A Guide to Minor Factions and the Background Sim

Does this mean I could in theory steal a lot of influence from other factions by fighting equally for both sides?

In theory, I don't see why you couldn't.
If your faction goes into War/CWar, then fight for both sides and strip the influence from the rest until your ready to clean up and win the War/CWar. The hardest part might will probably be managing to control the influence split between to the 2 factions in War/CWar.

But in theory, if factions in War/CWar are gaining influence from outside of that War/CWar by performing purely CZ work, then yes why not.
 
Dictatorship A 'Right, your all going to do this!'
Dictatorship B 'No your not, your all going to do this instead!!'
Dictatorship A 'We are in charge and we say this'
Dictatorship B 'To hell with what you say, this is what is happening'
Dictatorship A 'Right, lets have a democratically held election, and let the people decided which dictatorship decides what's going to happen'

And there folks, is Democracy in all its forms in a nutshell. :) :)

I am pretty sure in that case only the "keys" the supporters of each regime vote. So the colonels in a militia, the cardinals in a theocracy or the barons in a feudalism government. That is an oligarchy at best.
 
In theory, I don't see why you couldn't.
If your faction goes into War/CWar, then fight for both sides and strip the influence from the rest until your ready to clean up and win the War/CWar. The hardest part might will probably be managing to control the influence split between to the 2 factions in War/CWar.

But in theory, if factions in War/CWar are gaining influence from outside of that War/CWar by performing purely CZ work, then yes why not.

Thinking a bit further about this, its probably not worth doing. If the new mechanics are working as intended its probably less efficient to push both factions during conflict then pushing a single faction during a non conflict state.
 
Thinking a bit further about this, its probably not worth doing. If the new mechanics are working as intended its probably less efficient to push both factions during conflict then pushing a single faction during a non conflict state.

The theory behind the science works.
But yeah, I couldn't be bothered with that much work either lol
 
That's an odd thing to say.

The sole *dissimilarity* is the action-effect reversal. They are otherwise identical, with identical purpose and priority.
 
Hey guys, I have a question for you.

System X has a controlling faction A, and factions B and C are at war with each other.

Question is, if I want to increase B influence over C, outside CZs, do I have to take down C wanted ships, C clean ships or both types (meaning it doesn't matter if it is wanted or not)?

In that particular case it doesn't matter if faction A gets influence from bounties.

Thank you in advance!
 
Question is, if I want to increase B influence over C, outside CZs, do I have to take down C wanted ships, C clean ships or both types (meaning it doesn't matter if it is wanted or not)?
Either. It doesn't matter. But cashing in bounties with faction A will lower the influence of both B and C. But you could cash the bounties in another system. Or if faction B has a station/outpost and you cash the bounties at this station it will help B, not A.
 
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Hey guys, I have a question for you.

System X has a controlling faction A, and factions B and C are at war with each other.

Question is, if I want to increase B influence over C, outside CZs, do I have to take down C wanted ships, C clean ships or both types (meaning it doesn't matter if it is wanted or not)?

In that particular case it doesn't matter if faction A gets influence from bounties.

Thank you in advance!

Either. It doesn't matter. But cashing in bounties with faction A will lower the influence of both B and C. But you could cash the bounties in another system. Or if faction B has a station/outpost and you cash the bounties at this station it will help B, not A.

Now this has raised a question for me, and has me in some confusion.
So let me set the scene for you:

As system X has 3 factions (to continue the hypothetical) I thought it worked like this,

Kill ship, 50K bounty Faction A and 100K bounty Faction B is in your left panel

You go to station Z owned by Faction A, and cash in the bounty of 100K. It helps Faction B (influence taken from both, weighted more from A than C).
Or
You go to station Y owned by Faction C, and cash in the bounty of 100K. It helps Faction B (influence taken from both, weighted more from A than C).

By not cashing in the Faction A bounty, you are not positively affecting the influence of Faction A.

Regardless of where you cash it, it’s the issuer that is important and in this case it is Faction B.

From what you suggest, it is the station owning faction and not the issuer that underpins how the bounty collection affects the influences.

Or I'm reeaaaalllly confused and misunderstood your statement.
 
Hey guys, I have a question for you.

System X has a controlling faction A, and factions B and C are at war with each other.

Question is, if I want to increase B influence over C, outside CZs, do I have to take down C wanted ships, C clean ships or both types (meaning it doesn't matter if it is wanted or not)?

In that particular case it doesn't matter if faction A gets influence from bounties.

Thank you in advance!

- killing ships of a faction decreases their influence, whether they are wanted or not. in your case: killing faction C ship will decrease their influence.

- if you cash in bounties issued from faction A, both B and C will loose influence. BUT because those losses are shared relative to system influence, this only lowers faction Cs influence more than faction , if faction C has more influence than B. so cashing in bounties at all boils down to the question, which of B and C is stronger - and whether you want C as low as possible, or relative to B.

- have in mind, while killing ships is pure number (more ship-kills = more influence losss), bounties work mainly by bountie cash ins (more bountie cash ins = more influence, CR value of bounties is nearby unimportat)

- if you cash in major faction bounties it helps the faction owning that station
 
Dictatorship A 'Right, your all going to do this!'
Dictatorship B 'No your not, your all going to do this instead!!'
Dictatorship A 'We are in charge and we say this'
Dictatorship B 'To hell with what you say, this is what is happening'
Dictatorship A 'Right, lets have a democratically held election, and let the people decided which dictatorship decides what's going to happen'

And there folks, is Democracy in all its forms in a nutshell. :) :)

Maybe they use a sporting competition. Jokes aside, I like to consider the "Election" state as an abstraction for any kind of non-violent conflict, the details of which your ship's computer is incapable of expressing, just like "Dictatorship" is an abstraction for many varied ways of governing. It's unfortunate that the Election mission flavor text is so specific and refers to "polls" but that applies to a lot of the flavor text in ED... in a way the older games were more immersive since they required you to substitute more with your imagination.
 
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Maybe they use a sporting competition. Jokes aside, I like to consider the "Election" state as an abstraction for any kind of non-violent conflict, the details of which your ship's computer is incapable of expressing, just like "Dictatorship" is an abstraction for many varied ways of governing. It's unfortunate that the Election mission flavor text is so specific and refers to "polls" but that applies to a lot of the flavor text in ED... in a way the older games were more immersive since they required you to substitute more with your imagination.

You have a point. Two dictators have a disagreement. The loser "elects" to retain all his remaining limbs and concedes defeat.
 
In our ongoing war, we have officially solved the great BGS mystery; can opposing states pend at the same time? YES THEY CAN!

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This part of your chart is correct, it shows that without cashing in bounties influence does not change at all. That's what I was talking about.

here is the original data (2 faction system, no traffic beside me):

DAY 1 Influence Faction A 81,4 Infuence Faction B 18,6 Wanted Ships of Faction A killed: 15 Influence Delta: 0,4%
DAY 2 Influence Faction A 81,2 Infuence Faction B 18,8 Wanted Ships of Faction A killed: 15 Influence Delta: 0,4%
... repeated 3 days.

In the chart linked above those 0,4% are already taken away, to have a pure relation of bounty cash-ins and bounty values.

i would love somebody to re-test in 2.2., even if there are no more 2 minor faction systems ... the systems i'm currently working have much to much traffic.
 

Jane Turner

Volunteer Moderator
Boom and Bust have been able to coexist as pending states since the start of the game. The opposite of Boom up is boom down not bust - its a little counter intuitive!
 
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