I have also had them in vast leads before they started, without them ending early. "Urban Myth" Sorry.
W/CW/Elec all minimum 3 days for win and asset change, +1 for the state to change.
Yep, me too. In 2.0, the wars ended on the third tick. Since 2.1 wars end on the fourth tick.
We recently intervened in a war and got one faction into a 10% lead on the first day, 20% on the second and 32% on the third and it still didn't end until the fourth tick.
Same. We've pushed many beyond a 20% lead, and they're never any shorter.
Edit: pushed during the pending phase, that is.
I have also had them in vast leads before they started, without them ending early. "Urban Myth" Sorry.
If you push it to 10% ive found that there seems to be a high chance of ending a state early.
It might be worth monitoring the Farewell to Walter CG that has just started in the Gyvatices system. The CG is transporting fish and coffee to a station that is orbiting an Earthlike world. This station produces both fish and coffee, so what a huge influx of these commodities is going to do to the local economy could be interesting.
I wouldn't listen to this man, he his notorious for making stuff up.
Now back to topic, I have a question: If the controlling faction of a system is anarchist and there are RES in the system, can I lower the controlling faction's influence by killing their ships in said RES?
In anarchy all ships are clean, so I would say yes.
It doesn't matter whether ships are wanted, if you kill them it lowers influence. Wanted ships give an additional effect with their bounties helping the factino where you claim the bounty.Ah I see, so killing wanted ships doesn't affect influence? Anyway, I've killed a bunch so I'll report here any changes tomorrow.
It doesn't matter whether ships are wanted, if you kill them it lowers influence. Wanted ships give an additional effect with their bounties helping the factino where you claim the bounty.
If you are commiting murder, there are additional effects on lockdown or civil unrest depending on whether they are authority or not.
I think killing ships in a CZ only counts if you claim the bonds.
All correct![]()
Nope. Killing ships in a CZ without declaring allegiance also works, albeit differently. It doesn't help the other unchosen side win the war, but it still "upsets" the faction you shot.
If you declare allegiance, you help your faction in the war and you lose no reputation with the enemy, as war actions don't count as a hostile act.
Some people claim it is local. But that would make small pop systems a huge security risk for any faction. Personally my observations would support a faction bucket not a system bucket. Unless it is a state dependent on influence (election/war), triggering Unrest by weapon trade or boom by general trade in systems of 5k wasn't harder than 5-10M.
I can hereby confirm a third case of Hyperexpansion. This time it was our Otohime that decided 2 new systems are better than 1 and grabed HIP 11886 and Khemaraui.
This 'feature' ("Bug with Benefits") is as elusive as weird.
Never heard of it before.
Which is why I said THIRD case. It is a rare event and we still try to determine how to reliably conduct a Hyperexpansion. I personally know of 3 cases by now.
Did the faction expand to those systems from the same system? If it expanded from different systems it may be a bug with queued expansions, where 2 trigger at the same time. Also, how does it appear in the news board? 2 different news or a single article naming both systems?