I fail to see why allowing multiple wars would solve anything, given the nature of the game in every other respect. Right now, if a small group has 5 members and a large group has 50, the large group will win the 1 war state and (if their opponent owns something) gain 1 asset. If multiple war states could exist at the same time, then you'd end up with a combination of:
A. The large group would go to war in multiple locations, the small faction would oppose them in one. Assuming the large faction is asleep at the wheel and never says "oh hey we're losing influence in this specific war, more people should go work on that" and the small faction pulls out a win, the large group wins the other wars and potentially gains multiple assets instead of 1. More likely, though, is that the larger faction still flat out wins every war state, because if they're starting out with high influence pre-war, they'll always have at least a day to focus on the war in the areas they're starting to get close in. Multiple war states wouldn't suddenly make large factions stop paying to current influence levels.
B. The small group goes to war in multiple locations, loses multiple assets, gets snuffed out of existence far faster than normal.
Unlocking the war state wouldn't give smaller factions "more of a chance" against large factions; it would just result in already-large factions exploding out and taking assets faster than they already do.
The upshot is that this is a game with limited territory and the larger groups can take that territory if they choose to. If your group is too small to oppose a larger group and that's what you've decided to spend your playtime on, your options boil down to either harassing the larger group as a delaying-but-not-winning tactic*, or find other small groups and form a coalition large enough to counter your opponent. There's no magical third option where Frontier will enable god mode for a handful of players to always win against a larger group, and the fact that you think the game is "broken" without that sort of exploitation just makes me hope that you're not a mod or admin on any MMO that I play.
*Ironically, given that most of the ways to harass large factions via the BGS boil down to "push them into unwanted blocking states", allowing multiple states per faction would remove even this option from an already-very-short-list of guerilla harassment tactics in this game and leave small factions in an even worse state defensively.
A. The large group would go to war in multiple locations, the small faction would oppose them in one. Assuming the large faction is asleep at the wheel and never says "oh hey we're losing influence in this specific war, more people should go work on that" and the small faction pulls out a win, the large group wins the other wars and potentially gains multiple assets instead of 1. More likely, though, is that the larger faction still flat out wins every war state, because if they're starting out with high influence pre-war, they'll always have at least a day to focus on the war in the areas they're starting to get close in. Multiple war states wouldn't suddenly make large factions stop paying to current influence levels.
B. The small group goes to war in multiple locations, loses multiple assets, gets snuffed out of existence far faster than normal.
Unlocking the war state wouldn't give smaller factions "more of a chance" against large factions; it would just result in already-large factions exploding out and taking assets faster than they already do.
The upshot is that this is a game with limited territory and the larger groups can take that territory if they choose to. If your group is too small to oppose a larger group and that's what you've decided to spend your playtime on, your options boil down to either harassing the larger group as a delaying-but-not-winning tactic*, or find other small groups and form a coalition large enough to counter your opponent. There's no magical third option where Frontier will enable god mode for a handful of players to always win against a larger group, and the fact that you think the game is "broken" without that sort of exploitation just makes me hope that you're not a mod or admin on any MMO that I play.
*Ironically, given that most of the ways to harass large factions via the BGS boil down to "push them into unwanted blocking states", allowing multiple states per faction would remove even this option from an already-very-short-list of guerilla harassment tactics in this game and leave small factions in an even worse state defensively.