A Guide to Minor Factions and the Background Sim

I think my faction has been pending expansion for four days. How long does this normally take to roll into the expansion state? Or, is there something I should be doing while I'm pending expansion to assist?

Pending lasts 5 days, nothing you can do to assist.
Expansion itself should be 5 days, expand on the 6th. This can however be cut short if intervened by something else, like War. So if during the pending period, say day 3 you maneuver youre faction to start a War, you can force the curtailing of Expansion, but still expand. Ive had it happen and expanded after 1 day of Expansion state.
 
Shady dealers and the BGS

who watched the gamescom livestreams knows, that a "shady contact" is coming to 2.2. - a contact where you can pay fines and cash in bounties for minor factions everywhere in low security systems.

it will be very interesting to see how that effects the BGS - will the bounties being cashed in count like major faction bounties, e.g. raise the influence of the controlling faction and count against lockdown? will they show up in the bountie hunter report? or will they work like profits?
 
who watched the gamescom livestreams knows, that a "shady contact" is coming to 2.2. - a contact where you can pay fines and cash in bounties for minor factions everywhere in low security systems.

it will be very interesting to see how that effects the BGS - will the bounties being cashed in count like major faction bounties, e.g. raise the influence of the controlling faction and count against lockdown? will they show up in the bountie hunter report? or will they work like profits?

Have they even thought of the consequences of this?
 

Deleted member 115407

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who watched the gamescom livestreams knows, that a "shady contact" is coming to 2.2. - a contact where you can pay fines and cash in bounties for minor factions everywhere in low security systems.

it will be very interesting to see how that effects the BGS - will the bounties being cashed in count like major faction bounties, e.g. raise the influence of the controlling faction and count against lockdown? will they show up in the bountie hunter report? or will they work like profits?

Makes me wonder, as well.
 
Have they even thought of the consequences of this?

i doubt it. nevertheless interesting. for exampel when you don't have a res in system and it effects like a normal bountie transaction. also interesting, because the gui looked as if you can cash in bounties singlely resulting in a high number of transactions. and interesting because it would be a way to get bountie transaction for anarchy factions in ... if it behaves like bountie transactions at all.
 
In theory, you are not cashing the bounty in the system, you are cashing from a middleman who will then go cash in the faction's system. So, still in theory, it should not affect the local system but the system where the bounty originates from - possibly defaulting to the faction home system.
 

Deleted member 115407

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i doubt it. nevertheless interesting. for exampel when you don't have a res in system and it effects like a normal bountie transaction. also interesting, because the gui looked as if you can cash in bounties singlely resulting in a high number of transactions. and interesting because it would be a way to get bountie transaction for anarchy factions in ... if it behaves like bountie transactions at all.

But you don't need a res in a system for a normal bounty situation. You can still find lots of bounties in SC, Nav Beacons, USS, and Planet Surfaces. These bounties all count the same way, don't they?
 
i doubt it. nevertheless interesting. for exampel when you don't have a res in system and it effects like a normal bountie transaction. also interesting, because the gui looked as if you can cash in bounties singlely resulting in a high number of transactions. and interesting because it would be a way to get bountie transaction for anarchy factions in ... if it behaves like bountie transactions at all.

Will be another interesting experiment, and back to the transactions over value arguement. Transactions for me.

In theory, you are not cashing the bounty in the system, you are cashing from a middleman who will then go cash in the faction's system. So, still in theory, it should not affect the local system but the system where the bounty originates from - possibly defaulting to the faction home system.

In theory, they would have to code in the idea of the middle man completing the transaction for you in the system the 'bounty' originated in. This 'distant cashing in' has the potential to cause chaos with the BGS and people late cashing and undermining systems from distance. TR reoprts will no longer be a guarantee of inactivity in a system.
 
Just thought I'd touch base on my recent activities, which may be of interest, or may not. More data is never a bad thing, right?

In the system I'm hitting, the target faction lost 11% overnight. This was the byproduct of 30 missions for (factions other than the target) and 7m in goods sold on the black market.

The net effect was, in addition to that 11% loss to the faction, other factions all also recorded a loss, while the next largest faction recorded an increase, and were the only ones to. Unfortunately I didn't measure figures.
 
Just thought I'd touch base on my recent activities, which may be of interest, or may not. More data is never a bad thing, right?

In the system I'm hitting, the target faction lost 11% overnight. This was the byproduct of 30 missions for (factions other than the target) and 7m in goods sold on the black market.

The net effect was, in addition to that 11% loss to the faction, other factions all also recorded a loss, while the next largest faction recorded an increase, and were the only ones to. Unfortunately I didn't measure figures.

influence loss of illegal trade is measured in tons, not CR/profit... at least it did in 2.0.

interesting numbers, nevertheless!
 
is it clear if trading with a Station is good or bad for the owners influence, and is the impact compareable to bounty hunting?

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is the limit for handed in exploration data per day known?
 
is it clear if trading with a Station is good or bad for the owners influence, and is the impact compareable to bounty hunting?

depens on what you trade ;-)

- selling legal goods at a profit is good for the market owners influence

- selling legal no demand-no profit goods was bad for the markets owner influence (i didn't test that in 2.1.)

- selling illegal goods at a blackmarket is always bad for the markets owner influence

is the limit for handed in exploration data per day known?

i don't know it, and i'm not even sure whether it is a profit number or a transactions number, and if it depends on population. number i have heard are 6-9 mio.
 

Deleted member 115407

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Well maybe it's just me, but expansion seems to be a real boon for the allied CMDR.

While the expansion was pending, prices were down across the board, and missions rewards were lousy.

Today, prices are way up at all faction commodities markets, and trade/mining mission rewards are excellent. Often in the millions.

Anyone else experience this?
 
Okay, hivemind, what am I doing wrong?
Station begins with Big faction (57%), middle faction (14%), and small faction (5%). Two starports. Big faction controls the "controlling" starport, small faction owns secondary starport.
I back small faction, and boost their influence past the middle faction to about 40%. At this point, there is an election between medium faction and small faction.

Then, during election, I bring small faction up to 67%.

After election, they go into a boom. I thought that once a faction had over 60%, there was an automatic contest for the controlling station.

Have I missed something?
 
Okay, hivemind, what am I doing wrong?
Station begins with Big faction (57%), middle faction (14%), and small faction (5%). Two starports. Big faction controls the "controlling" starport, small faction owns secondary starport.
I back small faction, and boost their influence past the middle faction to about 40%. At this point, there is an election between medium faction and small faction.

Then, during election, I bring small faction up to 67%.

After election, they go into a boom. I thought that once a faction had over 60%, there was an automatic contest for the controlling station.

Have I missed something?

plan sounds valid beside the boom.

election will clear all pending states.

you should get a system control conflict state after election is won and finished recovering.
 
Okay, hivemind, what am I doing wrong?
Station begins with Big faction (57%), middle faction (14%), and small faction (5%). Two starports. Big faction controls the "controlling" starport, small faction owns secondary starport.
I back small faction, and boost their influence past the middle faction to about 40%. At this point, there is an election between medium faction and small faction.

Then, during election, I bring small faction up to 67%.

After election, they go into a boom. I thought that once a faction had over 60%, there was an automatic contest for the controlling station.

Have I missed something?

You may be in Election cooldown. Check right panel. If so, this blocks the next 'conflict' from going pending.

plan sounds valid beside the boom.

election will clear all pending states.

you should get a system control conflict state after election is won and finished recovering.

Since when?
 
After election, they go into a boom. I thought that once a faction had over 60%, there was an automatic contest for the controlling station.

I'm on my own with this one I know, but I've never seen this happen at 60%, only 70%... this has been the case for at least the last three conquests I've achieved? I could just be unlucky, and it is actually 60%.

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influence loss of illegal trade is measured in tons, not CR/profit... at least it did in 2.0.

interesting numbers, nevertheless!

Also, after another day of missions for all factions (some more than others) and black market trading:
Controlling faction: down 10% to 39
Faction B: Up 4% to 27%
Faction C: Up 2% to 11%
Faction D: Up 5% to 14%
Faction E: Down 1% to 5%
Faction F: Down 1% to 1%
 
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