to land on any of them apart from shooting rocks for materials. This would mean that each system would actually gain actual depth. Not a tacked on mini game, but content that factors in the system lay out. Content that relates to the rest of the game. Content that is a little more imaginative than: here's a field of <insert item> which make up the POIs now.

Is your opinion on the FSS that it is an imaginative and well thought out mini game? If so, you're in luck my brother, because you're easily impressed. I am envious of that.
You see the main issue here Ziggy is that you think things out and offer ideas, rather than just slate FD and say they're unimaginative.

I have offered ideas over the years about ways that Exploration could be improved, as have most of us who are interested in it as a playstyle. My opinion is that it is better than what we had previously, which we had been told for 4 years was going to be improved. And that using for all intents and purposes radio waves that bodies produce, to hone in on them, combined with actual sounds from a space research laboratory was rather imaginative yes.

That doesn't mean that I'm happy with the profession overall, or that I don't think it can't or shouldn't be expanded upon. They're not mutually exclusive.
 
That doesn't mean that I'm happy with the profession overall, or that I don't think it can't or shouldn't be expanded upon. They're not mutually exclusive.

If anything to me the issue is not with the gameplay of the FSS, but that the FSS is pretty much the only gameplay. It is pretty cool as a brief starting point of a larger gameplay loop.

Jump->scoop->honk->FSS->SC->Land->???-profit.

But with the ??? currently consisting only of a few mediocre art assets that offer absolutely zero gameplay beyond 'hold button for five secs' it all just gets reduced to jump/scoop/scan until you die of boredom. So I hope Odyssey manages to add (significantly) to what is supposed to happen after the FSS is used.
 
If anything to me the issue is not with the gameplay of the FSS, but that the FSS is pretty much the only gameplay. It is pretty cool as a brief starting point of a larger gameplay loop.

Jump->scoop->honk->FSS->SC->Land->???-profit.

But with the ??? currently consisting only of a few mediocre art assets that offer absolutely zero gameplay beyond 'hold button for five secs' it all just gets reduced to jump/scoop/scan until you die of boredom. So I hope Odyssey manages to add (significantly) to what is supposed to happen after the FSS is used.
Indeed!

Just before the 3.3 launch, for me the saving grace for FSS would have been if the systems had planets with POIs which would have been actually be worth investigating, whatever POIs they might be. Because then, the FSS would still have to be used each and every system, but the gameplay within that system would be expanded, which would mean the frequency in time would decrease. Before I would look for outliers in system configurations, and because that is driven by the excellent Stellar Forge who on occasion would get very drunk, those outliers produced some great results.

If POIs would have been able to fulfill that function on objects within that system, than the gameplay loop would have made sense. But as you pointed out, the ??? indicates the gap in gameplow.
 
The new way to do it is new content. There was no FSS before, its a new mechanic. Unless you want to claim mechanics are not content. Then we have a disagreement in semantics.
Content is statistics of solar bodies, interplanetary jellyshrooms, giant glow-in-the-dark cactuses and other such whatsits.

The methodology you use to find them is not content, it is, as you yourself pointed out, mechanics. They are not synonymous because mechanics only Provides data, and both methods under discussion provide the Same data.

Worse than that, however, is the fact that the gameplay now requires More suspension of disbelief. I have a ship capable of mapping a route 20,000LY long through unknown territory well enough to localize all of the stars in the systems, but to identify localized objects THAT THE SENSORS HAVE ALREADY PINGED, I have to play with a 1970s FM radio tuner that has all of the frequencies pre-marked so there is no "analysis" and randomly swing a telescope around to localize something because that is "gameplay".
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The computer and the automation should be able to cycle through the various frequencies, oh wait, it does during the honk that identifies the bodies. Face it, we went from a system that, while boring, was believable, to a system that would make more sense in a steampunk adventure.

Ooooh, lightbulb moment, we stopped using the Traveler rpg as a foundation and moved to Space: 1889.
 
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If anything to me the issue is not with the gameplay of the FSS, but that the FSS is pretty much the only gameplay. It is pretty cool as a brief starting point of a larger gameplay loop.

Jump->scoop->honk->FSS->SC->Land->???-profit.

But with the ??? currently consisting only of a few mediocre art assets that offer absolutely zero gameplay beyond 'hold button for five secs' it all just gets reduced to jump/scoop/scan until you die of boredom. So I hope Odyssey manages to add (significantly) to what is supposed to happen after the FSS is used.
Also true, but even with more end content, gating it behind the FSS would still stink.

Putting the ADS back changes that to this:
Jump->scoop->honk followed by any of:
->FSS->SC->DSS->Land->???-profit
->SC->DSS->Land->???-profit.
->SC->FSS->DSS->Land->???-profit
Or any other combination after the honk, depending on your mood or preferences.

Choices are good.
Alternatives are good.
Every other profession has multiple ways to go about their trade.

Mandatory unfun mini-game is tedious busy work.
Choice of when to play the mini-game might make it more enjoyable.
 
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Though I think it's quite obvious that you wouldn't accept any kind of information or proof as justification...

And you think they still need to use a bit of imagination lol.

You really are full of yourself aren't you?

The long promised focused feedback was binned. Any number of suggestions were made during beta and all seemingly ended up in the shredder. It's pointless offering any feedback or making suggestions as FDev have clearly demonstrated that they are not interested in the slightest. The FSS smacks of something being tacked on just so they could claim they kept the promise to do something about exploration. It's all about the credits... right.
 

Ozric

Volunteer Moderator
You really are full of yourself aren't you?
No, not at all.
The long promised focused feedback was binned. Any number of suggestions were made during beta and all seemingly ended up in the shredder.
Yes. It was not a good time.
It's pointless offering any feedback or making suggestions as FDev have clearly demonstrated that they are not interested in the slightest.
For Exploration, quite probably
The FSS smacks of something being tacked on just so they could claim they kept the promise to do something about exploration.
No, I don't think it does at all. Especially if you think how long it would have taken to get to agreements to go and record at the arctic research base.
It's all about the credits... right.
Unfortunately over the last few years. Yes

You forgot to mention the myriad of bugs that have been left since the update two years ago.
 
Content is statistics of solar bodies, interplanetary jellyshrooms, giant glow-in-the-dark cactuses and other such whatsits.

The methodology you use to find them is not content, it is, as you yourself pointed out, mechanics. They are not synonymous because mechanics only Provides data, and both methods under discussion provide the Same data.
Mechanics are content in my book. If you disagree, fine. But then we need to rewind back a number of posts, clarify what is being discussed, and then take it forward again, so we are on the same page.
Above, you removed the part in red, which changed the value of what you responded to significantly. Tsk, tsk, I didn't take you as the, "edit the post to discredit it with selective responding", type.
 
Above, you removed the part in red, which changed the value of what you responded to significantly. Tsk, tsk, I didn't take you as the, "edit the post to discredit it with selective responding", type.

Yes, because we disagree on what is content. You're saying you define what content is. I disagree. You say i'm wrong for disagreeing. Oh well...
 
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