97% of Viewers (Players?) Want Ship Interiors!

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The BIG question is: How many more people like me are there and are there enough of us to make this financially feasible even if it were to be a limited release?
This might be like the travel time or PvP popularity discussions. Certain sides were adamant they were the majority, when polls and statements from Fdev confirmed the other side.

Sometimes the self-reinforcement in the forums (or Reddit) is not the reality: squeaky wheel, silent majority and all that.
 
I always thought this was a discussion forum where you chatted about things such like features you would like to see in the game or stuff the developers had stated they were adding into the game......
Feel free. It's got nothing to do with what I said though.

I'd like all the things you mentioned, empty content free interiors not so much. Although I suppose as a free demo it would be a good way of getting people onboard with the DLC.
 
This might be like the travel time or PvP popularity discussions. Certain sides were adamant they were the majority, when polls and statements from Fdev confirmed the other side.

Sometimes the self-reinforcement in the forums (or Reddit) is not the reality: squeaky wheel, silent majority and all that.
This is why I am suggesting that perhaps a more comprehensive poll is in order. To be honest, I have absolutely no idea how many people are for or against release of ship interiors in whatever form FDev might want to make. There are a whole host of questions that need to be asked and answered in order for us to understand the lay of the land.
 
This might be like the travel time or PvP popularity discussions. Certain sides were adamant they were the majority, when polls and statements from Fdev confirmed the other side.

Sometimes the self-reinforcement in the forums (or Reddit) is not the reality: squeaky wheel, silent majority and all that.
I think this is a good point and personally I hate it when people try to state universal truths for what "we" or what "the players" want.
Which is why I always try to just speak for myself or perhaps a handful of folk when I know I am not alone.
(Perhaps I sometimes fail in this but if I do it is not deliberate).
 
That's not what I said. None of those things are in the game which is why I said it would be pointless fluff, just standing there admiring the interior wouldn't be any fun more than once.

This is one of those buy games for what they actually are rather than what you imagine you'd quite like things.
Why are you so convinced Frontier would add absolutely no gameplay if they added ship interiors? Imho you are not arguing in good faith.

Frontier added gameplay for walking around on planets.
Frontier added gameplay when they introduced driving around on planets.
Frontier added gameplay when they added 'make-dps-number-of-hardpoint-higher'.

Constantly repeating "it isn't gameplay in itself" is completely besides the point and just a lazy dismissal.
 
Why are you so convinced Frontier would add absolutely no gameplay if they added ship interiors? Imho you are not arguing in good faith.

Frontier added gameplay for walking around on planets.
Frontier added gameplay when they introduced driving around on planets.
Frontier added gameplay when they added 'make-dps-number-of-hardpoint-higher'.

Constantly repeating "it isn't gameplay in itself" is completely besides the point and just a lazy dismissal.
The issue here is you are trying to argue against what you've decided I think rather than what I've actually said 🤷‍♀️.
 
Why are you so convinced Frontier would add absolutely no gameplay if they added ship interiors?

I think the point is that, in terms of where that can take the gameplay mechanics it's pretty limited. I mean, yes there are lots of suggestions in this thread, but I question if any of those hold water in terms of applying them to the actual game.

The problem you have is people want something, and then they dream up gameplay mechanics to justify it, but it's exceptionally tough to validate that those suggestions are actually workable in the game.

For example, I guarantee that nobody is going to want to go into their ship to repair it more than once, given the major reason for ship damage is combat. It simply doesn't work.
 
For example, I guarantee that nobody is going to want to go into their ship to repair it more than once, given the major reason for ship damage is combat. It simply doesn't work.
I guarantee you are wrong. (This is a prime example of the trap of claiming universal truths for everyone )
Personally given a choice of my ship be destroyed and having to respawn or being beached and dead in the water with a time limit to get systems back online before life support runs out personally I would take the latter.

Add to that my view is the repair module is far to powerful. My gut feeling is it was added in as one of those things which was a means to an end until more fleshed out features were added to replace it (like the ones talked about in the early days). However it's been in so long now I am sure some players would complain if their magic press button to fix feature was gimped so not sure if FD have the stones to do what (imo) should be done with that.

Btw I don't think I have read anything in this thread which hasn't been suggested by developers over the years so it's not like it has Been dreamt up in some fantasy. It may never make it into the game. Peter moleneux was famous for selling a fantastic product and then delivering something...... Different.....

Design decisions change, such is life But it's not like players are imagining things that were not from seeds planted by FD.
Until we hear otherwise (from FD) it's not unreasonable to discuss this stuff as hopefullynstill on the roadmap however.
 
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I guarantee you are wrong. (This is a prime example of the trap of claiming universal truths for everyone )
Personally given a choice of my ship be destroyed and having to respawn or being beached and dead in the water with a time limit to get systems back online before life support runs out personally I would take the latter.

So now we're going down the rabbit hole of theoretical game design which is fine for a discussion thread, but in reality, is pretty meaningless.

My point was that for the repair scenario, its tough to see how you can implement that as an optional expansion, becuase it would unbalance things too much. So you`d have to force it on everyone.
 
Leave Barbie Doll's houses in space for another day, one a long long time in the future when all else has been done, maybe around the same time they implement pets - so you can go play fetch in your cargo holds...
 
Leave Barbie Doll's houses in space for another day, one a long long time in the future when all else has been done, maybe around the same time they implement pets - so you can go play fetch in your cargo holds...
Dismissive and rude comments like this add nothing to this discussion. You are of course free to make them but don't expect anyone to be impressed with a comment like this. If you want to contribute to this thread in a constructive way, I suggest you offer up possible reasons as to why you think that ship interiors should not be done, and some real evidence (which honestly doesn't really exist yet for either side of this discussion) as to why it should not be done.
 
but he does have a point.

Ship interiors add nothing to game play - something which this game is kind of lacking in a lot of areas and so should be more a priority.
Given the option to click a button to repair your ship, as you do now, or have to get up and virtual walk down some hallway to a control box and do some basic puzzle game to fix it is going down the NMS route of increasing pointless steps for the same outcome.
There should be more ways to die in this game. Not less. I can't recall the last time I died other than my controller batteries running out as I'm landing on a planet.
 
Dismissive and rude comments like this add nothing to this discussion. You are of course free to make them but don't expect anyone to be impressed with a comment like this. If you want to contribute to this thread in a constructive way, I suggest you offer up possible reasons as to why you think that ship interiors should not be done, and some real evidence (which honestly doesn't really exist yet for either side of this discussion) as to why it should not be done.
Really? I just ran through your posts, and virtual houses in space is your thing, sorry if my reductive summation of this thread makes you squirm a bit..
 
but he does have a point.

Ship interiors add nothing to game play - something which this game is kind of lacking in a lot of areas.
Given the option to click a button to repair your ship, as you do now, or have to get up and virtual walk down some hallway to a control box and do some basic puzzle game to fix it is going down the NMS route of increasing pointless steps for the same outcome.
There should be more ways to die in this game. Not less. I can't recall the last time I died other than my controller batteries running out as I'm landing on a planet.
Again, someone who is basically issuing a statement as if it were fact. No, for YOU, ship interiors add nothing to gameplay. For myself and possibly others, they do. Does it warrant the cost of development? I don't honestly know. I don't know how many others like me are out there and therefore I don't know if working on ship interiors is worth FDev's time. It would be nice to get a better picture of what people want and how many want it.
 
I think the point is that, in terms of where that can take the gameplay mechanics it's pretty limited. I mean, yes there are lots of suggestions in this thread, but I question if any of those hold water in terms of applying them to the actual game.

The problem you have is people want something, and then they dream up gameplay mechanics to justify it, but it's exceptionally tough to validate that those suggestions are actually workable in the game.

For example, I guarantee that nobody is going to want to go into their ship to repair it more than once, given the major reason for ship damage is combat. It simply doesn't work.
Exactly.
 
Really? I just ran through your posts, and virtual houses in space is your thing, sorry if my reductive summation of this thread makes you squirm a bit..
Wow, you really are trying to be rude, aren't you? No, I am not squirming. Not from the crap you are trying to throw out. Yes, for some players like myself, virtual living quarters are a thing. However, when you throw out comments like "Barbie Doll houses" and "playing fetch with pets", it's perfectly clear that you really have no bloody clue as to why some of us like those virtual spaces. I never played Barbie Dolls or fetch with pets when I enjoyed my virtual space aboard my ship in SWTOR. What that virtual space did was give me a sense of immersion and a feeling that the ship I had was my in game home. While I spent only limited amounts of time in it, there was always enjoyment with regards to coming back to the ship after a mission.
 
Dismissive and rude comments like this add nothing to this discussion.
mirror mirror on the wall.
Way to go. Call others out with a different opinion as being rude while being rude and dismissive yourself.

You asked for reasons why it shouldn't be done here:-
I suggest you offer up possible reasons as to why you think that ship interiors should not be done,
I gave you reasons why it shouldn't be done - right now. I don't believe it'll add anything to gameplay, which the game needs fixing in many other areas first.
Yet you appear to be delusional and have placed yourself as some adjudicator on the topic.
 
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No, for YOU, ship interiors add nothing to gameplay. For myself and possibly others, they do.

Problem is that we are speculating on something which doesn't exist and whos theoretical design isn't known.

Furthermore, the general consensus is that - contrary to the nonsensical poll that kicked this thread off - not everyone wants this, so given that, and also the established way in which Elite has added these kinds of things over time (through paid expansions) - Interiors would more likely be a paid, optional, expansion.

If this guesswork was correct and interiors were introduced as an expansion, then your gameplay design options are even more limited than they were previously because of balance considerations with those who don't choose to purchase. Leading some to believe that this is essentially little more than a cosmetic.

I really think that interiors are an enormous design headache for Frontier given the current state of the game.
 
Wow, you really are trying to be rude, aren't you. No, I am not squirming. Not from the crap you are trying to throw out. Yes, for some players like myself, virtual living quarters are a thing. However, when you throw out comments like "Barbie Doll houses" and "playing fetch with pets", it's perfectly clear that you really have no bloody clue as to why some of us like those virtual spaces. I never played Barbie Dolls or fetch with pets when I enjoyed my virtual space aboard my ship in SWTOR. What that virtual space did was give me a sense of immersion and a feeling that the ship I had was my in game home. While I spent only limited amounts of time in it, there was always enjoyment with regards to coming back to the ship after a mission.
No, just getting info out of you :)

"Barbie Doll's houses" and "playing fetch with pets" is perfectly acceptable and well establish game play dating back to ultima - but it is what it is, and by your own admission 'limited' in terms of game play use - so definitely one for the back of a long development queue...

As for the 'poll' that started this all off...pathetic, worthy of a 2 bit politician
 
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