A Guide to Minor Factions and the Background Sim

62-63% is the usual trigger, so you should be safe at 65%. Check the news bulletins to see if the other faction is in a blocking conflict somewhere else.

With the controling faction at 14%, you have to be careful they don't end up in conflict with another faction in the system by equalising. That will still be a conflict for control, with your faction twiddling their thumbs waiting for it to complete.

For what it's worth, I've never known war to trigger at anything below 70%.

Case in point, I've just spent an entire week over 65% (maximising at 70% on Friday morning GMT+10). The target faction isn't in any conflict state currently... I know this because it's a faction whose movements I've been tracking for a few months now. I was away camping and now Monday afternoon (GMT+10) and my faction is at 75%... which neatly brings me to my actual question :)

Friday morning (GMT+10) my faction went into expansion (triggered by a different system, became pending when this system was only around 62%). I'd hoped tipping the 70% mark would trigger a war pending state (as usual, in my experience), but it hasn't, and come this morning (I'd been away all weekend camping) and now with my faction at 75% and the target faction not in any state currently, there's still no war pending. I'd hoped the war pending might've kicked in, shortcutting the expansion like it's done in the past.

Anyone know/had experience with using the war-expansion shortcut recently, and know if it's been patched out at some point? The only thing I can think of is that my war state can't queue while the expansion is still active... but that would be new behaviour.

tl;dr target faction has not been in any conflict states (just Boom) for over a week, and my faction has been over 60% for a week now, and +70% for the most recent four days,,, no war pending though. My faction has been in expansion since they hit 70%, so has the war/expansion shortcut been fixed?
 
That has to be new. I had thought the treshold was about 70%, but was proved wrong. And have since had conflict start between 62-65%. But this was prior to 2.2. It may have indeed changed, or now even have a random factor involved.
 
That has to be new. I had thought the treshold was about 70%, but was proved wrong. And have since had conflict start between 62-65%. But this was prior to 2.2. It may have indeed changed, or now even have a random factor involved.

I'll wait til the expansion finishes, and then see what happens. If it's not sorted two or three days after the expansion finishes (likely tomorrow or the day after) I might chuck a bugreport in.
 
I'm seeing that as well, one of my factions is at over 80% and the controlling faction is at 1%, none has conflicts (or pending conflicts) elsewhere but there's no war pending. Granted, we recently had elections and the cooldown is still active, so maybe the elections' CD affects wars as well? If there's no war pending by wednesday I'll file in a bug report.
 
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The latest coup (as we call it) we encountered, triggered somewhere between 62.3% and 62.5%.

It took about three weeks to do so. We were in loads of different and other conflicts and states elsewhere, though.
 
I'm seeing that as well, one of my factions is at over 80% and the controlling faction is at 1%, none has conflicts (or pending conflicts) elsewhere but there's no war pending. Granted, we recently had elections and the cooldown is still active, so maybe the elections' CD affects wars as well? If there's no war pending by wednesday I'll file in a bug report.

Yeah, my understanding is that Election/War/Civil War are all the same "type" of state, and you can't make any more go pending if one of them is in a cooldown state. I wouldn't be surprised if this *hasn't* been the case for someone^ though.

^I once had a War go pending between the same two factions in the same system *immediately* after a war ended, with no cooldown. It won me two bases which was great,, but I'm entirely sure it was a bug, which I reported at the time.
 
tl;dr target faction has not been in any conflict states (just Boom) for over a week, and my faction has been over 60% for a week now, and +70% for the most recent four days,,, no war pending though. My faction has been in expansion since they hit 70%, so has the war/expansion shortcut been fixed?

maybe the question is how that patch from 2.2.02 was done:

"- Prevent a faction expanding twice when a conflict state overtakes an already ended expansion state"?
 
maybe the question is how that patch from 2.2.02 was done:

"- Prevent a faction expanding twice when a conflict state overtakes an already ended expansion state"?

Good spot,,, thanks.

Will track what happens to give some feedback here.
 
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I'm seeing that as well, one of my factions is at over 80% and the controlling faction is at 1%, none has conflicts (or pending conflicts) elsewhere but there's no war pending. Granted, we recently had elections and the cooldown is still active, so maybe the elections' CD affects wars as well? If there's no war pending by wednesday I'll file in a bug report.

I'm probably wrong but I thought a fraction had to have a minium of 5% influence before it could enter a conflict state
 
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maybe the question is how that patch from 2.2.02 was done:

"- Prevent a faction expanding twice when a conflict state overtakes an already ended expansion state"?

Can someone explain more simple words for me? (im not native english speaker). We are now in state expansion and I hope we get soon after expansion into war. We have 80% in our home system..
 
I'm probably wrong but I thought a fraction had to have a minium of 5% influence before it could enter a conflict state

A "Coup" war, as people refer to it, works slightly differently, in that it should trigger when the non-controlling faction has over (70, in my experience)% influence in the system.

FD did say something in the past along the lines of "In cases where a non-controlling faction has a large portion of control, and <something> prevents the controlling faction ever getting into a war (Maybe being on 1%?), then control can be seized instantly.... sometimes. I can't remember the exact quote, but it was meant to be very rare, and not something intentionally triggered (because there's easier ways to take control).

The mechanic you speak of is to prevent "pointless" conflicts where the participants can't reach the minimum victory threshold of (3? 5?)% difference because they only have 2% total influence between them.
 
I'm probably wrong but I thought a fraction had to have a minium of 5% influence before it could enter a conflict state

edit: doh - ninja'd

I think it's 7% these days, but you've misunderstood it slightly. One of the factions has to be over that value - not both.

The rule was put in place to prevent conflicts among the bottom feeders with tiny differences between them. With a dominant faction in the system, it was pretty normal to find 4 or 5 factions with less than 5% each, equalising with each other constantly and going in to constant conflict. There was also the situation where there wasn't enough influence between the warring parties to actually gain a winning margin.

It doesn't prevent a faction with 70% or more going in to conflict for control of the system with a faction at 1% - that conflict will definitely take place.
 
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Can someone explain more simple words for me? (im not native english speaker). We are now in state expansion and I hope we get soon after expansion into war. We have 80% in our home system..

Hmmm, I'm not very good at explaining simple... I'll try it though.

Basically, some states can override others.

For example:
Faction A is in a "Boom" state, and pending "War" with Faction B.
Faction B is pending "War" with Faction A.

"War" can become active and prematurely end the active "Boom" state that Faction A is in. Basically, fighting for your life is more important than profit.

"Expansion" has the following flow:
Expansion Pending -> Lasts 3-5 days; then
Expansion Active -> Lasts 5-7 days; then
Expansion Cooldown -> Once this starts, your faction expands into a new system

So basically, from the moment "Expansion pending" occurs, it should take just over a week for your expansion to happen.

"War" can override the active expansion state though. When this happens, the "Expansion Active" state is cut short, but the expansion will still happen. Basically, it meant you could expand much faster than you should normally.

If that's fixed, War won't override Expansion (and can't become Pending until Expansion has finished), which could be what I'm experiencing (Expansion kicked in before the war state could become pending)
 
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If that's fixed, War won't override Expansion (and can't become Pending until Expansion has finished), which could be what I'm experiencing (Expansion kicked in before the war state could become pending)


That's definitely not fixed, we recently experienced a 0 day expansion by getting a pending conflict on the second day of the pending expansion.
 
Argh. Stand down.... I just discovered the faction status summary XD

Turns out my target faction *is* at war. Time to fix that....

Also, it seems that FD have "partially" fixed the state overview on the galaxy map. At least now it doesn't seem to report states where there is none... but still doesn't report states of anything but the controlling faction. This was my previous test if a controlling faction was at war (They would list as a none state, but be at war on the galaxy map)

EDIT: Also, interesting factoid. This war is two federal factions, both foreign to the system. One "Democracy" the other "Corporate".War state (not civil war or election)
 
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