A Guide to Minor Factions and the Background Sim

Galactic Patrol has proven that just because you are outnumbered hundreds to one, your situation isn't necessarily hopeless.
https://imperium.news/perseverance-triumphs-over-frogs-in-elite-dangerous/

Being resilient and not backing down is winning things in the long run. I still can't understand the people who expanded in the past (and some even doing it today) like wildfire without having a concept how to exactly keep all those Systems in check and defended.

Size doesn't matter in the BGS - being able to gain and defend (or when lost, take it back) does matter.
 
Being resilient and not backing down is winning things in the long run. I still can't understand the people who expanded in the past (and some even doing it today) like wildfire without having a concept how to exactly keep all those Systems in check and defended.

Size doesn't matter in the BGS - being able to gain and defend (or when lost, take it back) does matter.

I would say that size is the most significant factor to consider in a BGS war. It's essentially like a tug of war game. Whoever can produce the most influence points per bgs cycle wins.

The biggest improvement FDev could make in my opinion would be to make Faction State operate at the system level, rather than at Faction level. It would open up all kinds of emergent gameplay options.

Currently, a multi-front war is impossible. If your faction is at war 100 light years away, you cannot possibly have a war locally. It's ridiculous, and unrealistic. Faction State should be computed at the System level, not across light-years of space and time at the faction level.

There is not any universe wherein the fact that you at war halfway across the galaxy prevents you from being at war locally right here and now with some other faction. It is completely arbitrary and does not conform to the laws of physics as we know them.
 
I would say that size is the most significant factor to consider in a BGS war. It's essentially like a tug of war game. Whoever can produce the most influence points per bgs cycle wins.

Size of players vs. the opposition does matter, I agree with that. What my initial size comment was aimed at however was that (for example) a Wing of 10 people has expanded their PMF / adopted MF into 15-20 or even more Systems and then comes under attack by another Wing who knows what to do. Same what you did with the Diamond Frogs.

If you expand your Faction too far too fast you will regret it in the end.

The biggest improvement FDev could make in my opinion would be to make Faction State operate at the system level, rather than at Faction level. It would open up all kinds of emergent gameplay options..

That really would be an improvement. Would mean those who want to harm you would need to switch to the appropriate System instead of staying in one to affect everything.

We've had a slight improvement with the implementation of the ATR, yet making those NPCs not follow the culprits through SC (like the Bounty hunters do) makes them a very limited tool.
 
War! What is it good for? Absolutely Nuthin'. Say it again

We've got a war pending. It's a war we want absolutely nothing to do with as we'd prefer to start a nice peaceful election in another system.

Is there any way to prevent a looming war before it happens?
 
We've got a war pending. It's a war we want absolutely nothing to do with as we'd prefer to start a nice peaceful election in another system.

Is there any way to prevent a looming war before it happens?

Once a conflict goes pending, nothing will stop it. Any kind of conflict, be it election, war or civil war. All 3 are equal in priority.
 
Once a conflict goes pending, nothing will stop it. Any kind of conflict, be it election, war or civil war. All 3 are equal in priority.

Hi mate,

If I had an Expansion go 'planned' 2 days ago (countdown 5 days as I understand it), and a War go pending today (countdown 3 days) - what happens in 3 days? War, Expansion or both? I'm interested if I can block the Expansion (which was by accident though not disastrous) by triggering the war.

Thanks in advance.

CD
 
Hi mate,

If I had an Expansion go 'planned' 2 days ago (countdown 5 days as I understand it), and a War go pending today (countdown 3 days) - what happens in 3 days? War, Expansion or both? I'm interested if I can block the Expansion (which was by accident though not disastrous) by triggering the war.

Thanks in advance.

CD

If a conflict and expansion go active at the same time, the expansion will most likely be canceled. I say most likely, because there might be edge cases where the expansion doesn't cancel. I've always seen the expansion cancel when they both go active at the same time, but there's always that one off chance.

If the conflict goes active the day before, the expansion will be delayed. If after, the expansion will complete early.
 
No. That is an exploit that has been fixed.

If you want to trade for influence, trade a variety of goods that will bring you a profit.

Also, famine isn't a bad state for a faction to be in. They give a lot of good missions when in famine.

Can I go mining for influence? I can mine a whole variety of different rocks. If a system is in boom does the influence double for mined commodities as well as goods bought from a market?
 
Can I go mining for influence? I can mine a whole variety of different rocks. If a system is in boom does the influence double for mined commodities as well as goods bought from a market?
The influence effect of any goods that haven't been purchased in a market (i.e. mined, salvaged, rewarded, pirated, gifted) has been greatly reduced. So you are normally better off using traded goods for BGS. However, mined (etc) have the advantage that they are always profit. So when the markets aren't playing fair, you can still use these to get a positive effect. Also, mining usually gives a large variety of goods, so you get a transaction for each good delivered.

No proof, but I think mined (etc) goods would get the boom bonus.
 
If a conflict and expansion go active at the same time, the expansion will most likely be canceled. I say most likely, because there might be edge cases where the expansion doesn't cancel. I've always seen the expansion cancel when they both go active at the same time, but there's always that one off chance.

If the conflict goes active the day before, the expansion will be delayed. If after, the expansion will complete early.

The pending expansion state should be cancelled the day the conflict goes pending.
 
Question: Is anyone aware of (and have a pic of) a Mission Board mission where the Giving minor faction is the same as the Target minor faction (mission must have 2 factions - so sourcing, mining, salvage, massacre, assasination, etc missions don't count).
 
Question: Is anyone aware of (and have a pic of) a Mission Board mission where the Giving minor faction is the same as the Target minor faction (mission must have 2 factions - so sourcing, mining, salvage, massacre, assasination, etc missions don't count).
Delivery or a Courrier type mission from A to B? Plenty, and frequently.

Occurs alot with larger factions spanning multiple or nearby systems that frequent travel between them with missions.

I could provide pictures, but don't feel like the hassle at the moment.
 
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