A Guide to Minor Factions and the Background Sim

I never saw anarchists elect (maybe with themselves?) and there are too little Theocracies and Prison Colonies to test them, but corporations are really aggressive over their assets. Don't know if they know friends.
 
anarchies i think are the exception, they always go to war. IM pretty sure there is an official post on this somewhere. how to find it!
 
Is there any difference between a supremacy war and a regular one?

From the gameplay mechanic: Just one (aside of a whooping 30% lead + during the start of the pending)

You always only attack the owner of the system, even if he is below the 6% war threshold.

From a strategy point: Yes

I won't disclose strategies concerning it, but I am sure any armchair general already has an idea.
 
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I never saw anarchists elect (maybe with themselves?) and there are too little Theocracies and Prison Colonies to test them, but corporations are really aggressive over their assets. Don't know if they know friends.

Theocracies will go into election. One I'm backing recently had an election. I think it was a dictatorship.
 
Theocracies will go into election. One I'm backing recently had an election. I think it was a dictatorship.

That would put them into the autocrats group and most likely elect with Patronages. So no special group for those. If all groups would be the same size we would miss 1 candidate for the autocrats. My bet is on Feudal to be number 4 to elect with the crew.

That leaves Prison Colonies and Corporations with questions. Although corps definetly hate democracies and autocrats... as well as Feudals if they are part or not.
 
Hey folks. Sorry if this is common knowledge but are Outbreaks contagious?

Can I inadvertently spread this nasty parasite the local news is warning me about ?
 
That's a known unknown! I don't believe it is but there isn't enough info available or testing done to have anything beyond speculation. It is likely due to some combination of factors or specific circumstances with system states, economy or player activity/inactivity.

Welcome to the black box!
 
That would put them into the autocrats group and most likely elect with Patronages. So no special group for those. If all groups would be the same size we would miss 1 candidate for the autocrats. My bet is on Feudal to be number 4 to elect with the crew.

That leaves Prison Colonies and Corporations with questions. Although corps definetly hate democracies and autocrats... as well as Feudals if they are part or not.


Does allegiance play a part in the decision of War/Election ?
 
Doubtful. Pretty sure it is only based on government type. A federal corporation would still shot a federal democracy.
 
Well this is a new one. A system is controlled by a unusable (no docking facility) base despite there being a usable (docking facility available) base on the same planet!
 
No your war changed hands today. The system flips with the next galactic tick, not at the same time as the influence tick.
 
No your war changed hands today. The system flips with the next galactic tick, not at the same time as the influence tick.

No. The station flipped and the system flipped on yesterday's tick, War was removed on today's tick and it was confirmed by FD which station is the controlling station.
It was recognised on yesterday's tick that the controlling station was odd, hence FD were consulted.
 
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As I understand it the state is a faction state and not a system state. The effects are factionwide. The war itself will not reduce influence - there is no "war tax" as such. What is happening is that all the non combat related activities have no effect for your faction in every system, while all activities have effect for other factions. The random effects of other cmdrs that maintain influence levels is severely (and I would say unfairly) imbalanced during the war period.

This can be a very punishing for multi system factions making the BGS more like powerplay with a significant maintenance overhead. Until tweaked make sure to plan your conflicts with this in mind.


Other factors need considering is the outfit shipyard effect during war in a different system to maintain influence and the caching of war bonds to a different system with same minor faction to raise influence and counteract slice and dice tactics
 
No. The station flipped and the system flipped on yesterday's tick, War was removed on today's tick and it was confirmed by FD which station is the controlling station.

That system seems like an odd one out then. Fascinating. Normally the planetary ports should be the biggest. Must be a real (+++) settlement then.

...and the caching of war bonds to a different system with same minor faction to raise influence and counteract slice and dice tactics

The time it takes to cash bonds etc. will easily be outperformed by your enemy with missions etc. If you suffer a coordinated player attack, it won't work. If you just want to share the war wealth during "peace" time... sure.
 
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Could you clarify what you mean by this? Does using the station outfitter affect the BGS?

We have indications -repeat indications- that buying high value outfitting or high value ships have a positive effect to the faction that owns the station even during war in another system.
 
We have indications -repeat indications- that buying high value outfitting or high value ships have a positive effect to the faction that owns the station even during war in another system.

i know, it was possible to gain reputation by selling outfitting - but that was patched out. i highly doubt, that buying has an (influence) effect - i could imagine, that selling has an influence effect (if you buy new moduls, you sell old parts), like with trade - if you can game it by selling parts all day sitting in station, it should be patched out like the 1-t-trading-exploit.

anyway, testing it would only require a no-traffic system with outfitting.
 
We have indications -repeat indications- that buying high value outfitting or high value ships have a positive effect to the faction that owns the station even during war in another system.

i know, it was possible to gain reputation by selling outfitting - but that was patched out. i highly doubt, that buying has an (influence) effect - i could imagine, that selling has an influence effect (if you buy new moduls, you sell old parts), like with trade - if you can game it by selling parts all day sitting in station, it should be patched out like the 1-t-trading-exploit.

anyway, testing it would only require a no-traffic system with outfitting.


And I seriously doubt FD would have implemented a 'selling' mechanism to change influence but no 'buying' influence to oppose this.
Exploration data is a 'one way' influence, but then you can't buy data at the prices you sell it for.
 
I have a question regarding Minor Factions. When you begin you faction aligned to a Major Faction (p.e. the Empire), can I later change my allegiance (for example become independent or the other way around)?
 
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