o7
Ah yes, balance game play mechanics around the extreme.You should have won the first fight in less than 40s, make sure you keep 4 pips in Wep.
Also, you may need a weapon focus PD.
Not at last, Conda is a better plaform for 6 salvation shards since it can fit 6 mediums.
Edit: fragging a Cyclops in 4s... no wonder they nerfed the paycheck.
Under these circumstances, even the old values for bonds seem too big (2 millions for a Cyclops)
Ah yes, balance game play mechanics around the extreme.
Yeah first fight was wonky and i kept boost towards it to ram the shields but kept missing :/You should have won the first fight in less than 40s, make sure you keep 4 pips in Wep.
Also, you may need a weapon focus PD.
Not at last, Conda is a better plaform for 6 salvation shards since it can fit 6 mediums.
Edit: fragging a Cyclops in 4s... no wonder they nerfed the paycheck.
Under these circumstances, even the old values for bonds seem too big (2 millions for a Cyclops)
Eh, I don't hate it. Six premium synths of shard ammo burns a pile of Guardian mats, so you do need to factor in spending every other play session refilling in Guardian space.You should have won the first fight in less than 40s, make sure you keep 4 pips in Wep.
Also, you may need a weapon focus PD.
Not at last, Conda is a better plaform for 6 salvation shards since it can fit 6 mediums.
Edit: fragging a Cyclops in 4s... no wonder they nerfed the paycheck.
Under these circumstances, even the old values for bonds seem too big (2 millions for a Cyclops)
Interesting ... almost makes me want to kit my Corvette out for some AX fun ... almost ...
sigh
If they'd just taken the EAX MCs out of the Experimental section then everyone could have added one or two to deal with Scouts whilst keeping the same amount of DPS from 4 Guardian weapons. But no, they had to make it more complicated than it needed to be and add "stabiliser modules" ... and now we have this nonsense.
I am thinking what else is going to be 'developed' using meta alloys - there are some big gaps in usage to justify the barnacle farming - who knows this maybe why Kumo is attacking in the California Nebula?!I wonder what kind of physical strain the ship gets from 4 AX weapons
To know this you need to play the game or at least listen to those who play it.Interesting ... almost makes me want to kit my Corvette out for some AX fun ... almost ...
sigh
If they'd just taken the EAX MCs out of the Experimental section then everyone could have added one or two to deal with Scouts whilst keeping the same amount of DPS from 4 Guardian weapons. But no, they had to make it more complicated than it needed to be and add "stabiliser modules" ... and now we have this nonsense.
You need more armor, drop those mc, make it total 6 mod shards.Well, I decided to give a Corvette a go.
It did not go well.
Kitted it out for “moderate CZ use”:
- 5200 hull
- 7C universal limpets
- 7A AFMU
- Xeno Scanner / SDFN/ 6 heatsinks
- 2x C2 Mod Shard
- 2x C2 + 1x C3 EAX MC
Got hyperdicted on my way to the invasion system. Couldn’t out-run the two Interceptors. By the time my FSD actually charged I was at 13% hull.
I think I need the speed …![]()
No shields. And I’d have to lose either repair limpets or AFMU to get more armour … well, I’m only G4 / Deep Plating on the hull itself but that extra G5 ain’t gonna make that much difference.You need more armor, drop those mc, make it total 6 mod shards.
Remove shields if u have em and replace sheild boosters with heatsinks.
All interceptors (except the Basilisk) can also be overtaken on the Cutter.No shields. And I’d have to lose either repair limpets or AFMU to get more armour … well, I’m only G4 / Deep Plating on the hull itself but that extra G5 ain’t gonna make that much difference.
It just took way too long to fire up the FSD from not being able to outrun them. I’ve gone back to my FAS where I can engage / disengage at will.
Yeh … but then I’d have to fly a Cutter …All interceptors (except the Basilisk) can also be overtaken on the Cutter.
Feels a bit like this...