A Guide to Minor Factions and the Background Sim

So I have this 2 factiosn, A with 22 influence and B with 67 influence, A its in recovering from retreat but there is no pending War, anyone knows whats happening?

B has no pending states either, B state is boom.
 
So I have this 2 factiosn, A with 22 influence and B with 67 influence, A its in recovering from retreat but there is no pending War, anyone knows whats happening?

B has no pending states either, B state is boom.

i assume A is a controlling faction? war for system control will be blocked, eather in some other system, or by recovering retreat.
 
It appears any faction can be put into retreat from a system as long as they don't hold any sort of asset not matter how minor, one of our groups systems is now down to just us at 98% with the second remaining faction at 1.8% this is in a horizons born system, so no factions are native to the system, this means any new player factions should consider taking over a horizon born system and claim it completely as there own.
 
It appears any faction can be put into retreat from a system as long as they don't hold any sort of asset not matter how minor, one of our groups systems is now down to just us at 98% with the second remaining faction at 1.8% this is in a horizons born system, so no factions are native to the system, this means any new player factions should consider taking over a horizon born system and claim it completely as there own.

what will follow from there is a perma-expansion system - good, as long as you have enough systems in expansion range, after that it will slow your expansion speed down a lot (expansion - expansion fails - investment - expansion2 - expand - cooldown...)
 
To answer your question though, I personally think it's right around 7.2 - 7.3% for War and Civil War, but I haven't been able to confirm that in 2.1 yet. Lowest confirmed conflict trigger I have since 2.1 is 7.6%

FYI, I have just had 2 factions go pending war at 7.1% each.

I also have a system where 2 factions have been at 6.8% for 3 days now and no pending war.
Just confirming that one of our systems also has a War pending with an equalization at 7.1% This goes against the bug response from QA that we got in 2.0 that said two factions equalizing at 7.2% wasn't enough influence to start a war, but I'm assuming they adjusted it again. Maybe it's a lower threshold now that you only need a 5% lead to win a War instead of 15%.
 
One change in 2.1 that worries me, regarding BGS, is missions don't show the faction that will be on the receiving end of a mission. Prior to 2.1, if you tool a mission that delivered to a faction, it gave you a reputation boost and often increased the target faction. some missions would also lower other factions.
.
I've taken the odd mission to the system I'm working on the return trip, but I wonder now if I had been undermining my own actions in doing this.
 
One change in 2.1 that worries me, regarding BGS, is missions don't show the faction that will be on the receiving end of a mission. Prior to 2.1, if you tool a mission that delivered to a faction, it gave you a reputation boost and often increased the target faction. some missions would also lower other factions.
.
I've taken the odd mission to the system I'm working on the return trip, but I wonder now if I had been undermining my own actions in doing this.
I run into this the other day. had a bunch of return missions to my home port, couldn't resist, so I scooped them all up. Not a one indicated who it was for on the destination end, UNTIL, I turned them all in. Then it let me know.
 
What is the current minimum threshold for a faction to trigger a war or civil war? Is it 7% for both?

We're trying to engineer a takeover of two outposts in our system by helping two foreign factions take them, then forcing them into retreat.

It's the crafty ones you need to keep your eye on. :p

We've discussed doing that as well in systems where we don't want to drop influence to take smaller stations. Still not convinced it's working as intended to Retreat from a system when you own a station...

To answer your question though, I personally think it's right around 7.2 - 7.3% for War and Civil War, but I haven't been able to confirm that in 2.1 yet. Lowest confirmed conflict trigger I have since 2.1 is 7.6%
FYI Operation Dumbo Dump is still going according to plan. Refinery 1 has changed hands so we are going to begin tanking this faction into retreat. Elections are pending and hopefully refinery 2 will change hands to the 2nd interloping faction - once it is won, then we'll be kicking them out as well.

Then all will be ours....
<maniacal laugh>
<maniacal laugh>
 
One change in 2.1 that worries me, regarding BGS, is missions don't show the faction that will be on the receiving end of a mission. Prior to 2.1, if you tool a mission that delivered to a faction, it gave you a reputation boost and often increased the target faction. some missions would also lower other factions.
.
I've taken the odd mission to the system I'm working on the return trip, but I wonder now if I had been undermining my own actions in doing this.
Pretty sure they've changed it so that the missions don't affect influence movement or economic buckets in the mission target system. Only the source system. Hence why they removed the indicators.

- - - - - Additional Content Posted / Auto Merge - - - - -

FYI Operation Dumbo Dump is still going according to plan. Refinery 1 has changed hands so we are going to begin tanking this faction into retreat. Elections are pending and hopefully refinery 2 will change hands to the 2nd interloping faction - once it is won, then we'll be kicking them out as well.

Then all will be ours....
<maniacal laugh>
<maniacal laugh>
So evil. :D I love it.
 
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Pretty sure they've changed it so that the missions don't affect influence movement or economic buckets in the mission target system. Only the source system. Hence why they removed the indicators.

That would explain why it's not shown. But removing this is a pity. Delivering stuff should have as much effect on the target system as the source. I know that sometimes it resulted in chaos, certainly did in all the nearby systems when we were working in Borasetani, but that made it more realistic.
 
Pretty sure they've changed it so that the missions don't affect influence movement or economic buckets in the mission target system. Only the source system. Hence why they removed the indicators.
I thought this as well, but I did see my local factions when I turned them in, because I noted it was dumb luck I didn't really do myself a disservice with the factions that came up. I should have took a screenshot, perhaps it was a bug.
 
what will follow from there is a perma-expansion system - good, as long as you have enough systems in expansion range, after that it will slow your expansion speed down a lot (expansion - expansion fails - investment - expansion2 - expand - cooldown...)

Yes but expansion is a great way to farm influence in other systems as well due to missions/
 
One change in 2.1 that worries me, regarding BGS, is missions don't show the faction that will be on the receiving end of a mission. Prior to 2.1, if you tool a mission that delivered to a faction, it gave you a reputation boost and often increased the target faction. some missions would also lower other factions.
.
I've taken the odd mission to the system I'm working on the return trip, but I wonder now if I had been undermining my own actions in doing this.

my experience in 2.1. is that missions have neither a influence nor a reputation effect at the destination.
 
my experience in 2.1. is that missions have neither a influence nor a reputation effect at the destination.

Agreed. It not longer offers any information as previously in 2.0 and my experience is the same. More's the pity too. It was a great way to earn Rep with the Major Fac's when popping in and out of places. I wonder if this is another 'error' on FD's part.
 
Agreed. It not longer offers any information as previously in 2.0 and my experience is the same. More's the pity too. It was a great way to earn Rep with the Major Fac's when popping in and out of places. I wonder if this is another 'error' on FD's part.
Not entirely lost opportunities. I'll always look up similar faction types and do them a favour.
 
does somebody know under which conditions beside state POIs like seeking goods/ seeking weapons do spawn?

my impression is: if minor faction in state don't own a market?
 
I just prevented the retreat of a faction. This is a faction I don't normally support who are native to one of the systems I monitor closely and also in another that I don't, the second is the one they were retreating from. I didn't see the Retreat go pending but I spotted it go active, at that time they had 1% influence. I pushed them to 3.7% on the first day of Retreat and it lasted 3 days. This may be the minimum duration or it may be because Civil War went pending in their home system on the day Retreat went active and the conflict started today.
 
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