A Guide to Minor Factions and the Background Sim

So completing a mission with more Influence pluses for a minor faction is no different to the standard 2 pluses?
We don't know that there is no difference.
What is likely is that 2 x Inf +, is not the same as 1 x Inf ++.
In 3.2 you could perform different actions and look at the % change to compare. In 3.3 the result is binary so comparison will take a long time to test, and virtually impossible with the current bugs.
 
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I'm pretty sure not. Inf++++ should be twice as beneficial to a faction than inf++.

The transactions they are talking about are handing in combat bonds, bounties? and exploration data, where it is better I believe to hand in lots of small amounts rather than one large amount. So, better to hand in 10 lots of 10,000 credit combat bonds than one lump of 100,000 credits, and exploration data by the system rather than the page.

I confess I'm no expert, so hopefully one of the more knowledgeable people will drop by and either confirm or put me straight. :)
What you say about transactions is true, though I have not personally heard of this for exploration data. However, it stands to reason that the process would work identically because we are indeed submitting transactions when selling exploration data. Five pages would mean five transactions as opposed to potentially 50+ transactions if sold by system. I would suggest to sell by system if one doesn't have a dozen or more pages, but if returning from a long voyage (to Colonia or Sag A*), then sell by page unless you have a few hours to kill.
 
Thanks to Jmanis for the correction. :)

As I said, not an expert at BGS manipulation, but on the occasions that I've been involved supporting a faction recently I've certainly prioritized taking missions with a high inf reward option and have definitely seen encouraging results.

Submitting multiple small transactions when possible has also seemed to work well (that was in terms of combat bonds), although the times I have handed in exploration data I confess I didn't bother and handed in by the page, a process that still took well over an hour.
 
What you say about transactions is true, though I have not personally heard of this for exploration data. However, it stands to reason that the process would work identically because we are indeed submitting transactions when selling exploration data. Five pages would mean five transactions as opposed to potentially 50+ transactions if sold by system. I would suggest to sell by system if one doesn't have a dozen or more pages, but if returning from a long voyage (to Colonia or Sag A*), then sell by page unless you have a few hours to kill.
That used to be the case, selling each system rather than page by page. However it was fixed in a patch so selling a full page would produce the same effect as selling 50 systems.
 
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Regarding to exploration data and influence does it matter if i sell every single system (single transaction) or a full page at once.
And is ther a player cap know regarding the amount of data (credits) i can sell with every tick ?
And can selling exploration data still trigger a boom state for the controlling faction ?

Ok this is a joke, yesterday i sold 8 Pages of Exploration Data worth 108,420,662 Credits and the influence in System A fell down by -0.1 %. I dont know what happened if i would have sold it with single transactions but if you look on the excel sheet (there are some strange numbers in it) selling single transactions didnt had that much impact neither in the other systems. Did FD change something in the last big update or do i need to sell millions and millions of data with single transactions to get a better influence gain ?
I mean i did a test with missions worth 18 influence points in one of this system and the influence gain was 2.1%. So is the balance between exploration and doing missions not right ajusted at the moment ?
I have not testet trading yet in the new patch but i will do it soon.

I made a small test with the Exploration Data i collected and wrote it down on an excel sheet, sorry for the bad formatting and my english.

Edit: I sold the Exploration Data for the same Minor Faction in every System.



 
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Yes, I sold a dozen individual systems to a 0 traffic system yesterday. One of the assetless factions went up by 4%, everyone else went down, the faction I handed it into the most. Its borked. I will just keep all my Data till a fix comes in, and continue to do just 1 mission/CZ per day where we have a conflict and are not Total Victory. Doing anything more is a waste of my time.
 
Did you try in any systems without either high traffic or high population? The closest I can see in your data is system E, but that may just be increasing due to actions by the other traffic.
 
Just wondering, is anyone seeing "little gains for Exploration" while the same faction is in a conflict in another system?

One of our pilots returned from a run to Sag A yesterday and started to sell the data around our systems, at our stations where we wanted to lift our standing, but also at other factions stations where we want to take the stations off them.

We were at War in one system, and that was ignored, bar the fighting.

All data was sold one system at a time, amounting to around 6m per system. About 80m credits in total.

We saw minimal increases in the systems we dropped for our benefit. Nothing major, and in the system we are currently Expanding from, a 5% drop!

However, where we have sold to push other factions up, we've seen them increase, and two wars and one election are now pending. None of these factions were in any conflicts yesterday.

As we're in the cool down from the last war now another 100m has been spread around using a similar pattern to see if we now do go up, or not.
 
Did you try in any systems without either high traffic or high population? The closest I can see in your data is system E, but that may just be increasing due to actions by the other traffic.
No because i wanted to spread the exploration data i collected on the system with the minor faction i working for and i know how much impact selling it usually had in my systems. I did this test in low population systems with nearly no traffic a long time ago to test out the BGS. Now that i am back to ED since a long time pushing system with exploration data isnt working like it worked before i quit ED and i know that there are many other factors involved like other players/player groups messing around in my/our system etc, and so fort.
We got a new patch yesterday/today and a squadron mate sold his exp data to some of our systems again, lets wait for the tick maybe they fixed something.
 
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And how are you guys pushing your systems nowadays, missions, trading, bounty hunting ?
Simple. We are not.
Influence control is so random, its not worth our time.
Win any conflicts that arise with as minimal effort as possible is all that we do.

Tested Smuggling after yesterdays update, it gave +Inf to the stations faction (no they are not anarchy).
 
Does FD know about this or is there a bug report somewhere ?
Allow me to quote from the recent patch notes:

Balancing changes to the way that states automatically impact influence, economy, and security (balancing is ongoing)
you now have as much info as the rest of us on what FD are doing about it.

The really frustrating thing is the inconsistency. its not broken everywhere according to public reports. some days things work, other days they dont. We dont know exactly what is a 3.3 mechanism and what is a bug
 
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Allow me to quote from the recent patch notes:



you now have as much info as the rest of us on what FD are doing about it.

The really frustrating thing is the inconsistency. its not broken everywhere according to public reports. some days things work, other days they dont. We dont know exactly what is a 3.3 mechanism and what is a bug

Probably the new Gold Rush system also pulls one's weight to the inconsistency influence changes. Tons of players selling high valuable minerals at enemy minor faction stations unknowningly pushing their influence and messing up the whole systems stats.
 
Does anyone know if the missions you take now increase a faction's influence regardless of the faction's current state? For example, prior to the December patch, non-combat missions had no impact on a faction's standing while said faction was engaged in war. In order to increase a faction during wartime, you had to turn in combat bonds or bounties. Can we now pull anything from the mission board at any time and expect an increase at the next tic?
 
Does anyone know if the missions you take now increase a faction's influence regardless of the faction's current state? For example, prior to the December patch, non-combat missions had no impact on a faction's standing while said faction was engaged in war. In order to increase a faction during wartime, you had to turn in combat bonds or bounties. Can we now pull anything from the mission board at any time and expect an increase at the next tic?
From what I read on the BGS sub-forum (https://forums.frontier.co.uk/forumdisplay.php/240-Background-Simulation) a faction at war in a system will only change influence after the war completes. Victory is determined by who wins the most days. Winning days takes ... I don't think I"m going to put my foot in my mouth here today.
 
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