What I think is that a cap has been put in place per player, but not overall.
Is there any situtation to have to leave entirely system you have expansioned?
Î agree with that question. My Pythonload did 7% damage to the faction involved which was 50% of its preday influence. That is why I know the BM mechanic is far too powerful combined to positive actions.
Sentenza must have overlooked a detail. I actually believe by his testimony in the bug thread that he traded illegal goods, of which profit is bound to the buying price.
The real griefer uses stolen goods...
of which profit is bound to the buying price.
The real griefer uses stolen goods...
differently to trading/mining (profit)
If what you say is true, I wonder what else Sentenza has done "different" than us who got 7% in 200k systems with one Pythonload. Maybe the definition of "Pythonload" is slightly off.
Either way, if the BM STILL operates on tonnage and around 200t in 200k make 7% loss for the defending faction... FD has a really weird math department to think that is "balanced".
I think in fact is not true. A lot of things changed since 1.5 - for example, selling at a loss/non-market items used to have negative effect, while now it has no effect. So you can't assume what you once tested is still true - anything may be changed.
Does anyone know if the income percentage taken by crew affects the influence of turning in combat bonds/bounties? For example if you turn in 1 million in bounties and your crew takes 20%, do you get 1 million of influence gain or 800,000?
Does anyone know if the income percentage taken by crew affects the influence of turning in combat bonds/bounties? For example if you turn in 1 million in bounties and your crew takes 20%, do you get 1 million of influence gain or 800,000?
I'd say it does, since it does affect the bounties/combat bonds you turn in for CGs. It'd be very hard to test though.
I easily did 7% damage and as others mentioned they willfully did up to 20% PER DAY. If that is a per player cap, the bigger side could nuke a system 90% to 1% in a day with little counter chance. Obviously there is none per player and sadly none in general since 2.2.
Yes. Below 2.5% it is called retreat.
The BGS right now, thanks to FD is not about "supporting" factions, they bugged it into "destroy factions" the best to win. They killed the BGS. And if they don't fix it before December - up to which point many a BGS work will be turned to ash by exploiting the bugged or at least imbalanced system - they will force even the most virtuous group to step to ash-type BGS were the last one partially unburned, survives.
I have been following these pages for some time and not only do I appreciate the information but the discussion.
Having said that I have a question.
Question :
Obviously when a faction enters WAR there is a War "tax" incurred by that same faction in other systems.
What constitutes the level of tax per system. Meaning how hard is each system hit containing a WAR state faction?
My observations suggest the potential for a few variables, however I admittedly am not sure on any of these.
Possible variables:
Government
System type (high tech, agri, refining, etc.)
Population
Just trying to divine the best way to prepare for and counter War tax in my other systems when at War.
Any advice would be most helpful. Thank you
If your tests were pre 2.2 then it might have had been capped. 2.2 obviously broke the negative influence system with all its "beautiful" new ways to grief and troll which are all more powerful than any peaceful action.
We saw drops of 25%+ per day WITHOUT getting 1cr of crime Jmanis. With traffic (jumps) below 4. Just "legal", half-legal or exploit actions (cargo drop to make them stolen for a friend as example).
Also getting around 20% on low % is normal if you get full contribution. So you getting 25% in the old system would mean the -inf% effect was near negligible before. That would be fine.
FD in theory turned the current BGS into a grief fest. The group willing to use the bug and grief the most wins. If one side owns stations, they practically lost if it has a BM. If both have stations, the biggest BM dealer wins. If neither has station - why care - the one with the best rebel fleet wins.
The BGS right now, thanks to FD is not about "supporting" factions, they bugged it into "destroy factions" the best to win. They killed the BGS. And if they don't fix it before December - up to which point many a BGS work will be turned to ash by exploiting the bugged or at least imbalanced system - they will force even the most virtuous group to step to ash-type BGS were the last one partially unburned, survives.
Of course all with ways FD implemented that need low traffic and give NO bounties.
Guys if my faction is present in 2 systems and controls one if i bounty hunt and hand them bountys in at the system we do not control does that boost the influence only in the system i killed the ships or the system i handed the bounties in at ?