So 3.0 Beyond chapter one has finally landed. What sort of things have you tried out so far, what do you like, and yeah OK, if you must, what do you not like?
I'll start the ball rolling.
Jumped into 3.0 this morning (after leaving the PC on all night to install the update). Was docked at Jameson Memorial in Shinrarta so buying a Chieftain seemed like an obvious first step. My immediate thought was that it's short on internals. Fitted an SRV and advanced disco scanner (pretty much compulsory modules for me), D-rated most others for range and then went to visit some planets. Fairly quickly realised I'd forgotten the Fuel Scoop, did a quick U-turn back to Jameson and then realised that, with the scoop and a cargo rack, the internals were full (couldn't even fit a Fuel Transfer limpet for Fuel Rat duties ... well, not without removing shields). Went off to the Sandy Ring race circuit on LFT 37 6 A. Doesn't look much different (it's an ice world after all - perhaps a bit of extra colour here and there) but at least it's largely unnafacted by the update (that's one thing less to worry about). The Chieftain handles OK-ish for canyon running and the boost sound is wicked. The ship also looks fantastic when you drive around it in the SRV. P.S. Is it just me or is it quite tricky to find a landing spot in the Chieftain?
I'd also fitted the alternative Victor COVAS voice. It's terrific that we now have the variety but I think I prefer a female voice so I'll probably buy Celeste today. I also played with the new Galnet audio on the way. It's a great feature although, if I'm honest, I actually prefer the voice that I already had reading out Galnet to me (via ED Toolbox + Voice Attack). I also had VA setup so I could skip to the next news article at the press of a button. The builtin Galnet audio really needs a "skip to next track" button and I'll probably stick to my exisiting audio until/unless this gets added.
I considered heading off to the new Guardian stuff but it was 36 jumps in the Chieftain so maybe later.
Returned to Jameson and switched back to the Python. Sorry Chieftain but I really like the flexibility that all those internals give to my gameplay so for now the "Passion Aggressive" is back in storage. I'll probably get it back out for the next Buckyball Race tho' - just because.
Then the big surprise (for me) - trade. I actually REALLY loved the new trade features. It's a bit complex but the ability to find profitable trade routes in-game is a massive improvement and I spent quite a lot of time trading random stuff from system to system, making a pretty much guaranteed and decent profit on every run. I can see myself doing a lot of this. Oh, and a big relief for me - they've fixed the missing audio when selling/decrementing commodity quantities!
Determined to see a few more of the new planets I then went out to Dav's Hope (also wanted to check out the base-jumping potential of the big mountain next to it). The planet is now a much more realistic ash grey colour (I suspect we'll be hearing some "beige replaced by grey" complaints but it does look better and the SRV tracks and dust it kicks up seems much improved). Chatted to Nick Sticks (who's been driving around a planet out near Colonia for the last 2 months). He misses his beige planet already (tongue slightly in cheek).
Did some hill climbing (because it was impossible to land a ship on top of the mountain).
Next on my todo list is to go and fight some Thargoid scout ships, maybe head off to the new Guardian sites and maybe check out some of my other base jumping planets. Oh, and I suppose I should pay the engineers a visit ... all in good time tho'.
Overall - all good, very happy with the release. It seems stable and the new features are all improvements really so what's not to like.
o7
I'll start the ball rolling.
Jumped into 3.0 this morning (after leaving the PC on all night to install the update). Was docked at Jameson Memorial in Shinrarta so buying a Chieftain seemed like an obvious first step. My immediate thought was that it's short on internals. Fitted an SRV and advanced disco scanner (pretty much compulsory modules for me), D-rated most others for range and then went to visit some planets. Fairly quickly realised I'd forgotten the Fuel Scoop, did a quick U-turn back to Jameson and then realised that, with the scoop and a cargo rack, the internals were full (couldn't even fit a Fuel Transfer limpet for Fuel Rat duties ... well, not without removing shields). Went off to the Sandy Ring race circuit on LFT 37 6 A. Doesn't look much different (it's an ice world after all - perhaps a bit of extra colour here and there) but at least it's largely unnafacted by the update (that's one thing less to worry about). The Chieftain handles OK-ish for canyon running and the boost sound is wicked. The ship also looks fantastic when you drive around it in the SRV. P.S. Is it just me or is it quite tricky to find a landing spot in the Chieftain?
I'd also fitted the alternative Victor COVAS voice. It's terrific that we now have the variety but I think I prefer a female voice so I'll probably buy Celeste today. I also played with the new Galnet audio on the way. It's a great feature although, if I'm honest, I actually prefer the voice that I already had reading out Galnet to me (via ED Toolbox + Voice Attack). I also had VA setup so I could skip to the next news article at the press of a button. The builtin Galnet audio really needs a "skip to next track" button and I'll probably stick to my exisiting audio until/unless this gets added.
I considered heading off to the new Guardian stuff but it was 36 jumps in the Chieftain so maybe later.
Returned to Jameson and switched back to the Python. Sorry Chieftain but I really like the flexibility that all those internals give to my gameplay so for now the "Passion Aggressive" is back in storage. I'll probably get it back out for the next Buckyball Race tho' - just because.
Then the big surprise (for me) - trade. I actually REALLY loved the new trade features. It's a bit complex but the ability to find profitable trade routes in-game is a massive improvement and I spent quite a lot of time trading random stuff from system to system, making a pretty much guaranteed and decent profit on every run. I can see myself doing a lot of this. Oh, and a big relief for me - they've fixed the missing audio when selling/decrementing commodity quantities!
Determined to see a few more of the new planets I then went out to Dav's Hope (also wanted to check out the base-jumping potential of the big mountain next to it). The planet is now a much more realistic ash grey colour (I suspect we'll be hearing some "beige replaced by grey" complaints but it does look better and the SRV tracks and dust it kicks up seems much improved). Chatted to Nick Sticks (who's been driving around a planet out near Colonia for the last 2 months). He misses his beige planet already (tongue slightly in cheek).
Did some hill climbing (because it was impossible to land a ship on top of the mountain).
Next on my todo list is to go and fight some Thargoid scout ships, maybe head off to the new Guardian sites and maybe check out some of my other base jumping planets. Oh, and I suppose I should pay the engineers a visit ... all in good time tho'.
Overall - all good, very happy with the release. It seems stable and the new features are all improvements really so what's not to like.
o7
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