I agree. Look at a game like WoW. I've played that for more than 10 years, still do. However, the stop-start nature of the end-game that becomes irrelevant with the next expansion is jarring and tiresome. WoW might change that in the next expansion (sic) by introducing scaling similar to what has been done in games like Guild Wars 2.
ED is not about that, and the developer appears unlikely to fall into that trap. Instead we have a game that is expanding laterally, first by introducing Powerplay, CQC/Arena, Horizons, and soon Engineers, revamped missions and crafting. These will expand on existing elements rather than adding another tier that will be irrelevant in a few months time.
Of course there will be issues where a player feels he/she has done it all, flying the biggest and baddest ship there is and feeling there is no challenge left they can be bothered with. The MMORPG model suffers from that too; when we have downed the final raid boss, all we can do is rinse and repeat, maybe on more difficult levels or even *shudder* go for achievements. Eventually it is time to put the game aside and wait for the next patch/expansion providing more entertainment.
Thankfully, it doesn't appear that ED will head in that direction, although there are challenges meant for groups. If you tire of the game, play something else for a while. I assume you do the same with the MMORPGs.
S
Aren't they the same type of game?
I recently got the Black Desert Beta which I liked a lot. Never really played an MMO before so it's all fairly new to me though the game play mechanics are the same as any other games you play.
So when I started killing monsters in a field it was exactly the same as killing ships in a CZ.
If I want, I can buy goods at X and transport them to Y and I can even increase my "cargo hold" by purchasing bigger "ships" (horses or carts).
I've passed places that require a pick axe so presumably I can mine too.
So once I have bought the best ship (horse) with the best armour (plate-mail) and installed the best modules (skills and abilities) I can do that all again by buying a new ship (creating a new character class).
ED seems to be to follow exactly what an MMO does - what's the difference.