A Guide to Minor Factions and the Background Sim

I was doing my admin last night (admin=filling the spreadsheet with the states and %'s of the all the factions in all the systems my faction has a presence) , and was amazed at the meteoric rise of my Faction over the last 3 days despite myself not having done a thing. A little over 30%. I assume it is just one Cmdr, as the TR report reflected 8 instances of the same type of vessel in the 24hr period. With no Bounty or Crime report, I am also assuming he/she has been making the most of the Boom missions available. I went to have a look at what was available and it was all BOOM Courier missions.

Now this throws me something of a dilemma. The problem being, the system in which this is happening also has another player faction. And they have control. And I don't want control, nor do I want a War with them. But with this 30% rise, I have now leapfrogged them by a good 20%, and as of yesterdays tick sit just 5% short of that fabled 60% boundary.

I never expected this problem being on the very edge of the bubble. How one Cmdr can suddenly turn your little enterprise upside down.
 
I was doing my admin last night (admin=filling the spreadsheet with the states and %'s of the all the factions in all the systems my faction has a presence) , and was amazed at the meteoric rise of my Faction over the last 3 days despite myself not having done a thing. A little over 30%. I assume it is just one Cmdr, as the TR report reflected 8 instances of the same type of vessel in the 24hr period. With no Bounty or Crime report, I am also assuming he/she has been making the most of the Boom missions available. I went to have a look at what was available and it was all BOOM Courier missions.

Now this throws me something of a dilemma. The problem being, the system in which this is happening also has another player faction. And they have control. And I don't want control, nor do I want a War with them. But with this 30% rise, I have now leapfrogged them by a good 20%, and as of yesterdays tick sit just 5% short of that fabled 60% boundary.

I never expected this problem being on the very edge of the bubble. How one Cmdr can suddenly turn your little enterprise upside down.

My observations seem to indicate that as well as there being a 'War tax' on influence, there also seems to be a 'Boom bonus'. It makes for some wildly fluctuating numbers, even in reasonably well populated systems.
 
My observations seem to indicate that as well as there being a 'War tax' on influence, there also seems to be a 'Boom bonus'. It makes for some wildly fluctuating numbers, even in reasonably well populated systems.

My observation show there is no War tax on influence, some factions being in War with no action and no % change at all for over a week.
 
My observation show there is no War tax on influence, some factions being in War with no action and no % change at all for over a week.

Interesting. Perhaps we have seen extremely co-incidental occurrences then.

Basically, once a war is entered, it seems the other systems the faction is in take an on-going hit. Perhaps this is not so much an auto-decrease, but more an increased effect of actions/missions for other factions in the systems.
 
My observations seem to indicate that as well as there being a 'War tax' on influence, there also seems to be a 'Boom bonus'. It makes for some wildly fluctuating numbers, even in reasonably well populated systems.

interesting. maybe "trade"-missions have a double effect? or it is an effect of simply better mission availability? or there is really a "negative cost"?

But with this 30% rise, I have now leapfrogged them by a good 20%, and as of yesterdays tick sit just 5% short of that fabled 60% boundary.

talk to them?
 
Yeah, I think the OP gotta get updated or at least stated as being outdated.
My observations seem to indicate that as well as there being a 'War tax' on influence, there also seems to be a 'Boom bonus'. It makes for some wildly fluctuating numbers, even in reasonably well populated systems.
There are two basic problems:

1 It's a lot of work to maintain a reference to all the features of the BGS: while you're busy keeping an information sheet up to date, you're not playing the game.

2 There are frequent behaviours in the game that don't seem to have a cause that can be related to knowledge. Since 2.1 there seem to be a number of odd "features" for which the cause cannot be located and which FD seems reluctant to comment. It's possible that there are a number of things happening that are not according to plan. With 2.2 coming up soon, a major update of the current knowledge base might be a wasted effort.

I do note I'm using the words "seem" and "possible" rather a lot. This is unfortunate, but with a lack of specific knowledge about some details, it's possible that certainty would seem to be an aspiration.
 
No missions.

[where is it]

Again.

Any tips for when the mission board dries up?

Earlier he was wanting 21 Meta-Alloys and 6 Hydrogen Fuel.
Dude,    ? Meta-Alloys? - No

Probably drunk.

So I guess now he's hung over.

Coffee!

Can Dav please make it so that importing coffee helps when the mission board dries up?
Thanks, that'd be great.
 
Interesting. Perhaps we have seen extremely co-incidental occurrences then.

Basically, once a war is entered, it seems the other systems the faction is in take an on-going hit. Perhaps this is not so much an auto-decrease, but more an increased effect of actions/missions for other factions in the systems.

This is exactly what I think, and it is consistent with what I see: player activities for the factions in war have been reduced in effect. So if there is a lot of activity done for the other factions the faction lose because it can't keep up, if there is no activity at all everything remain stable, if there is only activity done for the faction in war it actually gains because even if activities are reduced to, say, 50% effect it is still something versus zero.
 
This is exactly what I think, and it is consistent with what I see: player activities for the factions in war have been reduced in effect. So if there is a lot of activity done for the other factions the faction lose because it can't keep up, if there is no activity at all everything remain stable, if there is only activity done for the faction in war it actually gains because even if activities are reduced to, say, 50% effect it is still something versus zero.

That makes a lot of sense. I also think it happens in reverse when your faction is in boom.
 
Interesting. Perhaps we have seen extremely co-incidental occurrences then.

Basically, once a war is entered, it seems the other systems the faction is in take an on-going hit. Perhaps this is not so much an auto-decrease, but more an increased effect of actions/missions for other factions in the systems.

I concur that it is the activities of other factions that is implementing the cost. Which is different to what was the case prior to 2.1 being delivered. Previously once a Factipon was in any Conflict type state, then only those activities associated to the Conflict type would affect those factions participating in the conflict, made by those factions in the conflict. So any faction outside the conflict could not affect any factions % in conflict.

(The one anomoly to this was if there was 2 seperate conflicts in one system, then it became a bun fight between all 4 factions for the % change.)
 
This is exactly what I think, and it is consistent with what I see: player activities for the factions in war have been reduced in effect. So if there is a lot of activity done for the other factions the faction lose because it can't keep up, if there is no activity at all everything remain stable, if there is only activity done for the faction in war it actually gains because even if activities are reduced to, say, 50% effect it is still something versus zero.

https://forums.frontier.co.uk/showthread.php/221826-Dev-Update-%2807-01-2016%29 Assuming that the table here still applies, what is happening is that only combat actions effect the faction across all systems when the faction is in war. The so called "war tax" would appear to be caused by all other action types not counting for your faction in other systems while the other factions are not affected by your factions war state.

Normal activity that would keep things reasonably in balance or working in an expected fashion are disrupted. e.g. election for faction A in system X. Influence for faction A drops in system Y (a heavy bounty hunting system). The normal BH effects in system Y cease to have an effect for your faction but not for the other factions. Think faction state, not system state.
 
Hi all,

just a quick question: is it somehow possible to change the type of mission in a player controlled system?

In our main system TOLUKU for example the missions are always the same: donate money / donate goods.
This was the same before we were implemented / during the raising up / during elections / and still going on... no matter what kind of state we have.
 
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https://forums.frontier.co.uk/showthread.php/221826-Dev-Update-(07-01-2016) Assuming that the table here still applies, what is happening is that only combat actions effect the faction across all systems when the faction is in war. The so called "war tax" would appear to be caused by all other action types not counting for your faction in other systems while the other factions are not affected by your factions war state.

Normal activity that would keep things reasonably in balance or working in an expected fashion are disrupted. e.g. election for faction A in system X. Influence for faction A drops in system Y (a heavy bounty hunting system). The normal BH effects in system Y cease to have an effect for your faction but not for the other factions. Think faction state, not system state.

No this is what happened before, see https://forums.frontier.co.uk/showt...-GalMap-Status-bugged-Influence-System-bugged

The effect was completely different, and consistent with war state being applied to all systems. Unfortunately it also resulted in not being able to counter the effect in any way, I personally observed a drop about 20-30% in all systems belonging to the factions in war, and that there was no way to keep up no matter how crazy you bounty hunted. This was frankly ridiculous.

Come 2.1.05 the effect is changed again and is what we see know. I don't know if it was a bug or it was intended that way and they did not realize the consequences. Anyway, what we have now is way less severe - you may lose 5-10% - and is perfectly compatible with a player activity reduction.
 
Hi all,

just a quick question: is it somehow possible to change the type of mission in a player controlled system?

In our main system TOLUKU for example the missions are always the same: donate money / donate goods.
This was the same before we were implemented / during the raising up / during elections / and still going on... no matter what kind of state we have.

what is the systems economy? sounds like "service"?
 
Hi all,

just a quick question: is it somehow possible to change the type of mission in a player controlled system?

In our main system TOLUKU for example the missions are always the same: donate money / donate goods.
This was the same before we were implemented / during the raising up / during elections / and still going on... no matter what kind of state we have.

what is the systems economy? sounds like "service"?

economy = Industrial / Refinery
government = Democracy
alegiance = Independent
population = 11.33 million
 
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