A Guide to Minor Factions and the Background Sim

I think I have a bug affecting my home system but I want to check here before writing a bug report.

I have two factions that have had equal influence for the last 3 ticks but no conflict is pending. One is a Democracy and the other is Corporate, both are independent and native factions to the sytstem. Neither is the controlling faction and afaik they are not in any other system. Over the last few days their influence has been:

19/4/2016 23:25:00 PCPP = 3.8
19/4/2016 23:25:00 CN = 2.9

20/4/2016 23:55:00 PCPP = 3.9
20/4/2016 23:55:00 CN = 3.9

21/4/2016 23:30:00 PCPP = 3.8
21/4/2016 23:30:00 CN = 3.8

22/4/2016 22:45:00 PCPP = 3.7
22/4/2016 22:45:00 CN = 3.7

I think a Civil War should have been pending on 20/4/2016 and should go active tomorrow but so far there is no sign of it.


There's a minimum influence threshold for conflicts, it's somewhere around 7%. It was 5% but was increased a bit more than a month ago to account for the additional influence needed to win wars.
 
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Not directly. But if you can map out the neighborhood and learn to predict where the expansions are going, you can eventually make the system you want to expand into the #1 choice. We call it "targeting" the expansion.

Once every system within about 30 Ly of your expansion source has at least 5 factions in it, you can manipulate the situation a bit more. But obviously getting every system within 30 Ly to have at least 5 factions is not an easy thing to do. It can take months, depending on where you are located.


I really, really, reaaaaaally want to help my faction expand to a system with 5 factions, what steps can help?
Its located to only 7 ly away from one of our controlled system, and we are pushing to force the influence to expand from this system.

Do you have any tips?
 
Didn't think it was possible to have a Civil War current and a War pending, but it is.

Civil war is intersystem war, War is cross-system war.

You should never have them happening at the same time...but Pending, thinking about it, seems possible. Thanks for sharing the finding! Very cool piece of information!
 
BSG hive mind, I'm hoping these question have come up before and the answers are known. I have some trade scenarios and am trying to work out how they effect influence.


- Does buying a commodity in a given station effect the influence of the controlling faction of that station: Positive / negative / no effect?

- Does selling a commodity in a given station effect the influence of the controlling faction of that station: Positive / negative / no effect?

- Is it the amount of commodities bought or sold that effect the influence of the controlling faction of that station?

- Is it the profit value from sold commodities that effect the influence of the controlling faction of that station?

- What would happen if you purchased X commodities in one station and sold them for profit at another station in the same system, and both stations were owned by the same faction?

Many thanks in advance.
 
A brief test on gathering fines and effect on Influence

I did a brief test on gathering fines and its effect on influence.

system population: 1377, only one outpost.

test: getting scanned with illegal cargo / dropping cargo close to station

variations:
number of fines gathered: 3, 100, 500
value of fines gathered: 230 000, 15 000, 75 000

resulting in the always the same influence loss of the controlling faction = no scaling with number of fines or value of fines.

got from neutral to unfriendly during this test.

might test higher fines value, if i get system security to spawn more often/ might change for another system with station security.
 
My minor just took ownership of a station, but the election is still going on. Is this part of the election process?

No, that is fairly normal.... the state tick is separate to the station handover. Your election should disappear by tomorrow.
 
Wars are during at least 4 days now. The last three wars we take part, all starting with a huge influence advantage for us (+50% gap) only ended at the 4th day. with system flipping only at 4th day too.
 
I did a brief test on gathering fines and its effect on influence.

system population: 1377, only one outpost.

test: getting scanned with illegal cargo / dropping cargo close to station

variations:
number of fines gathered: 3, 100, 500
value of fines gathered: 230 000, 15 000, 75 000

resulting in the always the same influence loss of the controlling faction = no scaling with number of fines or value of fines.

got from neutral to unfriendly during this test.

might test higher fines value, if i get system security to spawn more often/ might change for another system with station security.

I tried testing this but couldn't get any consistent results, sometimes no change others a reduction at same station on different days with same methods.
 
I did a brief test on gathering fines and its effect on influence.

going through the numbers of all minor factions, i see an interesting effect: the influence loss of the controlling faction was distributed to the anarchistic faction fully - the third faction didn't gain any influence!

I tried testing this but couldn't get any consistent results, sometimes no change others a reduction at same station on different days with same methods.

my resuslts are consistent in three systems till now.
 
Maybe the system I was testing in wasn't as quiet as I thought and there was other factors throwing my tests off.

always check traffic reports, bounty hunter report, crimes report... basically you want a system with no traffic besides yours, at least without any other report you don't activate by yourself, and stations 5000 ls+ from entry point. also have in mind, that any other action of yours (for exampel: killing pirates that attack you) might spoil your tests.

the effects of fines are minor compared to illegal trade, and neglectable to effects of bounty hunting/shooting system sec.

also, as i have just found out above, minor faction allegiance might play a role in distribution of influence. I will retest the effect of illegal trade in a system with an anarchistic faction.

my test systems (very low population, one or two outposts only, far from entry point, 2 or 3 factions in system...) are chosen to give answers to single-type-of-action effects, it might be, that some of the more "complex" BGS effects are lost through the kind of systems i chose (for influence caps, or lack of minor factions), but i hope they give an idea about how the BGS works on a very basic level.

for exampel: i could imagine, that there is "just so much" you can change influence in a system by gathering fines. basically: the BGS taking into account 1 cmdr gathered one and/or more fines = influence loss x%. i could also imagine, that the BGS simply says: "no matter how many fines are gathered, loose xx% influence max" - both would have the same effect in my tests, because i'm running them alone atm, and i'm running them in very low population systems.
 
always check traffic reports, bounty hunter report, crimes report... basically you want a system with no traffic besides yours, at least without any other report you don't activate by yourself, and stations 5000 ls+ from entry point. also have in mind, that any other action of yours (for exampel: killing pirates that attack you) might spoil your tests.
dunnykin's one of our lead BGS guys, fwiw. He knows his stuff. ;) Good advice all the same.

One of our other members got results similar to yours regarding fines. Small drops for the faction with jurisdiction, but the BGS seems to largely ignore the number / value / volume of the fines. Like dunnykin says though, it's small and can be inconsistent, just indicating that it's easily overshadowed. Further testing is planned, but we're not anticipating this to be an effective method for moving influence or buckets.
 
So, after many attempts, this morning I wake to find we have finally been able to push our faction into expansion. SO, now that we are in the expansion state, my assumption is that our faction is sitting in some other system waiting for us to find - is this true, or is there a period to wait before it pops up somewhere else and/or that expansion can still fail at this point?
 
So, after many attempts, this morning I wake to find we have finally been able to push our faction into expansion. SO, now that we are in the expansion state, my assumption is that our faction is sitting in some other system waiting for us to find - is this true, or is there a period to wait before it pops up somewhere else and/or that expansion can still fail at this point?
If you have an active expansion state, your faction should already be present in another system. As long as it found an eligible system to expand into using Frontier's criteria of the week. Basically, it should have already succeeded, but the possibility also exists that the expansion failed.

If you have a new faction in your expansion source system at about 4 - 5% influence, that's your first clue on where to look.
 
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