trigger another war and up your factions influence beyound the winning margin before it goes active?
Was a thought but Civil Wars MUST last 3 days so once it goes, it's going to be three days well before the victor is called. I've seen reports of factions being up 20% and the war continues because there's a minimum amount of time a Civil War has to run. Considering how easily I got tanked in one night, that strat isn't going to work.
The war kicked off yesterday and we're in day two. Following the end of the last war I was seeing traffic in the 30 to 40's. It's actually held around that high and as of today which is Day Two of the latest civil war, that number doubled overnight.
Both factions actually trended downward with two of the lower factions actually picking up the extra free influence this tick. This doesn't look like a deliberate snipe to knock me out of power. This looks like a bunch of randos trying to keep the war going and hurting both sides to keep it that way. I've been able to knock up the influence in my favor a few notches but I've been splitting my time with Elite and spending it with friends outside the game lately.
I've got a few other tricks up my sleeve to try.
Massacre missions (the ones that are kill x of faction y in a CZ) don't generate bounties, if the massacre is conducted in the CZ. (Of course, outside of the CZ they would).
Also, the difference between crime and BH report is not _that_ high. Next time, you may want to try to make up the difference, as well, with some bounty hunting for your faction.
Curious: does your faction own any settlements?
I know the connection between the Civil War and Crime doesn't look clear but it's there.
In order for the two sides to remain in Civil War, influence needs to be equalized the entire way. Only combat will affect influence.
One of two ways is through the destruction of ships.
Last time I had control of one of the two stations in my system and was aiming for control of the second with the second Civil War.
So there were two sets of System Authority ships. One set around my station and one set around the opposing faction's station.
An easily farmable source of clean ships to target and destroy to negatively impact one side if it gets too high to try and equalize the factions and keep the Civil War going.
And yes, I agree that bounties wouldn't be issued inside a CZ. However due to the mentality that is stacking missions, you WILL get interdicted by Naval Forces outside the CZ and these targets are clean. Yet they are still mission targets and engaging them will get you credit but also summon the police.
The inclusion of the Bounty Report is irrelevent. I mainly included it to clear up confusion between the Crime Report of Bounties Issued and the Bounty Report of Vouchers cashed in.
My system is an agricultural system and has no RES sites to BH farm. You can only BH at the Nav Point or through interdictions. They certainly count which explains the upward trend I've been seeing during a Civil War. Both Crime and BH reports dropped dramatically when there was no Civil War on. Yet day 2 and they're starting to pick up again.
We did but lost it when the late arrivals to the party panicked at my lead and sniped me causing me to fall behind and due to the bug I couldn't tell how far I had fallen behind and didn't hit the CZ's hard enough to counter the panic. We lost the war and through a glitch in the BGS, had a delayed loss of our station.
Didn't even generate the local news of the end of the war.