So I have this 2 factiosn, A with 22 influence and B with 67 influence, A its in recovering from retreat but there is no pending War, anyone knows whats happening?
B has no pending states either, B state is boom.
i assume A is a controlling faction? war for system control will be blocked, eather in some other system, or by recovering retreat.
THanks! then its locked cus the recovering retreat. How much recovering retreat last?
It appears any faction can be put into retreat from a system as long as they don't hold any sort of asset not matter how minor, one of our groups systems is now down to just us at 98% with the second remaining faction at 1.8% this is in a horizons born system, so no factions are native to the system, this means any new player factions should consider taking over a horizon born system and claim it completely as there own.
To answer your question though, I personally think it's right around 7.2 - 7.3% for War and Civil War, but I haven't been able to confirm that in 2.1 yet. Lowest confirmed conflict trigger I have since 2.1 is 7.6%
Just confirming that one of our systems also has a War pending with an equalization at 7.1% This goes against the bug response from QA that we got in 2.0 that said two factions equalizing at 7.2% wasn't enough influence to start a war, but I'm assuming they adjusted it again. Maybe it's a lower threshold now that you only need a 5% lead to win a War instead of 15%.FYI, I have just had 2 factions go pending war at 7.1% each.
I also have a system where 2 factions have been at 6.8% for 3 days now and no pending war.
I run into this the other day. had a bunch of return missions to my home port, couldn't resist, so I scooped them all up. Not a one indicated who it was for on the destination end, UNTIL, I turned them all in. Then it let me know.One change in 2.1 that worries me, regarding BGS, is missions don't show the faction that will be on the receiving end of a mission. Prior to 2.1, if you tool a mission that delivered to a faction, it gave you a reputation boost and often increased the target faction. some missions would also lower other factions.
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I've taken the odd mission to the system I'm working on the return trip, but I wonder now if I had been undermining my own actions in doing this.
What is the current minimum threshold for a faction to trigger a war or civil war? Is it 7% for both?
We're trying to engineer a takeover of two outposts in our system by helping two foreign factions take them, then forcing them into retreat.
FYI Operation Dumbo Dump is still going according to plan. Refinery 1 has changed hands so we are going to begin tanking this faction into retreat. Elections are pending and hopefully refinery 2 will change hands to the 2nd interloping faction - once it is won, then we'll be kicking them out as well.It's the crafty ones you need to keep your eye on.
We've discussed doing that as well in systems where we don't want to drop influence to take smaller stations. Still not convinced it's working as intended to Retreat from a system when you own a station...
To answer your question though, I personally think it's right around 7.2 - 7.3% for War and Civil War, but I haven't been able to confirm that in 2.1 yet. Lowest confirmed conflict trigger I have since 2.1 is 7.6%
Pretty sure they've changed it so that the missions don't affect influence movement or economic buckets in the mission target system. Only the source system. Hence why they removed the indicators.One change in 2.1 that worries me, regarding BGS, is missions don't show the faction that will be on the receiving end of a mission. Prior to 2.1, if you tool a mission that delivered to a faction, it gave you a reputation boost and often increased the target faction. some missions would also lower other factions.
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I've taken the odd mission to the system I'm working on the return trip, but I wonder now if I had been undermining my own actions in doing this.
So evil.FYI Operation Dumbo Dump is still going according to plan. Refinery 1 has changed hands so we are going to begin tanking this faction into retreat. Elections are pending and hopefully refinery 2 will change hands to the 2nd interloping faction - once it is won, then we'll be kicking them out as well.
Then all will be ours....
<maniacal laugh>
<maniacal laugh>
Pretty sure they've changed it so that the missions don't affect influence movement or economic buckets in the mission target system. Only the source system. Hence why they removed the indicators.
I thought this as well, but I did see my local factions when I turned them in, because I noted it was dumb luck I didn't really do myself a disservice with the factions that came up. I should have took a screenshot, perhaps it was a bug.Pretty sure they've changed it so that the missions don't affect influence movement or economic buckets in the mission target system. Only the source system. Hence why they removed the indicators.
what will follow from there is a perma-expansion system - good, as long as you have enough systems in expansion range, after that it will slow your expansion speed down a lot (expansion - expansion fails - investment - expansion2 - expand - cooldown...)
One change in 2.1 that worries me, regarding BGS, is missions don't show the faction that will be on the receiving end of a mission. Prior to 2.1, if you tool a mission that delivered to a faction, it gave you a reputation boost and often increased the target faction. some missions would also lower other factions.
.
I've taken the odd mission to the system I'm working on the return trip, but I wonder now if I had been undermining my own actions in doing this.
my experience in 2.1. is that missions have neither a influence nor a reputation effect at the destination.
Not entirely lost opportunities. I'll always look up similar faction types and do them a favour.Agreed. It not longer offers any information as previously in 2.0 and my experience is the same. More's the pity too. It was a great way to earn Rep with the Major Fac's when popping in and out of places. I wonder if this is another 'error' on FD's part.