Our view is that the exploration data is "working as normal" but missions and bounty hunting had close to 0 effect, whether in low or high pop systems.
exploration data, and i'd add trade and smuggling to it.
Our view is that the exploration data is "working as normal" but missions and bounty hunting had close to 0 effect, whether in low or high pop systems.
exploration data, and i'd add trade and smuggling to it.
thought smuggling had a "nerf" - you got stats on trade - that would be handy for us - i.e. are you seeing a significant positive boost from trade?
We'll be checking into what's going on with influences since the 2.3 update. Thanks.
If you have verbose and detailed logs of such, it would be appreciated when we go to compare to what we see on our end of things.
OK - sunday to monday "tick" we did some testing:
We dropped exploration data at a number of stations AND ran missions
We're in BOOM
Each system where we dropped data (10M) we gained a boost of 3-6% (other than the giant pop one where we gained 0.1%)
At the same time, we did large bounty hunting and mission running.
Our view is that the exploration data is "working as normal" but missions and bounty hunting had close to 0 effect, whether in low or high pop systems.
I have noticed that a lot (it seems almost all, but maybe that's just me) of missions have now "small" influence increase instead of "medium".
Does anyone know the ratio/difference per mission as in how many "small" make a "medium"?
Thanks in advance
I have noticed that a lot (it seems almost all, but maybe that's just me) of missions have now "small" influence increase instead of "medium".
Does anyone know the ratio/difference per mission as in how many "small" make a "medium"?
Thanks in advance
Vingtetun:
With so high traffic systems (rare good trading systems, permit relevant engineer related systems, etc.) it might be challenging to attribute any change to your faction only rather than the effect of the station controllers' state on the influence change due to the (external and somewhat random) activities of the numerous player pilots entering those systems.
problem we have is that whilst we can win a war in 3 days flat with a resounding margin, other systems are dropping by around 30% in the mean time despite bounty hunting in them to bolster them - THEN, the 30% drop causes next war, we recover 4-5% a day in all systems for 3 days then war causes us to drop again
I have similar results:
Missions only: +2%
Missions + exploration data: +4%
Today will have results of missions+data+bounties but might be less significant as I had less time to work.
As a comparison, in 2.2 I usually could get about +6% with missions.
The droprate is quite high indeed.
But when you're in a War / Civil War, all of the Stations / Ports in all your Systems are unable to be pushed by any means (Trading / Mission running / Bounty vouchers) in a positive way. Negative impacts via Black Markets are still possible.
Unless they completely overhauled this mechanic with 2.3 that is. Doubt it though.
Bounties should contribute positively in war. I previously had my system gain influence while in war due to bounties.
We're talking bounties here now or Combat bonds?