_trent_
Volunteer Moderator
just to make it clear:
- did you see those "effects" in the mission completion screen
OR
- did you run those missions and caused the effects in a no traffic system?
and if the second: did you reproduce the actions you need to complete those missions without taking missions and without any other action?
just to run an exampel:
a) effects of skimmer missions in the mission completion screen: those effects might take place or not.
b) killing skimmers for a mission
actions (some or all):
- kill of skimmers which are alligned to a minor faction
- trespassing fine
- gaining bounty
- cashing in bounties of wanted skimmers (if any)
- seling cargo picked up, legal/illegal
...
from that list you can spot 2 actions which are tested in bringing lockdown with them as well as civil unrest. the effect of lockdown or civil unrest for such missions wouldn't be down to "mission effects", but to actions done to complete the missions.
stating that "skimmer missions cause lockdown" as an exampel would require, that you need none of those actions to cause a lockdown (for exampel), or that those states are triggered much faster, when taking missions - which could be shown by reproducing the actions without a mission as described before.
same goes for "massacre missions cause lockdown". murder causes lockdown... etc. etc.
___
to back up _Flin_ and his call for not drawing conclusions without carefull tests. for a long time people believed, that bountyhunting always helps the controlling faction. it would even make sense! but it isn't the case - as you can easily find by proper testing.
I use a cluster of sub-10k population systems about 250LY from Sol and just outside the PP bubble. Most times I go there, the local traffic report is 1 ship. In all honesty, I'm not there to test the BGS for as much as I am there to see if I can make something happen (like a famine). I do it somewhere remote because I don't want to create biowaste where I (or another PMF) live.
Back when 2.2 came out I saw the mission descriptions and decided to put them to the test as I'd never found a reliable way to get systems into Famine or Outbreak in 2.1. I was able to put the system in famine by stacking and running lots of skimmer massacre missions. Managed to do it in a couple of systems. Killing dozens of skimmers without missions on the same planets didn't cause a famine.
For RP reasons I generally don't like to shoot SA ships, so I also tested the lockdown part of ship massacre missions. I was able to put systems in lockdown by stacking and running lots of ship massacre missions during conflicts. Killing lots of ships in CZs without missions seems more likely to cause Civil Unrest than a lockdown in my experience, however I've seen neither and I've seen both after spending some time in CZs. I suspect this is down to whether the destroyed ships are authority or navy vessels but my interest in the BGS is focused much more on effects rather than mechanics.
I don't claim to be a font of knowledge on the mechanics of the BGS, I just let other players know what I've seen.