A guide to good base jumping locations

A guide to good base jumping (and other SRV extreme sport) locations

About 2 years ago I had one of the most fun Elite: Dangerous sessions ever doing SRV base jumping off the top of a huge mountain on Njokujinun 1 with Cmdrs Snowman and PeachSlicesV.

Source: https://youtu.be/cQRnMqEpU4Y

Alas, that mountain has since been nerfed out of existence and, although I've looked from time to time, I've never found another quite like it.

This thread is an attempt to pull together a list of great places to go base jumping in an SRV.

What I'm looking for are huge mountains, with a nice flat area on top where you can happily land a ship or two. Preferably they should be low-G (less than 0.2 although I guess there's some fun to be had from base jumping on high G worlds too). If they have interesting slopes and/or interesting scenery/views then all the better.

If anyone has (or finds) any of these could they post the following information:

  • system name
  • planetary body
  • co-ordinates of landing spot
  • distance from Sol
  • gravity
  • height (to get this flight dead level away from the landing spot until your ship is over the ground at the base of the mountain and then make a note of your altitude).
  • availability of flat landing areas for the ship (basically rate them as good, fair, poor, impossible)
If you can also include screenshots of the mountain and/or landing spot, or videos of your base jump then all the better.

In addition to high mountains I guess we might as well catalogue any other really good SRV extreme sport locations (e.g. canyon jumping or ridge running).

I have one mountain candidate which I'll post here later and I also seem to recall that one of the engineer bases has some terrific canyons around it which can be cleared in a mighty SRV bound.

In the words of Cmdr PeachSlicesV - "For those that are about to jump, may the mountain make them truly grateful"!




Base jump mountains

Downhill SRV challenge at Charon mountain (Schimz)
System: Sol
Planetary body: Charon
Coordinates: -9.6423, 157.1408
Distance from Sol: 0 ly
Gravity: 0.03 G
Height: ?
Landing: good
More info .. Exit from Oluwefami Depot (CapitanAceR)
System: Vesper-M4
Planetary body: 9C (Oluwefami Depot)
Coordinates: 22.9395, -4.2683
Distance from Sol: 61.40 ly
Gravity: 0.11 G
Height: ?
Landing: good (planetary base)
More info .. Epic mountain on Pomeche 2C (Schimz), (Toberius)
System: Pomeche
Planetary body: 2C ("Epic Mountain Range" tourist beacon)
Coordinates: 24.9590, 27.9263 (also 24.1503, 28.7058)
Distance from Sol: 99.79 ly
Gravity: 0.07 G
Height: ?
Landing: good
More info .. Mount Nervi - a leap of faith (Susanna)
System: Nervi
Planetary body: 3A
Coordinates: 22.5596, 113.1018
Distance from Sol: 110.27 ly
Gravity: 0.09 G
Height: ?
Landing: ?
More info .. Smith Base is at the foot of a magnificent mountain in Beta Sculptoris (Lightspeed)
System: Beta Sculptoris
Planetary body: ABC 4 A B ("Smith Base" planetary outpost)
Coordinates: -5.0528, 98.0331
Distance from Sol: 174.05 ly
Gravity: 0.11 G
Height: 7 km (main rise), 21 km (above Smith Base).
Landing: good
More info .. Mountain close to Dav's Hope - Fun to climb, deadly to go down (Schimz)
System: Hyades Sector DR-V c2-23
Planetary body: A5 ("Dav's Hope" planetary settlement)
Coordinates: 46.4223, -30.7504
Distance from Sol: 184.45 ly
Gravity: 0.08 G
Height: 10 km (peak), 6.06 km (landing spot)
Landing: poor (very rugged terrain, need a smaller ship like a DBX, landing spot at 45.3473, -30.9284)
More info .. The new Pomeche - a base jumper's paradise
System: Synuefe VM-D c15-10
Planetary body: 2A
Coordinates: -33.4879, 136.9019 (also 29.7121, -7.5078 and -15.4859, -6.8839 and many others)
Distance from Sol: 742.87 ly
Gravity: 0.06 G
Height: 15km
Landing: fair for first site, surprisingly difficult for the second (at least in a Python), fair for the third
More info ..
The planet itself is absolutely stunning and well worth a visit in its own right. The entire surface is ravaged by these incredible, 15km deep, fog filled ravines.



The cherry on the top for base jumpers tho' is that there are a number of greenish mountains with domed landable summits which rise around 15km above the pinkish surface below.





Here's the jump from the -33.4879, 136.9019 site.

]Source: https://youtu.be/CWEXIU2jYjI[/video]

And here's the jump from the 29.7121, -7.5078 site.

]Source: https://youtu.be/Ak7eyY_wiFY[/video]
Planet Wilson - a good place for giant base jumping mountains (Bomba Luigi)
System: PRAEA EUQ GK-Y B30-0
Planetary Body: 2
Coordinates: -10.5513, -36.3765 (aka "Mt. Turner"?)
Distance from Sol: 1,107.86 ly
Gravity: 0.07 G
Height: 15.5 km
Landing: good
More info .. The best jump I've had was at this location en route to Colonia (CMDR ANCALAGON)
System: Lysoosms XJ-G c24-21
Planetary body: 2A
Coordinates: 21.0309, -131.6801
Distance from Sol: ~8,000 ly
Gravity: 0.07 G
Height: 20 km?
Landing: ?
More info ..
New-Major-Mountain-Smojai-IT-P-D6-2-A-2-A - "Mount Wesley" (DasExorcist)
System: Smojai-IT-P D6-2
Planetary body: A 2 A
Distance from Sol: 3,452 ly
Gravity: 0.07 G
Landing: good
More info ..
"The central peak reaches around 65 km in height, but is not good for base jumping because of its size. There are smaller peaks around the edges of the mountain that reach approximately 45-55 km in height and make for great base jumping (see video below for example of jump from "Ava Peak" above a crater/canyon system)."

]Source: https://youtu.be/prN6uw8dkv4[/video]

And here's a video of my own showing a couple of base jumps plus an SRV climb of the mountain.

]Source: https://youtu.be/XsKKXhDiQE4[/video]

Note: at the time of writing this is the largest known mountain in the galaxy.
Tall mountain range on a rocky ice world (Jimmox72)
System: Crookoa KA-A D1280
Planetary body: A 6 A
Distance from Sol: 13 kly?
Gravity: ?
Landing: ?
More info ..
Tall mountain range on a rocky ice world. Crookoa KA-A D1280 A 6 A. The crater in the gap between that ice peak on the left and the mountains in the middle is @ 17.2 -116.8



The tallest mountain peak in the centre is 17km above the general surface. I was able to land on it:



... and so of course I had to get in an SRV and jump off
Ace Rimmer's jump in IC2391
System: IC 2391 Sector FG-X b1-9
Planetary body: 1
Coordinates: -15.9729, 13.5947 OR (better) -15.8798, 13.60807
Distance from Sol: 575.6 ly
Gravity: 0.5g
Height: 1-2 km
Landing: poor
More info .. Fabulous looking Noth Pole mountain with (barely) landable peak (Corruption Stu on the Buur Pit discord)
System: GD 140
Planetary body: A 1 A
Coordinates: 89.1955, 129.9026
Distance from Sol: 51.55 ly
Gravity: 0.07
Height: ?
Landing: next to impossible
More info ..



Canyon jumping sites

Canyon ridge jumping (Aashenfox)
System: Sol
Planetary body: Ariel
Distance from Sol: 0 ly
Gravity: 0.03-0.04 G
Landing: ?
More info .. Canyon jumping & racing (Arkadi)
System: Har Pahary
Planetary body: Har Pahary 1
Coordinates: -40.1137, 75.0169
Distance from Sol: 104,59 ly
Gravity: 0.07 G
Landing: good?
More info ..
This place is well suited for beginners. It features steep canyon walls, it isn't terrible high and the bottom of the canyon invites for exploring and racing.
A special bonus to this location is, that there is the Coriolis Starport "Leonard Station" right next to the planet.

]Source: https://youtu.be/w3RDKM3VjQs[/video]



Ridge running sites

System: Pomeche
Planetary body: 2 C
Coordinates: -13, -60
Distance from Sol: 100ly
Gravity: 0.08 G
Landing: excellent
More info ..
The original classic ridged planet, now the home of the Pomeche Ridge Challenge.



]Source: https://youtu.be/sGKxhrgbtDE[/video]
System: Synuefe VM-D C15-10
Planetary body: 2 A
Coordinates: 1.9099, -122.6589
Gravity: 0.07 G
Landing: surprisingly excellent
More info ..

(n.b. this is the route I took in the following video, the jump across to the neighbouring ridges was unintended!)

]Source: https://youtu.be/6W-T4B1hJOU[/video]

I'd like to thank Delta Squadron and Cmdr -NeXuS- for the discovery of this particular location and for putting me on to this new extreme SRV sport.





Other

Awesome "Sandy Ring" icy SRV racing circuit (Alec Turner)
System: LFT 37
Planetary body: 6 A
Coordinates: -13.2, 43.48
Distance from Sol: 65.64 ly
Gravity: 0.08 G
Landing: good
More info .. Fairly brutal 1.2g 50km cross-crater race (Tethys Empire Crew)
System: Sigma Pegasi
Planetary body: 3
Location: next to Keyes Beacon station
Distance from Sol: 89 ly
Gravity: 1.21 G
Landing: excellent
More info ...

Race guide courtesy of the Tethys Empire Crew






I also wanted to give a special shoutout to Eagle131 of the Ski Team who put me on to ColdGlider's truly awesome spreadsheet of similar locations over here:
Ski Team Catalog
 
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System Name: Sol
Body: Ariel
Landing spot: Any of the huge gouged canyons, look for a tall one from orbit (see coords in vid below, note on the right hand side at the start of the vid, a particularly tall arete).
Distance from Sol: 0ly
Gravity: 0.03-0.04
Height: Will measure next time, but some are really tall. You can get an idea from the intro to this video...

[video=youtube;Env8NTvKA2o]https://www.youtube.com/watch?v=Env8NTvKA2o[/video]
 
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Category: Canyon Jumping & Racing

System Name: Har Pahary
Planetary Body: Har Pahary 1
co-ordinates of landing spot: -40.1137 / 75.0169
distance from Sol: 104,59 ly
gravity: 0.07 G
height: not measured

This place is well suited for beginners. It features steep canyon walls, it isn't terrible high and the bottom of the canyon invites for exploring and racing.
A special bonus to this location is, that there is the Coriolis Starport "Leonard Station" right next to the planet.

Another basejump vid:
[video=youtube;w3RDKM3VjQs]https://www.youtube.com/watch?v=w3RDKM3VjQs[/video]
 
System Name: Sol
Body: Ariel
Landing spot: Any of the huge gouged canyons, look for a tall one from orbit (see coords in vid below, note on the right hand side at the start of the vid, a particularly tall arete).
Distance from Sol: 0ly
Gravity: 0.03-0.04
Height: Will measure next time, but some are really tall. You can get an idea from the intro to this video...

https://www.youtube.com/watch?v=Env8NTvKA2o
Nice, thanks.

I've also added the Paladin Consortium's Sandy Ring race circuit.
 
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Category: Canyon Jumping & Racing

System Name: Har Pahary
Planetary Body: Har Pahary 1
co-ordinates of landing spot: -40.1137 / 75.0169
distance from Sol: 104,59 ly
gravity: 0.07 G
height: not measured

This place is well suited for beginners. It features steep canyon walls, it isn't terrible high and the bottom of the canyon invites for exploring and racing.
A special bonus to this location is, that there is the Coriolis Starport "Leonard Station" right next to the planet.

Another basejump vid:
Cool, thanks! Now added.
 
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Gonna have to watch this thread. I love SRV and ship shenanigans.

Many a crater can be traced back to some of my accidents.... :D

I did go on a scouting mission to find a tall mountain, but after 10~ beige uninteresting balls of rock, I lost interest. I need a new way to find them...

CMDR Cosmic Spacehead
 
I'm curious, why would they have nerfed a mountian??
Was there some sort of terrain glitch or something?
It was a terrain glitch, but I wish they'd left that particular one in via handcrafting when they fixed the bug. It was an excellent enigma and a place for a tourist spot.

PS: Thanks for starting this thread Alec, I've never tried SRV base jumping other than very small ones in BRC races, but I'm keen to give it a go sooner or later.

Hopefully the graphics changes in 3.0 will make for some truly impressive views from some of these.
 
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Planet Wilson is actually a good place for that, aside from deep canyons to jump down and lose your ship in there there are also other parts of the planet where you can find giant mountains like that one:



Got back in the recent beta there just for fun and to do some recless beta jumping (thanks to very low gravity without explosions)




Alltough I completley lack any concrete coords, would have to go back and look. Tough places for base jumps are plentyfull, cruise around a bit in SC around the planet and you gonna stumble upon something pretty soon. Only downside is its about a 1000ly travel from the bubble.
 
I'm curious, why would they have nerfed a mountian??
Was there some sort of terrain glitch or something?
I can't remember which release (it was AGES ago) but they changed something which affected a whole bunch of "interesting" terrain including the enormous mountain in the Nervi system, some of the vertical sided monolith mountains such as the one on Altais 2B and that glorious mountain in Njokujinun. The one thing I really struggle to find these days, and my biggest disappointment with planets in ED at the moment, are large interesting mountains with flat landing areas on the top (the one in that video in the OP was just beautiful - you can see that there was this huge flat area on top where loads of ships could land). These days all mountains seem to use the same terrain/curve distribution for the entire mountain ..



.. so they look bumpy from a distance and then as you get closer in the terrain is equally bumpy, and closer in still equally bumpy, right down to ground level, leaving you with no flat landing spots. I don't think mountains are actually like that in reality, they tend to have large flat areas when you get in close (but maybe this is an atmospheric weathering effect?). Subject for a different thread perhaps.

Edit: that first image in the previous post from Bomba Luigi is a perfect example of this. That said, you do get lucky sometimes - is it me Bomba or is there a nice flattish (if sloped) landing area pretty much right at the top?
 
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Edit: that first image in the previous post from Bomba Luigi is a perfect example of this. That said, you do get lucky sometimes - is it me Bomba or is there a nice flattish (if sloped) landing area pretty much right at the top?
Oh yeah, plenty room to park a ship up there. Had a look trough my pictures and luckily found even one from the cockpit with cords:

 
Sol - Charon
Downhill challenge
[video=youtube;HUrK_Nn_aSM]https://www.youtube.com/watch?v=HUrK_Nn_aSM[/video]

Pomeche 2C - High range mountain tourist beacon - 100ly
A great flight.
[video=youtube;Jb9P3i76S5A]https://www.youtube.com/watch?v=Jb9P3i76S5A[/video]

Hyades Sector DR-V c2-23 A5 (Mountain close to Dav's Hope) - 180ly
Fun to climb, deadly when go down
[video=youtube;9bF_Ujp840E]https://www.youtube.com/watch?v=9bF_Ujp840E[/video]
 
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I can't remember which release (it was AGES ago) but they changed something which affected a whole bunch of "interesting" terrain including the enormous mountain in the Nervi system
Update 2.2 was when the beigification and terrain normalization happened.
 
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Beta Sculptoris, Smith Station, is at the base of a magnificent mountain .... I think I measured it at 7km high ....

and it has a persistent mining operation between the base and the mountain, both visible in this photo:


Here's one of me at the top ... for the selfie ;)


But when I took a look at the mountain in Beta .... it had changed, looking somewhat nerfed [mad] ... and the mining farm had vanished !

So, I'd say, expect a lot of differences .... some poorer, some better .... in 3.0 !
 
Sol - Charon
Downhill challenge
https://www.youtube.com/watch?v=HUrK_Nn_aSM

Pomeche 2C - High range mountain tourist beacon - 100ly
A great flight.
https://www.youtube.com/watch?v=Jb9P3i76S5A

Hyades Sector DR-V c2-23 A5 (Mountain close to Dav's Hope) - 180ly
Fun to climb, deadly when go down
https://www.youtube.com/watch?v=9bF_Ujp840E
Thanks Schimz, I'll add those to the OP later, gotta run for a train now.

Beta Sculptoris, Smith Station, is at the base of a magnificent mountain .... I think I measured it at 7km high ....

and it has a persistent mining operation between the base and the mountain, both visible in this photo:


Here's one of me at the top ... for the selfie ;)


But when I took a look at the mountain in Beta .... it had changed, looking somewhat nerfed [mad] ... and the mining farm had vanished !

So, I'd say, expect a lot of differences .... some poorer, some better .... in 3.0 !
Ditto Lightspeed, that looks like an absolute beauty - might go and visit that one at the weekend (unless it's thousands of lys from Sol).
 
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