A Guide to Minor Factions and the Background Sim

Is anyone else seeing reduced timings for state timers in the last couple of days?

Don't think so. In fact we had an expansion last 2 days longer than it should. Was just about to raise a bug report, but it's cleared this morning.

But don't forget the states still changed on Sunday even though the number didn't. Is that the reduction you mean?
 
I have only done as most...read this thread and drawn my own conclusions from what i have seen myself...I'm no expert!!

Following an expansion you ' should ' be inserted into the nearest system containing less than 5 minor factions, it certainly has been with mine (6ly, 18ly & 26ly). With that in mind you can take a best guess to where you will be expanding to and even pave the way for your arrival by lowering the influence of the minor faction in control of that system.

We were inserted into the furthest with the most. 27.99ly and 9 factions
 

Jane Turner

Volunteer Moderator
Don't think so. In fact we had an expansion last 2 days longer than it should. Was just about to raise a bug report, but it's cleared this morning.

But don't forget the states still changed on Sunday even though the number didn't. Is that the reduction you mean?

No we've had no state/pending state/active state and new pending state in 3 systems in 3 days. Its like the state hamster is running faster. In one of those its ea new expansion pending 6 days after the last one.
 
Apologies, I know this is an often asked question I'm just looking for confirmation.

I have a small system where we're essentially done promoting the last place faction to the controlling faction and it will soon start expanding. I've mapped all the systems within 20 LY (I'll do to 30+ but it grows quickly).

There are 15 systems within 20LY, I have a catalog of each recording the distance, populaton (2K to 50M), number of factions (3 to 6), number of stations (0 to 7) and whether they have a secondary industry (or are just have one like just extraction or just industrial). Our adopted faction does not exist in any of these 15 systems.

These are all factors I've read in this thread and elsewhere that contribute or are believed to contribute in some small way to target selection. There are one or two systems I'd certainly like to see us expand into and 2 or 3 I definitely don't want us to expand into (e.g. 1 station no planets) I'm basically looking for confirmation that there's not any active role I can play at this stage to effect the selection. Later on if/when we've expanded we can control where we jump from but there's never any direct control for the 'to' portion.

Is that correct or did I miss some subtle game we can play with the potential targets to reduce (or increase) the odds of them being selected.

Assuming the above is correct our long term plan (months) is to let the RNG do its thing and then promote the faction whenever it happens to land in favorable systems and just let them languish (but not enter into bad states) if they jump into unfavorable systems unless that system is favorably located to reach some plum system in which case we'll promote it over all other systems.

Again I know this gets asked but it would be painful to discover I missed something and I really appreciate all the hard effort folks have put into de-mystifying some of this.

I normally view bumping a post as bad form but my question was the last post on the previous page and the first reply on this page gave rise to a sort of different 'range based' debate.

So is there any known way to influence the choice of where a faction will jump *to*. I know you can influence the *from* part.

For instance in all the conversations I've found I never saw anybody comment on the influence rating of the top or bottom ranked faction in the target system, only the total number of factions.

Maybe it's too obvious and was shown not to matter long ago or maybe folks just missed that out of the set of candidate systems you always jump to the system with the lowest top ranked influence or you always jumped to the one with the lowest separation between bottom and top (which is more likely to be close for a small set of factions). Then it would be easy to control where you jumped to by playing politics with the set of target systems before boosting your faction.

Thanks in advance.
 
Lockdown - "Activities have no effect for the duration"

I#m wondering about that MB quote:

Lockdown: "Activities have no effect for the duration"

- i think, we see in our system no influence effect for our (system and stations controlling) faction during the current lockdown : - no effect of influence increase by selling exploration data, cashing in bounties, trade etc., but influence effects of destroying ships of that faction - anybody with the same impression?

- we assume, bounty hunting helps to shorten duration of lockdown (because it helps not to get into lockdown) - anybody with the same assumption? /EDIT: here is MB's quote on bounty hunting reducing duration of lockdown: https://forums.frontier.co.uk/showthread.php?t=71327&p=1665470&viewfull=1#post1665470
 
at sirius inc we got confirmation the other day from the devs on our missing ( we found it in the end) expansion could be up to a mximum of 50ly not 30ly ( so 50ly is the max expansion range for a minor faction at the moment) so if you have one have checked 30ly or less ( push those searches out to 50ly)

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Apologies, I know this is an often asked question I'm just looking for confirmation.

I have a small system where we're essentially done promoting the last place faction to the controlling faction and it will soon start expanding. I've mapped all the systems within 20 LY (I'll do to 30+ but it grows quickly).

There are 15 systems within 20LY, I have a catalog of each recording the distance, populaton (2K to 50M), number of factions (3 to 6), number of stations (0 to 7) and whether they have a secondary industry (or are just have one like just extraction or just industrial). Our adopted faction does not exist in any of these 15 systems.

These are all factors I've read in this thread and elsewhere that contribute or are believed to contribute in some small way to target selection. There are one or two systems I'd certainly like to see us expand into and 2 or 3 I definitely don't want us to expand into (e.g. 1 station no planets) I'm basically looking for confirmation that there's not any active role I can play at this stage to effect the selection. Later on if/when we've expanded we can control where we jump from but there's never any direct control for the 'to' portion.

Is that correct or did I miss some subtle game we can play with the potential targets to reduce (or increase) the odds of them being selected.

Assuming the above is correct our long term plan (months) is to let the RNG do its thing and then promote the faction whenever it happens to land in favorable systems and just let them languish (but not enter into bad states) if they jump into unfavorable systems unless that system is favorably located to reach some plum system in which case we'll promote it over all other systems.

Again I know this gets asked but it would be painful to discover I missed something and I really appreciate all the hard effort folks have put into de-mystifying some of this.

50ly max range. And if it aint a 4 faction system it can be up to a system with 10 factions ( 1 of those will be pushed back) and youres can be inserted. Of course as range gets bigger search area gets bigger and with no local newsletter explaining where the expansion went to (which should be easy enough for fdev to add) and save us all a lot of work and bug reports
 
I had the suggestion to increase my search radius for my missing expansion to 50ly range from QA Mitch yesterday....raised the possible systems from 125 to 400+, I checked out to 35ly.
I found 4 systems with 4 or less minor factions, still no sign of my minor faction, giving it up as lost now as this is a space sim not a map reading sim.
I'm the first to admit that maths was never my strong point, so I'm quite prepared for someone to point out the flaws in my reasoning. There are obvious assumptions about regularity of distribution and calculations are on the basis of stars that must be listed for inspection and not whether they are inhabited, but as a rule of thumb:

1 The volume of space contained in a region of 30ly radius is approximately 113,097 cubic light years.

2 If this volume contains 15 systems, this gives a density of 1 system per 11,310cly.

3 The volume of space contained in a sphere of 50ly radius is approximately 523,599 cubic light years.

4 Given the same distribution pattern, isn't the potential number of stars to be listed in the expanded region equal to 523,599 / 11,310, or roughly 463?

5 A density of 15 stars in a sphere of 30ly radius gives roughly 1042 systems within a 50ly radius.

If these calculations are correct (and I repeat, there's quite likely to be an error somewhere so please highlight the problem), at what point does the BGS become a full-time job?
 
I'm the first to admit that maths was never my strong point, so I'm quite prepared for someone to point out the flaws in my reasoning. There are obvious assumptions about regularity of distribution and calculations are on the basis of stars that must be listed for inspection and not whether they are inhabited, but as a rule of thumb:

1 The volume of space contained in a region of 30ly radius is approximately 113,097 cubic light years.

2 If this volume contains 15 systems, this gives a density of 1 system per 11,310cly.

3 The volume of space contained in a sphere of 50ly radius is approximately 523,599 cubic light years.

4 Given the same distribution pattern, isn't the potential number of stars to be listed in the expanded region equal to 523,599 / 11,310, or roughly 463?

5 A density of 15 stars in a sphere of 30ly radius gives roughly 1042 systems within a 50ly radius.

If these calculations are correct (and I repeat, there's quite likely to be an error somewhere so please highlight the problem), at what point does the BGS become a full-time job?

Whoa there....maths!!! I put into eddb where I was and to search for systems with stations and it came back with 413...despite what I originally said I have continued the search, now out to 43ly still no sign after 4 hours of 'gameplay'.

Believe me typing names into the galaxy maps using a Xbox controller is no fun at all...it also gives me a wonderful 'buzz crash' to Xbox dashboard after 10 (maximum) system displays.
 
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The BGS is a fulltime job!

Posted a thread requesting in station news stories for letting us know where the hell our guys went!

https://forums.frontier.co.uk/showthread.php?t=235089&p=3615049#post3615049
I saw that and it makes complete sense: as the devs can see where factions have expanded, it's clearly a policy decision not to reveal these destinations. I didn't want to add my calculations to your thread before someone else had checked my working out.

I checked one of our home bases and it returned 30 inhabited systems under the 30ly mark (which suggests 4167 inside the 50ly boundary), and we're not in a dense region.

It's possible that FD uses an unsupervised algorithm for resolving expansion points and no-one in human management had appreciated the implications of searching an enlarged region.
 
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Believe me typing names into the galaxy maps using a Xbox controller is no fun at all...it also gives me a wonderful 'buzz crash' to Xbox dashboard after 10 (maximum) system displays.

For this on the Xbox I tend to either use the smart glass app, allows copy/paste into it, or streaming to windows 10, though usually just switch to the PC cmdr in that case.
 
I checked one of our home bases and it returned 30 inhabited systems under the 30ly mark (which suggests 4167 inside the 50ly boundary), and we're not in a dense region.

My home system has 76 inhabited systems within 30ly and I'm near the edge of the bubble. If expansions are going out to 50ly we really need an indication of where it went.
 
My home system has 76 inhabited systems within 30ly and I'm near the edge of the bubble. If expansions are going out to 50ly we really need an indication of where it went.

System we track is 78 systems at 30ly rising to 348 at 50ly. So yeah it's a huge difference in potential destinations to check.

At the moment you can generally use the displaced faction, if there is one, to work it out but as factions get shuffled around even this won't always be reliable.
 
Morning, just a couple of things i have been asked
In an anarchy system, does murder and piracy have the same effect? After all, bounties aren't issued for murder and piracy.
Second, are bounties relevant in an anarchy?

Do we have any reason to treat anarchy any differently than the rest when working on tactics?

Bounty bonds and combat bonds!
Are they effectively the same when cashing in but just collected differently?
How does it work when bounties are collected from another system?
Combat bonds I assume are system specific.

Sorry I concentrated on trade and ignored this side of the game until getting involved in the BGS
 
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For this on the Xbox I tend to either use the smart glass app, allows copy/paste into it, or streaming to windows 10, though usually just switch to the PC cmdr in that case.

Are you aware that you can connect a wired keyboard to one of your Xbox USB ports? And so, type directly in your comms panel like you do on pc?

Works like a charm. ;)
 
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