8, 9, 10 rolls to Max out G5

I generally just get it about 90% there and stop, because life's too short for this $#&t.

Heh. This. I roll it a few times and then realise I'm burning through my top tier mats trying to scrape an extra couple of percentage points. Nah. Maybe if I was into competitive PvP where every last MJ of shield counts or where an extra 0.2 DPS could make all the difference. But I'm not. So it doesn't. So I don't.
 
I completed my first ever g5 Module tonight, and I was able to max it out. A 6A Power Distributor with Charge Enhanced + Flow Control. It had been previously at high g3, and already had the Experimental Effect on it. I was able to go straight to g4 rolls, at t5 rank with the Dweller. After 4 g4 rolls g5 opened up. I maxed, just to get a count of how many times I might have to do it, g5 in six rolls total.

To me, that doesn't seem bad at all. Without the curiosity of just how many rolls it would take to finish it completely, I would have stopped at 4 rolls. At 4 chances there was just the tiniest slivers yet to go. Next time I will surely save the mats.

Good times.

That's what I thought when I upgraded my T10 PD. Then I tried to engineer a Chieftain. I think I started Monday, and am still not done. Try engineering 6 hardpoints to grd 5. Plus now, I decided to switch 3 of them so now I have to do grd 1-3 over again (yes, I realize that's my own fault). Good thing I already own an engineered T10, Vette and Conda because the amount of materials required is just stupid.
 
That's what I thought when I upgraded my T10 PD. Then I tried to engineer a Chieftain. I think I started Monday, and am still not done. Try engineering 6 hardpoints to grd 5. Plus now, I decided to switch 3 of them so now I have to do grd 1-3 over again (yes, I realize that's my own fault). Good thing I already own an engineered T10, Vette and Conda because the amount of materials required is just stupid.

I did mention that, even with seven ships all together, I have just one module at g5. And, that is on purpose. That said. I am engaging with the Engineers system way more since 3.0 released. I did my aChief up, to g3 generally, from scratch.
 
That's what I thought when I upgraded my T10 PD. Then I tried to engineer a Chieftain. I think I started Monday, and am still not done. Try engineering 6 hardpoints to grd 5. Plus now, I decided to switch 3 of them so now I have to do grd 1-3 over again (yes, I realize that's my own fault). Good thing I already own an engineered T10, Vette and Conda because the amount of materials required is just stupid.

I noticed PD's seem to complete in fewer rolls than other modules. The average for me has been around 8-9 rolls which isn't bad at all in my view.

If they'd just make the trader more viable when trading across that would fix all my gripes, it should really be 1 for 1 when trading same grade mats as i'm sure if it were a player driven market then that would be the going rate.

Changing the trade ratios across like this won't make it any easier for those "you just want easymode" folk, it will just allow players to gather mats in the way that they choose and "blaze their own trail".

If Fdev wanna go further and fix those darn USS's too then that would be great.
 
It's 'mad' to want to upgrade a module to the fixed extent to which the game now allows it to be upgraded?

When the barrier to get there is to trudge through excessive rolls for rapidly diminishing return...yeah. Though, my measure of insanity is subjective and relative to my own insanity. ;)
 
16 ships at G5 FSD used 111 rolls for an average of 6.9. So I did alright.

I batch converted 30~40 to one G5 roll with Mass Manager, maxed out the 7A for the Cutter I was in and a pair of 5A's for the AspX and DBX but the rest of them can wait. At an average single roll modifier above 53% almost all my FSD's are now better than pre-3.0 and I'd done at least 1200 G5 FSD rolls using the previous roulette tables.

As an RNG workaround I had 11 FSDs already sitting in storage at Farseer's and would only ever reroll the worst drive first, meaning no 'improvement' was ever wasted. Those 11 'fails' were all just shy of 50%, anything over 50% was already fitted in a ship and the best few drives in those ~1200 rolls were around 55%, some had a fuel bonus.

Also worthy of note, I didn't grind for the Datamined Wake Exceptions, I fitted wake scanners on all non-combat ships and made a habit of scanning all wakes on leaving port so I was regularly overflowing with them and needing to go grind up some Arsenic and CM's instead and then popping down to Farseer's to waste them was no big deal.

Some of the ED grinds can be mitigated with minor play style changes. Others cannot.
 
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