Elections only occur between two factions of the same type, e.g. two Democrat factions. I've also seen election states between two dictatorships, as though the people in will vote ton decide who rules over them with an iron fist.
Thanks.
(And lol - democratic dictatorships!)
It was removed in 1.3 after players started abusing the feature to tank other players factions' economies and send them into famine, etc. The Mercs of Mikunn had this happen to them.Question: I am under the impression that picking missions for the enemy factions and then dropping them or not running them, it actually undermines said faction. Did that changes -supposedly it was- or is it still true?
(I've been doing this before 1.3 and I like to think it was working but maybe I am wrong)
I think the only limit is the amount of time it takes to do the missions. As was indicated above, as a faction gets stronger, it gets harder to buff its influence as the mission effects have diminisihing returns. When 1.4 went live, many factions (including CI) saw huge influence swings in the order of 70% in a day. This is due to a seeming bug in the BGS, which we're not going to publicise the mechanism for.IS there a maximum influence that a faction can gain or lose in a day?
I've seen swings of 40% under different circumstances
Do what you always do and report back! As far as I know, there are no multiplier or nullifier effects during that state, so it should just be mission grinding as usual.Questions:
The only effective missions during a civil war are combat missions?
Are there ways to influence elections?
...
Missions – Depending on what is offered, missions can be an easy way to change influence.
and
Smuggling – In 1.3, turning illegal goods into the blackmarket lowers security and reduces influence of the station owner. Therefore it is not beneficial to have a black market in your station; however, it may benefit anarchy/unfettered factions.
Do what you always do and report back! As far as I know, there are no multiplier or nullifier effects during that state, so it should just be mission grinding as usual.
Like a lot of other minor factions, our influence dropped immediately to 1% and the controlling faction got a boost! By the time the civil war had ended though, we had 80% influence and the other faction had 0%, queue victory celebrations and half a dizen very happy CMDRs.
We waited until the next day and.... nothing! The Eleu Energy Corporation still controlled Eleu, we hadn't even gained a station and EEC had even gone into Boom on 1% influence!
This had left some of my fellow conspirators a little down about the BGS until it gets patched. Is anyone have luck with civil wars? Were we just unlucky? I get the impression that Walt and the Mercs are still doing okay in 1.4, so I fancy having another go now that we at least know we can start a war easily.![]()
I think this is a good idea. And I'd get my faction on board with testing some concepts to help sort out what is working after 1.4 and what is not. I planned to do some of my own focused testing anyway. Of course, no matter what you do, you always have that unknown variable of not knowing what other people are doing in your test system.Out of interest, is there a (maintained) list anywhere of "things to be tested" for influence effects?
Of course, no matter what you do, you always have that unknown variable of not knowing what other people are doing in your test system.
I think this is a good idea. And I'd get my faction on board with testing some concepts to help sort out what is working after 1.4 and what is not. I planned to do some of my own focused testing anyway. Of course, no matter what you do, you always have that unknown variable of not knowing what other people are doing in your test system.