1.The list above was based on the shown mission effects during deliveries. Drugs furthered bust during that time. This was before FD hid them again. It was a bug that it showed the info for the delivered party instead.
2.The list means "sales" so goods you give a station. In that economic goods are all that are used to help the station. Machinery, resources etc. It actually concerns all categories BUT those with adverse effects like "legal" drugs or food.
3.Selling prohibited goods on the blackmarket causes bust as it drains the economic power of the local populace and circumvents taxes. It makes sense. Stolen or not. The faction suffers.
The list from me was also not an example of the ingame effect, it IS the ingame effect. It is simple and boring.
4.FD mentioned that outbreak and famine etc. tick up slowly as there is a constant demand for medicine and food... and for economic succes. So if you boom a faction, their outbreak timer gets lowered, as well as the famine. This causes those states to accumulate in neglected sectors of space and for secondary factions.
5.Nonetheless you can quickly cause Civil Unrest by selling weapons to stations. You can quickly cause boom by delivering useful production goods to them.
6.Also contrary to your statement that the economy in game is blatant, it has a minor twist. If you bring enough goods to the station, the corresponding production rises. Bring them food and the production of bio waste increases in the long run. Bring them mineral oil and a refinery will increase the fabric production. The economy ingame is not a dead dog, you just have to work it.
7.Wow, I had now idea about this. Do you have more info on this stuff? Is there also a way to increase a system's security level?
1. During deliveries, prior to 2.1 ... now no longer shown. Legal drugs? or illegal drugs? Or both? We'll never know now, or maybe we will when it returns in 2.2
2. The market does not care what the goods are as long as you make a profit. The influence gain of the faction is purely on the profit made by you as the individual, and not down to the type of good in regard to its economy type. If it were, agricultural's would be permanently bust when buying all that High Tech stuff in. If its legal, on the commodity market and you make a profit then its toward Boom state. If its legal but doesn't appear on the market unless you have it in your hold, then its toward Bust.
3. Yes. Its illegal, so it undermines economy and security. Its not about economic power and taxes, they don't exist in the game system to system. Its just plain illegal, no more than that.
4. So, any faction that does not enter a state of Boom will enter Famine or Outbreak at some point. Any faction that does not own a market, has no missions performed for it, will enter Famine or outbreak. So if i were to monitor a system on the edge, where nobody used the market or very infrequently, all the factions should enter Famine or Outbreak. So if nothing happens in this system, how does it determine Famine or Outbreak? Nothing is random, so there must be something deciding which? This question has been asked numerous times in this thread, read back 30 pages.
5. Legal Weapons? No one has mentioned it would drive to Unrest before. Yes, selling to market of any
profitable goods will force Boom. If I sell 400t of Silver to a Extraction economy I'm not getting the top price, in fact they sell it out so its a lowish price, I will still push them to Boom quickly.
6. Yes partially. If you then leave it long enough (3 days is normally enough) it will return to normal. If not, without FD intervention the CG's would be causing havoc on the systems that have the CG imposed on them. To the point of it should be flipping economy types. It doesn't. There is no in game economy, each system is autonomous and completely independent of the systems around it. And if you think about it, that little change you talk of, if the economy were fluid in any fashion, and linked to those around it, well then it should have a knock on effect on those systems around it. And the largest effect on the smallest populated systems. And when I go trading 400t of Imp Slaves for 5 hours at 1 jump per delivery, it should cause some effect on the system, driving it into Famine. I have just massively increased the pop! Loads of people, no food brought in. Hey guess what, it goes into Boom!!!!! Its a counter, it counts profit.
7. No you can't. It is what is, as set by FD.