A Game At Odds with Itself and Why

No game capable of being developed by human beings, or of running on hardware developed by human beings, will ever match the imagined games of some customers. Or compensate for the shortcomings of customers who lack imagination.

Imagination is not the issue. I have long preferred books to television and movies for this reason.

On the other hand video games are a visual medium. I do not feel that I should have to imagine all of the things Elite lacks. I've tried nonetheless, but it gets old after a time, pretending stations know who you are or that things are happening around you despite zero evidence to support it in the game.

"Use your imagination" to compensate for the lack of entertaining features in a VISUAL medium smacks ofa last desperate defense of fanboys everywhere despite my hatred for that term.
 
No, you clearly dont get it. Obviously you are wrong. Its no secret at all you are mistaken. I dont like it.

Sorry, ran out of arguments.

In my opinion you either like the Elite atmosphere, lore and "feeling" enough to keep yourself entertained with the game play mechanics, or you get bored. The mechanics are simple, in fact I would like someone to suggest a single activity in Elite that is difficult to do, not just time consuming.

Me personally? I've got a foot in both camps. I enjoy just flying around. It is simple and meaningless but with the Warthog HOTAS and a nice big screen I get to play space ship commander and it gives me joy :)

But I am still honest enough to say that it really is absolutely the bare minimum of what would be required for a game... while at the same time being an incredible universe-simulator!
 

Robert Maynard

Volunteer Moderator
I've tried nonetheless, but it gets old after a time, pretending stations know who you are or that things are happening around you despite zero evidence to support it in the game.

Stations controlled by Minor Factions with whom a player has gained sufficient reputation will display in green on the HUD target element - that's one visual indication.

With 2.1, we will see the differing NPC interaction dependent on our reputation with the relevant Minor Faction.
 
So actually what there is a lot of content and you don't enjoy doing some of it

You need to differentiate by the way between Content being available and content you don't enjoy - just because you don't enjoy loads of things doesn't mean there isn't loads of thing to do

Even in your list there is lot of things to do

You can pirate
You can scavenge
You can do rares trading
you can bounty hunt
you can join the UA barnacles
You can power play

And that's without trying

Basically you cant call a game lacking in content and then list loads of content and say you don't actually like it that's two different things

That's all true, BUT, consider what pirating involves? Where are the mechanics to make it more interesting/rewarding? Or is it - as many people term it - in a placehold state?

OK, now Bounty Hunting? Let's consider the mechanics again? You fly into a zone where, for some reason, Wanted's are turning up just to commit suicide... forever. You could blow up a million ships, and still they would come, and the net effect? Nothing... Not a single price change, or security level change... In a placehold state?

Powerplay? IMHO released in a very half-baked fashion. In a placehold state?


While I agree the OP is somewhat alarmist, he is highlighting how thin and unconnected many of the mechanics/professions are in the game... And the worrying thing is, are these mechanics getting fleshed out and made more involved, intelligent and interesting? We'll have to see how Season 2 pans out, but I don't get the impression the goal is to revisit and flesh out much of what is there?

Note: In a live QA session a few months ago we also need to remember when DB was asked when Piracy was going to get some attention and made more involved, the response seemed to be - please excuse me if I'm incorrect of course - what else could you really want?
 
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Right, Mr. Braben, aka the silent elephant in the room, have anything to add?

“There are a lot of things wrong with the powers,” he says, referring to last year’s powerplay update. “We’re close, but the details stop it from being great. But we can improve it, and we will improve it.”

“There are missions out there I know almost no players have seen,” he says. “But we haven’t communicated it properly. There’s so much in there, and what we see from play patterns is that many do the same thing over and over. In that cycle, they just don’t get to see some of the variation. I’m not blaming players. We got it wrong.”

“I wasn’t making friends with the minor factions. I was missing out on missions. And most players do that,” he says. “It’s a shame, because the missions actually drive you around the galaxy. But if you keep going back to the same place, you won’t venture very far. We need to change the way we communicate that.”
Likewise, Mr. Braben indicates that players do not travel enough. In fact he nearly goes so far as to blame players for not finding all of the things that (he mostly imagines) his game holds for them.

“We have all kinds of players,” he says. “There are those who just go out and explore and are hardly ever in the human bubble. And there are people who spend all their time bounty hunting. I’m happy with that, but I want people to know that there are other things you can do,” he adds. “There’s a lot in the game, but you just have to dig for it. I like that in games. I don’t want to feel like I’m on rails.”
Consider Mr. Braben's recent PCGamer interview. He talked about how there are tons of things to do in Elite. There aren't, of course; Mr. Braben commonly mistakes "doing the same thing lots of times" with "having lots to do" and it's a very revealing and very problematic paradigm.

“I love it when people discover new stuff,” says Braben when I ask about the response to Horizons so far. “It’s always interesting to see people’s reactions. The planetary landing stuff makes the galaxy feel even bigger. Even a Sidewinder, when you land and leave the ship, you realise how big it is. You think of it being a tiny little thing the size of a Mini, but it’s actually like a Boeing 737.”
“We used to talk about draw distances in games,” he adds. “But now you can see for a thousand miles. We’ve got an amazing team, and the tech they’ve created is wonderful. It’s a joy to behold. It’s amazing to see a valley, and fly closer, only to see that there’s valleys inside valleys.”
 
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And here I'm enjoying this game immensely that I think this is the ULTIMATE Han Solo Simulator ever. Perhaps OP's expectation of an ideal space game is just too big for the likes of Elite as it is now. I wish I knew the best answer to OP why I like this game a lot, enough to make him reconsider his thoughts.

The thing is, we don't have to make OP reconsider his thoughts. They are his thoughts, and he is entitle to them. We can point out how we disagree on certain assumptions or ideas. You are enjoying the game immensely, I am enjoying some parts immensely, other parts, not so much and think some parts are outright non-existent. Which, I believe is totally expected from a project of the projected magnitude at this early stage.

What I mean is, if the scope of the game, the so called 'vision' of DB is taken for what it seems, it becomes easy to assume this game needs a much larger structure underneath compared to a lot of other games currently in the market. If you set out to make a game which let's you do virtually everything, you kinda need all the basic structures in place which will make something like this happen. It will take time, and it will take more time than a lot of people are ready for. How people react to this is an individual thing. Some are understanding and supportive, some are impatient, some are overly enthusiastic and some are armchair critiques who seem to make a living bashing any and everyone who actually makes something rather than fantasize about stuff.

David Braben's stance on that interview is understandable. If you are trying to market a product, especially if it's in early development, you don't go saying 'there are a myriad of problems we need to fix and also, it's kinda empty right now so you might wanna hold off a few years'. You have to sound optimistic and you have to show confidence in your product. Also, to be fair, he acknowledged the biggest real issue with the game, which is the lack of communication between the game and the player, which leads to the content in the game seem a lot less than it really is. They openly admit this is their fault and judging by the latest dev updates, trying to improve on that front.

It all comes down to one simple fact. Internet gave everyone, from every education background and every age group equal opportunity to voice opinions, and this leads to a very peculiar set of conversations every hour of every day. We have to respect the person and treat everyone equally, however this doesn't mean each and every post on a forum has equal merit. All we can do at the end of the day is to accept forums for what they are.
 
no much to do?have you played destiny?division?those game are nothing but loot grindfest that you get sucked into but then you realiz(or dont realize) how much time you wasted with no sufficent rewards and even if there are rewards they always get twicked so they are not good anymore
elite dangerous has as much variety as you make it to be,it just takes skill and brains to understand the game-thats what i like about this game-its not dumbed down(at least not yet untill the cry babies make this game a 2 button press and you win game)
 

Robert Maynard

Volunteer Moderator
A not inaccurate description. Unfortunately it seems that the gamers with whom it is most at odds, are those who want the game Mr. Braben talks about having created, as opposed to the game he actually made.

Which would seem to be, to some degree at least, the result of subjective interpretation of what DBOBE has said. Individuals will interpret different things in different ways after all.
 
OP you clearly haven't been paying attention to the latest dev updates, as it's no secret that the team aren't completely happy with the current state of content. I struggled very hard to continue reading your post after you said 'problematic' which is just a silly word with no meaning anymore other than as a hot word for certain social war tribes.
 
“There’s a lot in the game, but you just have to dig for it. I like that in games. I don’t want to feel like I’m on rails.”

This seems to be the Braben quote causing the most concern. Is there really a lot to do in the game? I suppose if you like text based narratives combining the few simple game mechanics together for some non-sensical mission and reward that is clearly RNG based, then yeah, there is. But if you are actually looking for different things to do, that require skill as opposed to grinding rank/missions/status then you are out of luck at the moment...

I have high hopes that the 2.1 re-working will at least start to help here, but if none of the fundamental mechanisms are ever going to change then Elite will remain a game for casual players who do not want either their intellect or physical skills challenged...

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[...]it just takes skill and brains to understand the game-thats what i like about this game-its not dumbed down(at least not yet untill the cry babies make this game a 2 button press and you win game)
What activity in Elite requires skill and brains? Specifically?
 
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Then E: D isn't the game for you. Time to go find something that you can "do stuff" in. That will leave folks like me who have played this game, two hours minimum every night for a year, and still have no issues staying busy.

"There's nothing to do" and "There's nothing I want to do" are two separate things.

Expecting the world to conform to your expectations, without stating what those expectations are (beyond vague generalities) is just whining in my mind.
 
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