A Guide to Minor Factions and the Background Sim

Hi Chaps.

Just a couple of simple questions.

What time does influence update at?

How much do you need to be ahead by to win a election?

Thanks
 
We've recently had our minor faction added to the game. I meticulously prepped the system in the months leading up to the entry of our faction by taking control of all except the primary station with one of the other min or factions. The aim was that we would be entered at 7% and work our way up, taking all the assets as we went. This hasn't quite gone to plan for a number of reasons.

We were entered at 30% influence. This put us too far ahead, but still somehow triggered a Civil War, even though the faction we were at war with was only at about 18%, which we won. We took control of a fairly useless outpost as a result, but it was a start.

The end of the war put us much closer to the controlling faction, than the one that owned pretty much the rest of the system, so I figured a change of tactic would be in order. Go straight for control of the system, and then work the other faction up closer to our influence. It seems that I underestimated one of the group's ability to grind. The guy was turning in 40+ missions a night.

Anyway, we're now at 40% influence, which is 3% higher than the controlling faction. Not a big deal right? But, we're also in a boom.

So the question I have for anyone so kind as to offer some advice is, how can we end the boom and keep our influence high enough to trigger a war at the end of it?
 
So the question I have for anyone so kind as to offer some advice is, how can we end the boom and keep our influence high enough to trigger a war at the end of it?

no need. war/civil war will break boom-state. only watch out that non of the to factions you want to have in war is in any conflict state (election/war/civil war - active, pending, recovering) with any other faction in any system.
 
We've recently had our minor faction added to the game. I meticulously prepped the system in the months leading up to the entry of our faction by taking control of all except the primary station with one of the other min or factions. The aim was that we would be entered at 7% and work our way up, taking all the assets as we went. This hasn't quite gone to plan for a number of reasons.

We were entered at 30% influence. This put us too far ahead, but still somehow triggered a Civil War, even though the faction we were at war with was only at about 18%, which we won. We took control of a fairly useless outpost as a result, but it was a start.

The end of the war put us much closer to the controlling faction, than the one that owned pretty much the rest of the system, so I figured a change of tactic would be in order. Go straight for control of the system, and then work the other faction up closer to our influence. It seems that I underestimated one of the group's ability to grind. The guy was turning in 40+ missions a night.

Anyway, we're now at 40% influence, which is 3% higher than the controlling faction. Not a big deal right? But, we're also in a boom.

So the question I have for anyone so kind as to offer some advice is, how can we end the boom and keep our influence high enough to trigger a war at the end of it?

Triggering a conflict will end a boom state once the conflict goes active after 3 days in a pending conflict state.

If you're faction's influence isn't equalising with the controlling faction after intersecting influence then the controlling faction is in a conflict in another system and will be blocked from entering another conflict until it ends. Sorry if the last sentence isn't of any use, but it's a common follow up question if you can't trigger the conflict :)
 
So I don't really understand. I hear about people getting their faction's influence "too high". How is that possible? If you're not the controlling faction and you get your influence to say 90%, why is that bad? Doesn't a war/election trigger so long as you have a higher influence than the next highest faction? How does that aspect work?
 
So I don't really understand. I hear about people getting their faction's influence "too high". How is that possible? If you're not the controlling faction and you get your influence to say 90%, why is that bad? Doesn't a war/election trigger so long as you have a higher influence than the next highest faction? How does that aspect work?

>65%: it does trigger a war for system control with the controlling faction. you'll win the controlling station. and not any asset more. so, if you target for owning all stations/starports, high influence doesn't help. also, if you miss the point to trigger the "correct" war, that faction might get into war with another faction first .... and you'll loose time. sometimes a lot of time.
 
my experience in 2.1. is that missions have neither a influence nor a reputation effect at the destination.

Quick nub questions (will read the topic from the beggining soon, I promise). BGS contept is fascinanting to me (statistics addict and deep system tester)

1. is this a bug, was it working before, any chance that will be fixed in the future?

1. Or I can influence the station where they gave me the missions?

2. I would like to participate if my mission can do some sort of change of even 0,10%. Is it to much to expect from this BGS?

Thanks
 
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Quick nub questions (will read the topic from the beggining soon, I promise). BGS contept is fascinanting to me (statistics addict and deep system tester)

1. is this a bug, was it working before, any chance that will be fixed in the future?

1. Or I can influence the station where they gave me the missions?

2. I would like to participate if my mission can do some sort of change of even 0,10%. Is it to much to expect from this BGS?

Thanks

1. not sure whether it is a bug (see below)

1. ( ;-) ) yes, you change the influence in the system you got that mission from

2. your impact depends on system population and player activty. in a tiny population system without any other players active, you can easily get 2+ % from a single mission.

I would argue that it is a bug if true.

i'm not sure - might be by design, so people can influence reputation and states in their chosen system more easily.
 
no need. war/civil war will break boom-state. only watch out that non of the to factions you want to have in war is in any conflict state (election/war/civil war - active, pending, recovering) with any other faction in any system.

Triggering a conflict will end a boom state once the conflict goes active after 3 days in a pending conflict state.

If you're faction's influence isn't equalising with the controlling faction after intersecting influence then the controlling faction is in a conflict in another system and will be blocked from entering another conflict until it ends. Sorry if the last sentence isn't of any use, but it's a common follow up question if you can't trigger the conflict :)

Thanks for the replies guys. Rep to both.
 
Turns out a faction can retreat from a system if they have an asset.....


In other news my military base is now solely controlled.
There was another report of the same thing, and the faction controlling the system got the asset. I'm assuming that's the same in your case?

Thanks for confirming, btw.
 
There was another report of the same thing, and the faction controlling the system got the asset. I'm assuming that's the same in your case?

Thanks for confirming, btw.

Yep, that is correct, I will keep tabs regarding how it affects expansion, we are looking at trying to get another 100% system see what expansion issues it makes.
 
Turns out a faction can retreat from a system if they have an asset.....


In other news my military base is now solely controlled.
That's a pity. It used to be a safe way to have a small faction in control of an outpost and keep its influence at 1% so it wouldn't end up in constant wars for the outpost with the other low influence factiosn in the system.
 
So, I have being waiting for war over two weeks now and nothing happens.

The System Owner its at 30 influence while my faciton its at 61%, nothing happens not even a pending state.

Whats going on?

:( so frustrated.
 
So, I have being waiting for war over two weeks now and nothing happens.

The System Owner its at 30 influence while my faciton its at 61%, nothing happens not even a pending state.

Whats going on?

:( so frustrated.

In order to trigger a war, your faction and the other faction need to be about the same influence. If the other faction is the system owner, then at some point your faction was probably lower and you worked on the influence to pass the system owner faction - but a war was not triggered. This can happen if that faction is already involved in a war somewhere else. A faction can only be involved in one war at a time. In that case then you have to wait until the other war has finished (or go find it and end it by helping either side fighting). I sounds like you kept the influence going and when the other war finished then the influences were so far apart that they were beyond the limit of triggering a war.

You need to raise the influence of the system owner faction.
 
I wonder what if any additions or changes to the background simulation the devs are considering with 2.2 to tie in with passanger missions
 
So, I have being waiting for war over two weeks now and nothing happens.

The System Owner its at 30 influence while my faciton its at 61%, nothing happens not even a pending state.

Whats going on?

:( so frustrated.
Keep pushing your faction's influence up. It won't hurt if your faction is higher, it should actually make the war more likely. Try to get it over 70%.
However, don't let the controlling faction get too close in influence to any other factions. but this is unlikely with the numbers you have described.
There are two ways of triggering a war. One is to equalise the influence levels of two factions, the other is for a faction to get over 60-70%. So you are doing it right.
.
What maddavo says about the state of the controliing faction in other systems is correct. Check in galmap for the faction states of the nearby systems. If this faction (or your one) is in a conflict or election in another system you may need to take steps to end the war. It won't hurt your efforts in your system to help your opponents in another system.
 
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