basically yes and no :-D
afaik anarchies ALWAYS have a black market. they overwrite the hardcoded service list imho.
please correct me if you see one without.

:/
basically yes and no :-D
afaik anarchies ALWAYS have a black market. they overwrite the hardcoded service list imho.
please correct me if you see one without.
Ive noticed an anarchy generated station which doesn't switch hands doesn't tend to always generate a black market, if another anarchy group took over i believe a BM should generate.
So aside of the terrible balance and bug issues FD graces us with 2.2, let's talk about a hidden new feature they didn't disclose:
Vassal Systems
What do I mean?
If a faction expands too much and doesn't own said systems, or if they own stations in systems of other governments, once it reaches a tipping point, the entire galaxy map possesions turn over to that government in PP.
That means one doesn't need to conquer all "anarchy" systems if one just subdues most of theirs.
Seen with Khemaraui and its two "colonies" which turned communist upon capturing their main system.
Seen with ToC and its two last systems after conquering 4273 and subduing them in two other communist systems of 6369 and Kureserians. All their systems are now shown as communist.
I just logged on to check on a Prison Colony that we liberated from the Empire, turning it into an Independent Democracy. It has since been turned into a Military Colony and has a BM, but is now back in Empire hands under a player Patronage faction.They seem to be a preset of stations, which are disabled or enabled by a given faction type but never created or destroyed.
We've noted that the entire "authoritarian" line of factions (dictatorship, feudal, patronage, prison colony) disables black markets, as well as certain Power effects (ALD). Anarchy obviously enables them, and probably the whole social line (democracy, cooperative, communist, republic, theocracy). Not sure about corporate, but the point is that stations don't gain black markets if they've never had one under any faction.
That last is taken from limited evidence. Happy to be wrong.
I just logged on to check on a Prison Colony that we liberated from the Empire, turning it into an Independent Democracy. It has since been turned into a Military Colony and has a BM, but is now back in Empire hands under a player Patronage faction.
Somewhere in the vast collection of posts, there is one that reveals that David Braben was unaware that BMs are created when a station changes hands. I've always found it to be the case, but whether this is also true of the authoritarian factions I don't know.
is this a normal full cycle of a war state (t=tick):
t1 war pending
t2 war pending
t3 war pending
t4 war active, cz spawn
t5 war active
t6 war active, assets change hands
t7 war recovering
t8 war cleared, state: none
t9 new conflict, expansion or other state can go pending
t9 new conflict, expansion or other state can go pending
Note that several states, including other conflicts, can pend during active conflict (they'll only show for the faction not in conflict). Thus it's entirely possible to have states go active on tick 9 rather than simply pending.
Probably. It would really be boring if the whole thing was just a predictable machine.How long does Expansion is going to take, it's been full a week and myFaction state keep on "Expansion" and keep bleeding influence tick by tick
Also if the closest system have slot available (6 faction or less), would that system be automatically become the expansion target? or is there RNG involved in here
How long does Expansion is going to take, it's been full a week and myFaction state keep on "Expansion" and keep bleeding influence tick by tick
Also if the closest system have slot available (6 faction or less), would that system be automatically become the expansion target? or is there RNG involved in here
How long does Expansion is going to take, it's been full a week and myFaction state keep on "Expansion" and keep bleeding influence tick by tick
Also if the closest system have slot available (6 faction or less), would that system be automatically become the expansion target? or is there RNG involved in here
......t7 "victory day"/war active, assets change hands[/B]
t8 war cleared, state: none
t9 new conflict, expansion and/or other state(s) can go pending or active
- expansion: if not cut short should happen on the 6th tick (so probably toight, if the state is active "since 1 week")
- my impression is since 2.0. expansion is pretty muhc straight forward: it goes to the closest system with a suitable number of factions in it. the magic/RNG comes in, when there is no such system.
...
?t8= war recovering
...
i'm missing the recovering here, but i have seen it blocking expansion?
I have a few questions for the BGS experts...
Disclaimer: Please note that I am asking because after extensive searches and re-watching dev livestreams the information I am still unable to find a clear answer or the answers are unclear or incomplete.
Is there any specific information regarding how the influence percentages are calculated at the end of the BGS cycle? I am particularly interested in how lost or gained influence is distributed among the factions in a system.
For example, in regards to influence gain, I've heard theories that state that gained influence is taken from one specific faction (either the controlling faction or the nearest one in influence) and that faction alone. On the other hand, I've also heard that the other factions in a system will also donate a proportional amount.
Regarding influence loss, How is it distributed? Proportionally to each other faction? Split in equal shares and then distributed?
To me, it would stand to reason and logic that the whole cumulative effect of the cycle's actions would be translated into numbers, and then those numbers would be turned into percentages in order to be displayed at the end of the day. Given that, any loss or gain would be distributed or taken proportionally to each faction's share. However, "game logic" and "FD logic" may be operating according to the rules of "alternate dimensions", thus I feel the need to ask those of you who are wiser.
I'd like to know if there is any information from FD discussing this issue. If not, What are the prevalent theories? It would be helpful if you could differentiate between the "Official FD line", "what you have heard others say", and "your own experience".
In regards to your own experiments... How did you control the variables? I am aware that during empirical observations in ED it is extremely hard to control the environment. The results are often jumbled up by the random actions of random players, some semi-random background-cycling of BGS states, and the effect of multiple factions gaining and loosing influence during the same tick. Did you take those into account during your analysis? Were you tempted to use statistical analysis in order to find trends?
We have had one instance where a faction went pending war during an active election. It showed pending for both factions.
Putting it down to a bug unless it happens again.