400 ARX per week max - How Come?

Idea of dailies is repulsive to me. Encouraging you to do something you may not want to do. If you just get currency for doing basic gameplay things you can keep doing your own thing and still get something.
Too many people have stockholm syndrome from being subjected to this grindy crap pushing you to do specific things you might otherwise not want to do in every game they play, so they'll try to justify why it's totally not manipulative... <.<
Any system which minimises FOMO by giving you it for whatever you do is an improvement over that. But those with said stockholm syndrome feel they are losing out on their "special snowflake" status from such systems.
Honestly, it's like some other kinds of abusive relationship. "Everything EA/Activision puts me through is to show me I'm special!"
 
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I guess the best paid ARX gameplay will involve the following activities

CQC or ARENA (That's why earnings are so low)
POWERPLAY
MULTICREW
Plus any other future 'exciting' new features coming soon™ that we don't know anything about or asked for :)

pedometer_main.jpg


🍿
 
Well, if you believe OA and his '30 hours' finger in the air estimate. Then again, fdev don't always get numbers right so maybe he's correct - 30 hours for 25p isn't a good rate of return.
What I find amusing about OA’s “estimate” is that it’s based on 12 ARX over the course of a one hour livestream. A livestream that had controller issues, a lot of talking while not playing the game, playing the tutorial which basically amounted to doing almost nothing, visiting one system, flying to a station using Supercruise Assist, landing using the autodocker which now crawls at 50m/s , and destroying three ships.

If we can earn 9 ARX for undocking at one station, and docking at another, then my own estimate, pulled out of my own ARX, is that we should be able to earn about 135 ARX/hour... or 400 ARX for three hours of play. Maybe more if they also include activities like completing missions, trading, combat, gathering mats, and so on.
 
I've see quite a few people raise this point, but I am looking for some clarification from anyone that has insight on the design philosophy here.

Many mmo's have what are called Daily's.

These are unique activities you perform on a daily basis to earn a modest in-game reward. It's a check - in model that consumes about 20 minutes of time, and the rewards are valuable enough to grind toward a skin or achievement title that many players will complete them.

Daily's are pretty well known as a last gasp of an mmo trying to secure player log ins, and provide the player with in-game events communications.

Capping ARX to 400/week feels very much like a Daily structure to me.

There is an active core player base that might grind more than 400 ARX in a week, but my hypothesis is that is not a huge number - and many of those folks probably already dropped cash to get the skins they want.

So what is the upside on the cap?
Simple really. They still want people to pay and buy ARX/Cosmetics. If there is no limit, then most will not bother buying them as some will be able to get 1000's in a few day. 400 a week seems pretty reasonable.
 
Parliament my a.. ahh.. you know. It's the job of the parents to regulate what their kids are doing. If they can't do that, they shouldn't be parents. Plain and simple.

</nannystate forever>

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As for why 400... give me a dollar. Give me another dollar tomorrow. At what point are you going to get tired of giving me a dollar.

The Arx cap exists to keep people from freeloading for free stuff.
Regulation is almost certainly coming and the ban hammer could extend to all forms of in game purchases. I think this is either a lucky coincidence or a shrewd move on FD’s part as they can simply remove the paid element and pursue other routes of income.
 
What I find amusing about OA’s “estimate” is that it’s based on 12 ARX over the course of a one hour livestream. A livestream that had controller issues, a lot of talking while not playing the game, playing the tutorial which basically amounted to doing almost nothing, visiting one system, flying to a station using Supercruise Assist, landing using the autodocker which now crawls at 50m/s , and destroying three ships.

If we can earn 9 ARX for undocking at one station, and docking at another, then my own estimate, pulled out of my own ARX, is that we should be able to earn about 135 ARX/hour... or 400 ARX for three hours of play. Maybe more if they also include activities like completing missions, trading, combat, gathering mats, and so on.
Generally I'd agree with you, but... it's FD we're talking about.
They propably give you 100 ARX per HGE you find, which makes OAs 12 ARX/hr VERY generous 😜
 
Or else someone finds out you can earn arx by just joining m/c and afking :)
Nah, for consistency with Exploration, being in the second seat in multicrew should earn you zero Arx.
Bonus middle finger points from Frontier if they manage to make it so you don't earn Arx but it does count towards your total amount of weekly time for earnable Arx.
 
Maybe 1 arx per you've done a thing. So one scan, one jump, one ship blown up, docking, undocking, taking a mission, completing a mission, picking up a thing, making a scenario choice. Maybe even buy a module, swap in/out a module, request a ship transit, hire/fire a crew member. I think FD's point is they want you to actively do something but they aren't too fussed what. The difficulty will be in balancing that across different career choices. If you are out in the black exploring what you'll be doing is super different than if your blowing up pirates at a RES site or if you're mining or running missions. Perhaps if 'do a thing' rates are reasonable even you can tie one arx to anything and call it quits, or perhaps have a scaling thing so that you start off earning more arx doing something but less later for the same thing - so you can earn all your arx doing one thing but it gets progressively more difficult (reset when the cap resets perhaps). Having some sort of scaling per type of things presumably makes sense anyway - so you effectively earn fractional arx for a thing eventually getting that arx point when you do enough of it. You could start off earning 3 arx a jump but this drops to 0.25 arx a jump after a few jumps for instance. This would let FD do some fairly fine balanced tuning and presumably they have the data to take a stab at getting this roughly right to begin with. Anyway, curious how this works and curious if we get a few more details.
 
It's store credit nothing more. How much you get now? OH, that's right nothing. So FDEV is going to start giving you free store credit, and you have the audacity to complain it's not enough? 400 per week max, don't need to be more involved than that. Take the free stuff and keep your food trap closed.
 
Regulation is almost certainly coming and the ban hammer could extend to all forms of in game purchases. I think this is either a lucky coincidence or a shrewd move on FD’s part as they can simply remove the paid element and pursue other routes of income.

Regulation is not desired here, and I will gladly rally others to cease funding any political office holder or seeker who would seek to do so, as well as call for the resignation or recall of any office holder who does.
 
Regulation is almost certainly coming and the ban hammer could extend to all forms of in game purchases. I think this is either a lucky coincidence or a shrewd move on FD’s part as they can simply remove the paid element and pursue other routes of income.
Regulation for loot boxes and other such gambling abusive practices, not for in game additional purchases.
 
Regulation is not desired here, and I will gladly rally others to cease funding any political office holder or seeker who would seek to do so, as well as call for the resignation or recall of any office holder who does.
I think FD are an advert for how to do in game purchases correctly and i’d hope any regulation would take this into account. However the games industry has pushed way past what could be considered reasonable and a simple fix for a governing body would be to ban it across the board.
 
Stops them being pulled into Parliament with other companies and being asked why they try to get children to play excessive hours on the game? Is the responsible thing to do when you know there are people with addiction issues in the community? That kind of thing. Being a responsible company.

Are you saying FDev wants to be seen as a socially responsible insteads of a profit making organisation?
 
And you think these kids are going to be playing 30h not to rank for that awesome Cutter but because they are after those sweet, sweet 25p? Kids walk around with E700 smart phones, you think they care about earning almost a whole pence per hour? I know this community is old, but it really isn't the 1830s anymore...

And then other people start talking about parliament, sanctions, addiction? lol.

not really anything to do with what i said at all
 
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