From the beta notes:
Fix a rare opportunity for a conflict to start immediately after ending early
Fixed faction influence change from smuggling weapons
Faction influence change reduced from murder, interdiction and assault crimes
Faction influence change increased from redeeming bounty vouchers
Balanced faction effects from selling commodities with a zero purchase price
Removed faction reputation gains from smuggling cargo at a black market
Glad to see some of these changes, but I am curious as to the implications of "Balanced faction effects from selling commodities with a zero purchase price" since mining technically produces items with zero purchase price... but so does abandoning missions.