A Guide to Minor Factions and the Background Sim

I incorrectly expressed. What is the difference in the influence needed to win the election?

i assume, the same rule applies as for wars/civilwars: 5% difference is required to win (but don't have firsthand-experience).

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this diplomatic corps people are always first in :-/ :D
 
Pending states ... Do they become active in the order they are listed in pending?

No, I don't think so. A conflict will become active before a boom, and a boom will become active before an expansion.

Though I'm not sure about the countdown - I guess a pending boom will become active when the countdown hits zero even if a conflict is pending that hasn't been pending for it's countdown length yet. Maybe someone can confirm or correct me?
 
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No, I don't think so. A conflict will become active before a boom, and a boom will become active before an expansion.

Though I'm not sure about the countdown - I guess a pending boom will become active when the countdown hits zero even if a conflict is pending that hasn't been pending for it's countdown length yet. Maybe someone can confirm or correct me?

Well my election that was behind expansion in the pending list has just become active and removed the Boom I was in. So Expansion countdown has now started too.
So they don't necessarily run in the order listed, looks like it depends purely on the seniority of the states.
 
Well my election that was behind expansion in the pending list has just become active and removed the Boom I was in. So Expansion countdown has now started too.
So they don't necessarily run in the order listed, looks like it depends purely on the seniority of the states.

An election is technically classed as a conflict state. Any conflict state removes any other state and takes priority over any other state in the pending queue too.
 
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An election is technically classed as a conflict state. Any conflict state removes any other state and takes priority over any other state in the pending queue too.

they even set back the value of economic states. "When a state triggers, all other economic state pools are reset to 0 apart from Outbreak and Famine which are halved, unless it is Famine or outbreak when they are all reduced to 0." - so, it is a good question whether election/war/civil war do set back the countdown-timer of economic states (of expansion for exampel). I assume they do.
 
Do FD let player groups and player minor factions know where their faction is or has expanded to or do we have to search and guess? It's sees odd that players dont even know every where their faction is present.
 
Do FD let player groups and player minor factions know where their faction is or has expanded to or do we have to search and guess? It's sees odd that players dont even know every where their faction is present.


We have to search for it just like all other minor faction expansions :)
 
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Do FD let player groups and player minor factions know where their faction is or has expanded to or do we have to search and guess? It's sees odd that players dont even know every where their faction is present.

Its a haystack search. I understand that a local galnet news story briefly flashes that an expansion has taken place but it doesn't tell you where! I haven't seen one myself since the Beta/gamma phase of development so I cant be 100%.

We have requested that FD include a local news story giving that detail. 2.1 is supposed to being some development of new screens/info in relation to minor factions as part of the missions revamp. I hope that they also give us some useful overview information for minor factions.
 
Do FD let player groups and player minor factions know where their faction is or has expanded to or do we have to search and guess? It's sees odd that players dont even know every where their faction is present.

You can normally search surrounding systems from the galaxy map and go to the system map from there. You will see the factions present for the system you open in one of the tabs (can't remember which one). I use eddb.io stations search to do a radius search around the system from where expansion has occurred to get a list of the systems to search.

The only time this method hasn't worked is when an expansion to an unpopulated system has happened (this might be a bug in ED, but its happened). In that case you will have to jump into your favourite exploration ship and visit each unpopulated system close by.
 
We have a BOOM state in our base, we are close to expansion, question is, how to clear the BOOM state without dropping down our influence level?
What kind of activities should we have to do, to decrease the BOOM pool?
 
We have a BOOM state in our base, we are close to expansion, question is, how to clear the BOOM state without dropping down our influence level?
What kind of activities should we have to do, to decrease the BOOM pool?
the first step i would think would be to avoid trading and trade based missions.

as for CLEARING a boom state without losing influence I'm unsure. There's probably missions types that incur expenses for the faction and would lower a boom state but other than that I don't think there's much you can do without actively hurting your faction :I
 
We have a BOOM state in our base, we are close to expansion, question is, how to clear the BOOM state without dropping down our influence level?
What kind of activities should we have to do, to decrease the BOOM pool?

the first step i would think would be to avoid trading and trade based missions.

as for CLEARING a boom state without losing influence I'm unsure. There's probably missions types that incur expenses for the faction and would lower a boom state but other than that I don't think there's much you can do without actively hurting your faction :I

while i'd say, that is true for missions (most missions courier/trade/delivery/mining trigger boom and most likely prolong it...),

it isn't true in case of trade.

see first post of this thread: " As profit is made from this boost, it subtracts from a "Boom Value" and once that is spent the boom will end, otherwise the Boom can last up to 4 weeks."

basically, if you don't want to loose influence by countering your boom with piracy, you have to "trade up" the boom by buying and selling (with profit and demand) high value goods.
 
the first step i would think would be to avoid trading and trade based missions.

as for CLEARING a boom state without losing influence I'm unsure. There's probably missions types that incur expenses for the faction and would lower a boom state but other than that I don't think there's much you can do without actively hurting your faction :I

Isn't that exactly backwards ?

As I understood it, once you've actually entered a boom state there are only 3 ways to stop it:

  1. Enter a civil war (which doesn't apply in this case)
  2. Wait for the timer to expire (guarenteed to work but boring)
  3. Decrease the boom economy surplus through trade deliveries (unknown how long this takes and could be slower than the timer)

So not doing trade is the equivalent of (2) and just waiting it out. The OP wants to expand and is in a boom state and wants to end it asap without lowering expansion so it seems the only alternative is massive deliveries of expensive goods and hope that's faster than the timer.

I'm not an expert so the above isn't posted as an assertion of how it works, it's more a request for confirmation as to how things work.
 
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You can normally search surrounding systems from the galaxy map and go to the system map from there. You will see the factions present for the system you open in one of the tabs (can't remember which one). I use eddb.io stations search to do a radius search around the system from where expansion has occurred to get a list of the systems to search.

The only time this method hasn't worked is when an expansion to an unpopulated system has happened (this might be a bug in ED, but its happened). In that case you will have to jump into your favourite exploration ship and visit each unpopulated system close by.

The newer planetary landing systems ARE NOT all listed on eddb, I have a few around my area not listed.
 
The OP wants to expand and is in a boom state and wants to end it asap without lowering expansion so it seems the only alternative is massive deliveries of expensive goods and hope that's faster than the timer.

i think that's correct, see above, and add to it a) expensive goods should have demand (otherwise they will drop influence afaik) b) export expensive goods with high supply (because without supply, you can't export them).

for the industrial system i'm tinkering with, i made a list of a) gold & palladium sources where we can export b) personal weapons to (because personal weapons is the only expensive good produced in that system)
 
they even set back the value of economic states. "When a state triggers, all other economic state pools are reset to 0 apart from Outbreak and Famine which are halved, unless it is Famine or outbreak when they are all reduced to 0." - so, it is a good question whether election/war/civil war do set back the countdown-timer of economic states (of expansion for exampel). I assume they do.

Setback/hold the start of the counter .... If in boom the expansion doesn't begin its countdown till boom is removed. Applies to both War and Election.
 
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