A Guide to Minor Factions and the Background Sim

Only three things can affect influence during a Civil War. Killing ships which has negative influence on the faction they're aligned with. Turning in Combat Vouchers from CZ's which has a positive influence on the faction that issued them. And completing combat missions for a faction which has a positive influence on the faction. All form of trade, exploration, and other mission types will have no effect on influence.
Agree with you about trade and exploration not working during a war/civil war, salvage and data also don't appear to have an effect even though the missions are described as helping the war effort, but I think assassination missions still count.
I have no idea about passenger missions. I wouldn't be surprised if some passenger types still had an effect during a war.
 
Thanks for the answers. Basically I just want a system that spawns lots and lots of massacre missions for the federation. Any clues about how to find such a system? So far I am looking for military economies, but any advice on top of that would be very welcome. I've had 2 that worked well, but since then I've visited about 10 systems, all of them either ended within hours of me getting there, or just spawned pathetic amounts of massacre missions
 
Agree with you about trade and exploration not working during a war/civil war, salvage and data also don't appear to have an effect even though the missions are described as helping the war effort, but I think assassination missions still count.
I have no idea about passenger missions. I wouldn't be surprised if some passenger types still had an effect during a war.

Yeah I think Assassination missions still count since they're still combat missions since you fight someone.

Negative on the passenger missions. I did some for one of the other factions fighting in a civil war.

They're still losing the war with a downward trend in influence.
 
...all of them either ended within hours of me getting there, or just spawned pathetic amounts of massacre missions

Sadly that's what happens when you go hunting for CZs. You don't know how long those two factions have been fighting and usually that means you get there well after the Day 3 minimum point where even the slightest amount of player interaction will tip the balance and result in a faction being crowned victor immediately.

If you want to farm Massacre mission, you're better off doing like an actual farmer and planting the seeds of conflict in a system of your choosing. I'm on my fourth go round with my faction and the trend I've seen usually as follows:

Day 1: Slim pickings for missions so I just go out and start killing ships. Usually I'll find 1-3 missions later in the day.

Day 2: Now we're talking. Missions will drop and I usually have a constant stack of 4-6 missions going with good payouts of 4-10 million EACH depending on how many ships I need to kill. I usually end out swapping one mission for another and whenever I get forced back to dock for repairs or to reload ammo, I turn in the combat vouchers and check the mission board.

Day 3: Provided the war hasn't ended, I can continue farming missions similar to the previous day. Depending on influence levels toward the tick, I wind down and stop accepting missions and just keep killing until a victor is declared or the system decides to keep the war going.

Day 4+: I play this by ear accepting missions early in the tick and slack off on picking them up so I'm not stuck with missions I can't complete if the war ends the next day.

If you prepare your system, it's much easier to know when the war kicks off so you're not caught by surprise by the end and know when to stop taking missions. The best part? You can force them back into war and do it all over again! It's much easier to force two factions into civil war that just got done fighting.
 
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Thanks for the answers. Basically I just want a system that spawns lots and lots of massacre missions for the federation. Any clues about how to find such a system? So far I am looking for military economies, but any advice on top of that would be very welcome. I've had 2 that worked well, but since then I've visited about 10 systems, all of them either ended within hours of me getting there, or just spawned pathetic amounts of massacre missions

Start your own war.

Find a system that has a Federal faction and another faction with different politics (e.g. corporate/dictatorship), ideally one with a small population (less than a million). The less player traffic the system gets the better, so don't pick one near an engineer base, or a rare goods system.

Do missions for the lower faction to raise its influence. Smuggle illegal goods into the blackmarket or kill ships for the main faction to lower its influence. Once their influence levels match, a war will start in 3 days.
 
I'm going to have a rant. I went to Crom a couple of nights ago and found no rare goods available because the system is pending lockdown. Since then it has gone fully into lockdown.

Crom is an anarchy system. There is zero way of stopping a lockdown from happening, or making it shorter.

Why would an anarchy faction care at all that players are selling stolen goods in their station?
They have to be stolen, as there isn't a lot that's illegal in Crom.

The controlling faction shouldn't care much if players are murdering ships in their system either. If they did, they would offer bounties. I haven't seen a bounty for an anarchy faction.

[/rant]
 
I'm going to have a rant. I went to Crom a couple of nights ago and found no rare goods available because the system is pending lockdown. Since then it has gone fully into lockdown.

Crom is an anarchy system. There is zero way of stopping a lockdown from happening, or making it shorter.

Why would an anarchy faction care at all that players are selling stolen goods in their station?
They have to be stolen, as there isn't a lot that's illegal in Crom.

The controlling faction shouldn't care much if players are murdering ships in their system either. If they did, they would offer bounties. I haven't seen a bounty for an anarchy faction.

[/rant]

Black Maket trading does not cause lockdown just bust, killing the factions ships or doing base assaults however does, if the anarchy faction is present in any other station they dont controll you can pick up missions that reduce lockdown.
 
you can pick up missions that reduce lockdown.

No, you can't. Only bounty hunting reduces the duration of lockdown. Much like the non-combat missions that claim to help with the war effort, any mission that claims to help with lockdown is a lie.
 
I know that during war only Combat bonds conrtibute, but i have on several ocasions seen a lockdown of a anarchy faction lasting only 1 day wich i assume was due to our efforts of running missions, there were no other states that could have replaced lockdown pending either.
 
Question!

So I had the Civil War going on for 3 days. My faction is sitting on 68.6% Influence and the opposing controlling faction is on 5% influence. So by the next tick, my faction should grab their main station yes? Given that there are no superior being interfering with my combat.

I asked this because in my System few days ago there was a war between Faction-C and Faction-D.
During the last day of War, the Faction-D influence was 7.2%, and the Faction-C influence was 1%.
And the tick after the war Faction-D influence was 8.6, and the Faction-C influence was 1%.
Both factions does not own any property. And yet, in the Local Galnet News it says that the winner were Faction-C even though the other faction had far more influence.....
 
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No, you can't. Only bounty hunting reduces the duration of lockdown. Much like the non-combat missions that claim to help with the war effort, any mission that claims to help with lockdown is a lie.

There is my point. So an anarchy system has no way at all of countering lockdown.

It's only murder, not like it's against the law.
 
There is my point. So an anarchy system has no way at all of countering lockdown.

It's only murder, not like it's against the law.

there is though... but its silly. if you cash in bounties (from other factions in the same system for instance) it lowers lockdown just as it does on lawful factions. its jus a bit harder to get enough bounties in the first place when the leading faction doesnt apply bounties. some anarchy systems are low security, then you have the shady contact wich helps even more in that matter.
 
Question!

So I had the Civil War going on for 3 days. My faction is sitting on 68.6% Influence and the opposing controlling faction is on 5% influence. So by the next tick, my faction should grab their main station yes? Given that there are no superior being interfering with my combat.

I asked this because in my System few days ago there was a war between Faction-C and Faction-D.
During the last day of War, the Faction-D influence was 7.2%, and the Faction-C influence was 1%.
And the tick after the war Faction-D influence was 8.6, and the Faction-C influence was 1%.
Both factions does not own any property. And yet, in the Local Galnet News it says that the winner were Faction-C even though the other faction had far more influence.....

Yes you faction should take ownership of the main station and become controlling faction of the system.
The GalNet articles are known to get the facts wrong quite often.
 
I'm going to have a rant. I went to Crom a couple of nights ago and found no rare goods available because the system is pending lockdown. Since then it has gone fully into lockdown.

Crom is an anarchy system. There is zero way of stopping a lockdown from happening, or making it shorter.

Why would an anarchy faction care at all that players are selling stolen goods in their station?
They have to be stolen, as there isn't a lot that's illegal in Crom.

The controlling faction shouldn't care much if players are murdering ships in their system either. If they did, they would offer bounties. I haven't seen a bounty for an anarchy faction.

[/rant]

the problem here is actually, that you have no counter to "murder" (the minor factions ships killing) in an anarchy - at some point any anarchy will get into lockdown, if it doesn't get into states clearing the state buckets.
 
the problem here is actually, that you have no counter to "murder" (the minor factions ships killing) in an anarchy - at some point any anarchy will get into lockdown, if it doesn't get into states clearing the state buckets.

Exactly. Anarchy systems should be resistant to lockdown at least. It should be far harder to get into lockdown, and the murder bucket should leak.
 
The controlling faction shouldn't care much if players are murdering ships in their system either. If they did, they would offer bounties. I haven't seen a bounty for an anarchy faction.

Epic_Facepalm_by_RJTH25255B125255D5B15D.jpg


You don't NEED to commit crimes to send a system into Lockdown.

Lockdown can be triggered by straight up murder.

Lockdown happens at the same time as conflict states because even though you're murdering the CZ ships legally, you're still killing too many of their ships. I've got checkpoints in my system because of the endless civil war I'm locked in.

Also, because you can't really commit crimes in an Anarchy system, you need a KWS.

So.

What you need to do to end a lockdown sooner is to pick up a KWS, interdict ships at random, and scan them. Doing so might reveal a bounty you can collect on the death of a ship. These bounties should originate in the Anarchy system in question and end the lockdown sooner.

Crime Triggers Civil Unrest.

Murder Triggers Lockdown.
 
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Question!

So I had the Civil War going on for 3 days. My faction is sitting on 68.6% Influence and the opposing controlling faction is on 5% influence. So by the next tick, my faction should grab their main station yes? Given that there are no superior being interfering with my combat.

I asked this because in my System few days ago there was a war between Faction-C and Faction-D.
During the last day of War, the Faction-D influence was 7.2%, and the Faction-C influence was 1%.
And the tick after the war Faction-D influence was 8.6, and the Faction-C influence was 1%.
Both factions does not own any property. And yet, in the Local Galnet News it says that the winner were Faction-C even though the other faction had far more influence.....

That is correct. You have effectively beaten your opponent. If they have any real estate, they will transfer the largest station or planetary base they own to the winning faction.

I've already heard from support about the Local News misreporting who won the Civil War. So don't worry about if it gets it wrong. The local news is garbage. I've had it report both sides as the winner and I've had it report both sides ending in a stalemate. What matters is influence levels. They tell you who won.
 
http://www.transadvocate.com/wp-content/uploads/2013/03/Epic_Facepalm_by_RJTH25255B125255D5B15D.jpg

You don't NEED to commit crimes to send a system into Lockdown.

Lockdown can be triggered by straight up murder.

Lockdown happens at the same time as conflict states because even though you're murdering the CZ ships legally, you're still killing too many of their ships. I've got checkpoints in my system because of the endless civil war I'm locked in.

Also, because you can't really commit crimes in an Anarchy system, you need a KWS.

So.

What you need to do to end a lockdown sooner is to pick up a KWS, interdict ships at random, and scan them. Doing so might reveal a bounty you can collect on the death of a ship. These bounties should originate in the Anarchy system in question and end the lockdown sooner.

Crime Triggers Civil Unrest.

Murder Triggers Lockdown.

uhm. no. anarchy factions don't issue bounties at all, so - if there is no superpower faction present in a system, and no interstellar contact - a KWS won't help, and for superpower bounties you do not need to bounty hunt in system with a KWS - you can hunt everywhere.
 
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