A Guide to Minor Factions and the Background Sim

Just an update, did about 20 high influence missions (+++ or higher) last night and ended up netting 7% at tick.
at the end of the conflict? Thats a new 3.3 mechanic by where the victor gains around 4% and the loser drops around 4% automatically at the end of conflict. If it was none state pre-tick, well done and carry on!
 
Quick question about Pirate Attack.
How do you cause it and how to you counter it ?
Also what are its effects ? (apart from it making Core mining items good to sell)
 
Last edited:
Quick question about Pirate Attack.
How do you cause it and how to you counter it ?
Also what are its effects ? (apart from it making Core mining items good to sell)
We don't really know- it seems wealthy system is the cause-
Your security slider might go down as effect.
 
We don't really know- it seems wealthy system is the cause-
Your security slider might go down as effect.
We had it in one of our systems recently, with no real Idea why it came or how to counter it :(
Nothing we did made any difference and there where no indicators to what was having an effect.

One guess was that killing wanted Controlling Faction ships may have caused it, but we do not know for sure :(
 
Last edited:
It's very difficult to spot any pattern to Pirate Attacks

Patterns I have seen out in Colonia:
- they appear much more likely to hit factions with system control
- non-control factions facing pirate attack only seems to happen in busier systems. I can't see any system where a non-control faction has had pirate attack but the control faction hasn't
- busier systems tend to get more in general (but one busy system - Deriso - has had none at all so far ... while a few extremely quiet systems have had multiple)
- there is no obvious correlation between the number of pirate attacks and the crime/bounty reports

They could plausibly be completely random regarding which system they hit, with a possibility of "spreading" to non-control factions in the system which might be less random.

Other than the well-known trade price effects, they also don't appear to do anything...
 
Civil Wars seems completely busted right now.

Our faction has won the last 3 tickets of civil war, somehow last nights tick we moved from Victory to draw and the faction status is showing our enemy "dominating" the last 2 days.

Our faction status

Enemy faction status
 
Civil Wars seems completely busted right now.

Our faction has won the last 3 tickets of civil war, somehow last nights tick we moved from Victory to draw and the faction status is showing our enemy "dominating" the last 2 days.

Our faction status

Enemy faction status
Double ticks do (Rarely?) happen. People are unsure if it's a bug or not, as FD (apparently) said at some point that it was still possible to lose a conflict if you'd won 4/7 battles.
 
Last edited:
somehow last nights tick we moved from Victory to draw and the faction status is showing our enemy "dominating" the last 2 days.
Just worth noting that the 'dominated' bit in local faction news is the total days during the war/election that a side has won - not the number of days they've been in the lead.

i.e. If faction A wins the first three days their news will say 'dominated for 3 days' and faction B will say 'dominated for 0 days'. If faction B then wins the next three days then both news will say 'dominated for 3 days'

This wasn't clear to us to begin with.
 
Quick question about Pirate Attack.
How do you cause it and how to you counter it ?
Also what are its effects ? (apart from it making Core mining items good to sell)
My take- based on observations straddling 3.3.02 and 3.3.03

Pirate attacks happen at random in systems experiencing civil liberty. The underlying cause is that the higher the security bar goes, the lighter the sec response in system. This is based on 3.3.03 security observations and behaviour.

Pirate attacks (this is based on 3.3.02) do not affect anything other than provide lots and lots of wanted ships and illegal cargo. They appear and spawn a few weak ships for the controlling faction, about 10 pirates. On its own it does nothing, its what you do with the contents that matter really.

The pirate attack I had dissapeared mid tick, so I wonder if either it was a laggy tick remnant.

All of this could be wrong now though, as FD have plugged stuff in for 3.3.03.
 
A couple of counter examples:
Magellan is currently in its second Pirate Attack - https://cdb.sotl.org.uk/systems/13/history - but hasn't been in Civil Liberty since December
Dubbuennel has just had a Pirate Attack start - https://cdb.sotl.org.uk/systems/20/history - but hasn't been in Civil Liberty since January
Then I stand corrected, it must be something else that pops it in. The only times I've ever seen it is in civil liberty, so that can't be a common factor then.
 
My first pirate attack occurred in a low-population system in Civil Liberty - but only after I took a pirate Lord mission that targeted the controlling faction there.

So, it might be associated as a mission effect? Tied with population and whatnot for how to trigger it, as I've taken other Pirate Lord missions like that in larger systems and not seen the Pirate Attack, however I had not done too many there.
 
Top Bottom