Ah, OK that explains a lot![]()
Thanks.
sorry for the very shortmouthed replies... not the first one which went that way
... maybe @walt will edit the first post with some FAQ some day...
Ah, OK that explains a lot![]()
Thanks.
sorry for the very shortmouthed replies... not the first one which went that way
... maybe @walt will edit the first post with some FAQ some day...
I was doing my admin last night (admin=filling the spreadsheet with the states and %'s of the all the factions in all the systems my faction has a presence) , and was amazed at the meteoric rise of my Faction over the last 3 days despite myself not having done a thing. A little over 30%. I assume it is just one Cmdr, as the TR report reflected 8 instances of the same type of vessel in the 24hr period. With no Bounty or Crime report, I am also assuming he/she has been making the most of the Boom missions available. I went to have a look at what was available and it was all BOOM Courier missions.
Now this throws me something of a dilemma. The problem being, the system in which this is happening also has another player faction. And they have control. And I don't want control, nor do I want a War with them. But with this 30% rise, I have now leapfrogged them by a good 20%, and as of yesterdays tick sit just 5% short of that fabled 60% boundary.
I never expected this problem being on the very edge of the bubble. How one Cmdr can suddenly turn your little enterprise upside down.
My observations seem to indicate that as well as there being a 'War tax' on influence, there also seems to be a 'Boom bonus'. It makes for some wildly fluctuating numbers, even in reasonably well populated systems.
My observation show there is no War tax on influence, some factions being in War with no action and no % change at all for over a week.
My observations seem to indicate that as well as there being a 'War tax' on influence, there also seems to be a 'Boom bonus'. It makes for some wildly fluctuating numbers, even in reasonably well populated systems.
But with this 30% rise, I have now leapfrogged them by a good 20%, and as of yesterdays tick sit just 5% short of that fabled 60% boundary.
Yeah, I think the OP gotta get updated or at least stated as being outdated.
There are two basic problems:My observations seem to indicate that as well as there being a 'War tax' on influence, there also seems to be a 'Boom bonus'. It makes for some wildly fluctuating numbers, even in reasonably well populated systems.
Interesting. Perhaps we have seen extremely co-incidental occurrences then.
Basically, once a war is entered, it seems the other systems the faction is in take an on-going hit. Perhaps this is not so much an auto-decrease, but more an increased effect of actions/missions for other factions in the systems.
This is exactly what I think, and it is consistent with what I see: player activities for the factions in war have been reduced in effect. So if there is a lot of activity done for the other factions the faction lose because it can't keep up, if there is no activity at all everything remain stable, if there is only activity done for the faction in war it actually gains because even if activities are reduced to, say, 50% effect it is still something versus zero.
Interesting. Perhaps we have seen extremely co-incidental occurrences then.
Basically, once a war is entered, it seems the other systems the faction is in take an on-going hit. Perhaps this is not so much an auto-decrease, but more an increased effect of actions/missions for other factions in the systems.
This is exactly what I think, and it is consistent with what I see: player activities for the factions in war have been reduced in effect. So if there is a lot of activity done for the other factions the faction lose because it can't keep up, if there is no activity at all everything remain stable, if there is only activity done for the faction in war it actually gains because even if activities are reduced to, say, 50% effect it is still something versus zero.
https://forums.frontier.co.uk/showthread.php/221826-Dev-Update-(07-01-2016) Assuming that the table here still applies, what is happening is that only combat actions effect the faction across all systems when the faction is in war. The so called "war tax" would appear to be caused by all other action types not counting for your faction in other systems while the other factions are not affected by your factions war state.
Normal activity that would keep things reasonably in balance or working in an expected fashion are disrupted. e.g. election for faction A in system X. Influence for faction A drops in system Y (a heavy bounty hunting system). The normal BH effects in system Y cease to have an effect for your faction but not for the other factions. Think faction state, not system state.
Hi all,
just a quick question: is it somehow possible to change the type of mission in a player controlled system?
In our main system TOLUKU for example the missions are always the same: donate money / donate goods.
This was the same before we were implemented / during the raising up / during elections / and still going on... no matter what kind of state we have.
Hi all,
just a quick question: is it somehow possible to change the type of mission in a player controlled system?
In our main system TOLUKU for example the missions are always the same: donate money / donate goods.
This was the same before we were implemented / during the raising up / during elections / and still going on... no matter what kind of state we have.
what is the systems economy? sounds like "service"?
economy = Industrial / Refinery
and the economy of the station with mission board? this sounds very unusual.