I disagree, I would discribe it as a game at odds with some of its player.
No, you clearly dont get it. Obviously you are wrong. Its no secret at all you are mistaken. I dont like it.
Sorry, ran out of arguments.
No game capable of being developed by human beings, or of running on hardware developed by human beings, will ever match the imagined games of some customers. Or compensate for the shortcomings of customers who lack imagination.
You are lost without imaganition a lot of times in visual Mediums."Use your imagination" to compensate for the lack of entertaining features in a VISUAL medium smacks ofa last desperate defense of fanboys everywhere despite my hatred for that term.
I disagree, I would discribe it as a game at odds with some of its player.
No, you clearly dont get it. Obviously you are wrong. Its no secret at all you are mistaken. I dont like it.
Sorry, ran out of arguments.
I've tried nonetheless, but it gets old after a time, pretending stations know who you are or that things are happening around you despite zero evidence to support it in the game.
A not inaccurate description. Unfortunately it seems that the gamers with whom it is most at odds, are those who want the game Mr. Braben talks about having created, as opposed to the game he actually made.
So actually what there is a lot of content and you don't enjoy doing some of it
You need to differentiate by the way between Content being available and content you don't enjoy - just because you don't enjoy loads of things doesn't mean there isn't loads of thing to do
Even in your list there is lot of things to do
You can pirate
You can scavenge
You can do rares trading
you can bounty hunt
you can join the UA barnacles
You can power play
And that's without trying
Basically you cant call a game lacking in content and then list loads of content and say you don't actually like it that's two different things
How can you know that?A not inaccurate description. Unfortunately it seems that the gamers with whom it is most at odds, are those who want the game Mr. Braben talks about having created, as opposed to the game he actually made.
Likewise, Mr. Braben indicates that players do not travel enough. In fact he nearly goes so far as to blame players for not finding all of the things that (he mostly imagines) his game holds for them.
Consider Mr. Braben's recent PCGamer interview. He talked about how there are tons of things to do in Elite. There aren't, of course; Mr. Braben commonly mistakes "doing the same thing lots of times" with "having lots to do" and it's a very revealing and very problematic paradigm.
And here I'm enjoying this game immensely that I think this is the ULTIMATE Han Solo Simulator ever. Perhaps OP's expectation of an ideal space game is just too big for the likes of Elite as it is now. I wish I knew the best answer to OP why I like this game a lot, enough to make him reconsider his thoughts.
A not inaccurate description. Unfortunately it seems that the gamers with whom it is most at odds, are those who want the game Mr. Braben talks about having created, as opposed to the game he actually made.
“There’s a lot in the game, but you just have to dig for it. I like that in games. I don’t want to feel like I’m on rails.”
What activity in Elite requires skill and brains? Specifically?[...]it just takes skill and brains to understand the game-thats what i like about this game-its not dumbed down(at least not yet untill the cry babies make this game a 2 button press and you win game)
Playing it. Without the skill to pilot a ship you cant pilot a ship. Without the skill to press the start button you cannot start the Game evenWhat activity in Elite requires skill and brains? Specifically?