Agreed - or share the influence rather than give all the full amount. Its the double or treble accounting that is an issue
Well, that is the current issue. It is sharing it.
If there is 1 Fed faction, it gets their own Bounty, Plus the Fed bounty credit.
However, when you add another faction, you get Faction A + Fed, then Faction B + Fed. However Faction C is independent and only gets theirs.
So the result is that the Independent gains 1 mark, Faciton A gets 2, Feaction B gets 2. The Independent comes up short, depsite owning the station.
For a Rez hunter who will likely gain their influence cap, that means the trickle of a small ammount they gain for the other factions gradually add up - and since they are capped on the independent, it can't go higher, leaving only the other factions to catch up.
Compound the issue with the influence gains being absolutes that surpass 100% at the end of the day and needing to average down to equal 100% that independent faction begins to loose ground in spades.
In the past, the Supwerpower bounties were given to the station owner, so that independent gained the 2 marks for theirs and the Fed bounties, and the other 2 factions got theirs. The result is a very stable balance over time.
It does not however drive factions into conflicts frequently - which might be what FDev wanted with this change. I and many others actually don't want that. We have more than enough conflicts as it is - we don't need more still.
My compromise of just removing influence from Supwerpower bounties would be a good middle gorund I think.
Hotspot bounty hunting sites will till be at risk of conflicts, but not nearly as bad as it is now.
It would just be a 1 vs 2 kind of issue, of which could be countered by people that don't run KWS or players knowing how to help.
As it stands now, it is much too easy for it to generated massive influence swings.