A Guide to Minor Factions and the Background Sim

Your Questions Needed - Join the Elite Tutorial Livestream - Everything You Need to Know About the Background Sim

https://forums.frontier.co.uk/showthread.php?t=242830

This week is all about the Background Simulation with Dav Stott and Adam Bourke-Waite. So put your questions in the chat below for us to look through before tomorrow!

Looking forward to this one.

Make sure you join us on our official YouTube channel at 19:00 BST on Thursday April 14.

https://www.youtube.com/user/FrontierDevelopments/live


i guess, here are many people with questions?
 
Selling in-demand items individually used to have an outsized influence effect. That behaviour was patched out in 2.0.0.8. I've heard that people are experimenting with 10t batches now.

Check out the Eravate BGS thread for the post I'm referring to.

I've been experimenting with 50t batches (10t takes too long for me when unloading a T9). Selling 4x T9 loads of Tobacco in 50t batches recently increased my faction's influence by over 2% (a lot in my system). I've yet to try the same quantity in 4 batches but I expect the change to be less, I'll report back when I've done that test.
 
I posted these questions to the thread

https://forums.frontier.co.uk/showthread.php?t=242830&page=6&p=3768426&viewfull=1#post3768426

I will not be around during the livestream unfortunately. Please somebody try to push those questions for me while I'm out. If Frontier only answers questions that we already know the answer to, its our fault if those were the only questions that were asked. The questions there cover both the future of the BGS and things that we are uncertain on that currently exist.
 
My fellow Cmdr expanded yesterday. Woo Hoo.
Not so Woo Hoo was where he went to. Not as predicted.

System A 21.6 Ly 3 factions present
System B 22.27 Ly 3 factions present
System C 29.54 Ly 3 factions present.

Under current understanding (<5 factions, nearest system), we expected System A. He went to System B. Why not A? Granted it is only .6 Ly different. But in a completely different direction.
Or is there a slight misunderstanding on our part as to the rule?
 
My fellow Cmdr expanded yesterday. Woo Hoo.
Not so Woo Hoo was where he went to. Not as predicted.

System A 21.6 Ly 3 factions present
System B 22.27 Ly 3 factions present
System C 29.54 Ly 3 factions present.

Under current understanding (<5 factions, nearest system), we expected System A. He went to System B. Why not A? Granted it is only .6 Ly different. But in a completely different direction.
Or is there a slight misunderstanding on our part as to the rule?

There are probably more factors present than just distance and number of factions, however we are pretty certain that those two parameters play a role. We are not yet sure what the other parameters are.

PLEASE, look into the differences between those systems and that will help us determine what the other parameters are. They may either be characteristics of that system, or more complicated, actions recently taken in that system.
 
There are probably more factors present than just distance and number of factions, however we are pretty certain that those two parameters play a role. We are not yet sure what the other parameters are.

PLEASE, look into the differences between those systems and that will help us determine what the other parameters are. They may either be characteristics of that system, or more complicated, actions recently taken in that system.

What sort of parameters are you refering to please, so as I can help the mostest possible.
Regards.
 
What sort of parameters are you refering to please, so as I can help the mostest possible.
Regards.

Economy type seems to be crucial in my experience.

I also had a question for the community: We all know that killing cops can be an effective tool in lowering a controlling faction's influence. I have a suspicion that this effect is given a *bonus* when in lockdown. eg. killing 1 cop when in lockdown, is the same value as (number out of the air) killing 3 cops in 'normal' state.

As you can see, this is just anecdotal at the moment, and not tested (my group does not routinely killed cops, its not out RP) but has anyone else seen similar, or even tested this?
 
Hi, I need some answers from you fellows if possible.

I decided to help 3 system near by to my Faction System to expand. I hope these systems will fill the empty spaces in systems my faction could expand (the system are in reach of our reach), preventing we expand to there, and increasing our chances to expand to desired systems.

Me and my friends were able to raise influence of 3 systems above 75% yesterday, today all those systems are still above 75% influence (76-77%) but pending expansion didnt occur in any of those systems!!! WHYYYYYYYY??????

Another thing, in one of the systems we are present(not controlling), we raised our inf to 69% yesterday, and 71% today and we DO NOT get war pending!! Again, WHHYYYYYY???

[knocked out]

Hope you can help me with some tips.
 
What sort of parameters are you refering to please, so as I can help the mostest possible.
Regards.

Distance or number of factions. Characteristics of that system or more complicated, actions recently taken in that system.

I don't think economy type has anything to do with it.
 
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I also had a question for the community: We all know that killing cops can be an effective tool in lowering a controlling faction's influence. I have a suspicion that this effect is given a *bonus* when in lockdown. eg. killing 1 cop when in lockdown, is the same value as (number out of the air) killing 3 cops in 'normal' state.

As you can see, this is just anecdotal at the moment, and not tested (my group does not routinely killed cops, its not out RP) but has anyone else seen similar, or even tested this?

- i haven't seen any difference between killing system security and killing non-wanted other ships of the controlling faction. my impression is it is just about availability. the massive effect of shooting system security comes from a) base effect: shooting a factions plus b) side-effect: gaining fines/bounties. attacking a non-wanted ship gets you several fines each time.

- your impression might come from "no actions contribute during lockdown": other factions raise their influence, while the controlling faction doesn't, and is therefore loosing influence in relation to other faction. i test would be: get a faction into lockdown, and don't interact with any other faction, shoot only ships of that faction in lockdown. i could imagine, that the base effect of killing a factions ship still apllies in lockdown - but i also could imagine, it doesn't.
 
Distance or number of factions. Characteristics of that system or more complicated, actions recently taken in that system.

I don't think economy type has anything to do with it.

That's interesting. Out expansions have all been to a particular economy type, save one. Which was the first. So the original was Industrial to Extraction. Then Extraction to Industrial for the next two. I presumed it played a part as there were seemingly other systems that made more sense from what I understood from this thread. We are right in the bubble, with lots of 'options' so maybe it is more of a factor when there is greater 'choice'. Anyhow, I hope on the BGS stream, we'll get more insight!
 
That's interesting. Out expansions have all been to a particular economy type, save one. Which was the first. So the original was Industrial to Extraction. Then Extraction to Industrial for the next two. I presumed it played a part as there were seemingly other systems that made more sense from what I understood from this thread. We are right in the bubble, with lots of 'options' so maybe it is more of a factor when there is greater 'choice'. Anyhow, I hope on the BGS stream, we'll get more insight!

In the OP it doesnt say economy type has an effect on that. Only number of factions present and distance. Often extraction have little in the system and therefore low number of factions though.... We are certain other things play a part, but I think choosing by economy type is giving the BGS far too much credit.
 
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In the OP it doesnt say economy type has an effect on that. .

I'm confused - I didn't say it did say that in the OP, or anywhere else on this thread? You may well be right that it doesn't play any part. I'm merely suggesting in my experience it seems to have done so. Hopefully we may find out tonight. Our first expansion was from an Industrial system to a very low pop extraction one (as you say) and also fulfilled the known faction number and distance criteria. Our subsequent expansions from the 'conquered' extraction system have been back into Industrial systems with medium to high populations, and a crowded faction scene. They fulfil the distance criteria, but there seemed to be other candidate systems we had scouted out, within distance, that seemed far likelier destinations, with other economy types.
 
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Those systems you have helped, could be involved in war somewhere else preventing the expansion or it could be a simple as waiting for the 5 day countdown to occur.
 
But the 5 day countdow is to pending state show up, or its happens after the state show up pending?
I always though the countdown was after the Pending statesshow up, and then we have the countdown for the state occur.


And why the war state dindt show up with 71,5. This faction I have absolute sure that is not in war in any other system, in fact, we are in boom in all systems we are present
 
But the 5 day countdow is to pending state show up, or its happens after the state show up pending?
I always though the countdown was after the Pending statesshow up, and then we have the countdown for the state occur.


And why the war state dindt show up with 71,5. This faction I have absolute sure that is not in war in any other system, in fact, we are in boom in all systems we are present

That explains it then. Boom blocks expansion. You need to end the boom state.
 
I'm confused - I didn't say it did say that in the OP, or anywhere else on this thread? You may well be right that it doesn't play any part. I'm merely suggesting in my experience it seems to have done so. Hopefully we may find out tonight. Our first expansion was from an Industrial system to a very low pop extraction one (as you say) and also fulfilled the known faction number and distance criteria. Our subsequent expansions from the 'conquered' extraction system have been back into Industrial systems with medium to high populations, and a crowded faction scene. They fulfil the distance criteria, but there seemed to be other candidate systems we had scouted out, within distance, that seemed far likelier destinations, with other economy types.

Well you said "from what I've understood from this thread", and I just wanted to clarify that wasnt from me. ;)

Maybe it is economy type. I doubt they would have included that though.
 
That explains it then. Boom blocks expansion. You need to end the boom state.


No no, I sorry I made some confusion.

I´m talking about 4 diferents factions. Lets call it ABCD.

ABC have in their controlled systems influence of 76-77% for 2 consecutive days, no boom state, and Pending Expansion didnt show up. I dont know why.

Faction D have boom in their controlled systems, and 71% influence on a Uncontrolled system, and Pending War didint show up. I dont know why.

That are my doubts, why the pending states arent occurrin??
 
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