dynamicbob
Banned
Anarchy just have the worst deal.
They tend to open up Black Markets, and do not enforce any bounties or fines in the areas they control
This means two really negative things;
1) Murder is free. The upside is local-area control "could" be easy in the aspect of nuking enemies to impare influence is free, but the reverse is also true - their own ships are free game. Its even worse now that Anarchy is mysteriously fielding security ships...
2) Black Markets hurt their own influence. Its a common state for any Black Markets, but since the main point most want Anarchy is for them, its quite counter-productive for the faction.
Those two points alone really kick them in the guts. On a more technical stuff - outside the extremely short prohibited list, making things like slaves and proper weapons legal - the minor faction operates akin to any other minor faction. The only noteworthy exception is the group tends to hand out otherwise illegal and murderous tasks for missions, as opposed to the more law-abiding factions.
That, in a nutshell is why they really aren't a good idea. You can't rationally expect to take over a system and keep it under control when your own ships are under fire and your own Black Market undermines your authority.
FDev coudl fix Anarchy in the BGS in just a couple easy steps too.
1) No longer spawn security in Anarchy. This would end the major Achilles heel to the faction.
2) Make the main market in Anarchy ignore the Stolen status. This would make the Black Market non-consequential since the majority of stolen goods would then be positive for the faction. Heck I would argue remove BMs from them entirely...
Id argue for a more graduated and complex solution rather than a straight up removal or rework