A Guide to Minor Factions and the Background Sim

Once you have reached the threshold and expansion sate goes pending, the expansion will happen even if you go below the threshold again.

I thought that if a fraction went pending expansion and then into war/civil war or election in another system (same fraction) the pending expansion was stopped and if the influence fell below the 75% threshold you would have to build it up again to go pending, again. Once the war/civil war, election had completed. But I maybe wrong, I'm still trying to get my head round this.....
 
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I thought that if a fraction went pending expansion and then into war/civil war or election in another system (same fraction) the pending expansion was stopped and if the influence fell below the 75% threshold you would have to build it up again to go pending, again. Once the war/civil war, election had completed. But I maybe wrong, I'm still trying to get my head round this.....

I was responding to the specific query on influence level, but you are correct. There are circumstances where expansion can be stopped. I would have to confirm exactly with one of our expansion experts but I believe that conflict (including election) trumps expansion, except in certain limited circumstances where expansion goes active at the same time as the conflict (When the conflict and expansion are due to go active on the same day??)
 
I was responding to the specific query on influence level, but you are correct. There are circumstances where expansion can be stopped. I would have to confirm exactly with one of our expansion experts but I believe that conflict (including election) trumps expansion, except in certain limited circumstances where expansion goes active at the same time as the conflict (When the conflict and expansion are due to go active on the same day??)

When an expansion goes pending, it will stay pending until it can go active.

i.e. Expansion pending and conflict happens: expansion stays pending (basically, once an expansion goes pending, it will stay until it works itself out)
Expansion active and conflict happens: expansion is accelerated (that is, it will expand on the day the conflict starts)

If you come out of conflict when expansion is pending, you'll see one None day after the victory day, and then expansion will go active.

If your expansion goes active on the same day as the pending conflict goes active, you can see an expansion happen without ever seeing active expansion state.

--- of course, that is all provided that there is a system to expand to.
 
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are passenger missions are treated as trade missions? So it get bonus influence when the faction is on Boom

Also, on a 15k population system, I could only push around 7% of my faction influence. No other cmdr here plays BGS, only occassional bounty hunter on the rez around here. Is this the normal rate? I heard somewhere about the cap on how big you can push in a day, and the cap increases as the bigger the people who participate in the pushing.
 
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are passenger missions are treated as trade missions? So it get bonus influence when the faction is on Boom

Also, on a 15k population system, I could only push around 7% of my faction influence. No other cmdr here plays BGS, only occassional bounty hunter on the rez around here. Is this the normal rate? I heard somewhere about the cap on how big you can push in a day, and the cap increases as the bigger the people who participate in the pushing.

It should provided it's not a long distance exploration mission.

While I don't know about any particular cap and that may be just speculation, I have observed (without outside interference) that I've been able to push an average of 6-7% myself.

You can also push the other factions to eat up the distance between you and the controlling faction. There's only a finite amount of influence available to a total of 100%. So by pushing the other factions and not working for the top faction, you can drag them down to you while simultaneously pushing yourself up. This can be a bit tricky as you want to avoid pushing the others too much in that you get caught up in a conflict and have to spend time pushing yourself out of it unless that was your aim.

I've done this with my system and I'm considering doing another push to help drag down my opponent as there are too many players for me to favor pushing my faction alone.
 
Re: more than 7 factions in a system.

These are usually remnants from before 2.1 when the 7 faction max was implemented. Cernobog for instance likely still has 9 or 10, they simply haven't retreated yet.

The rule is that a faction will not expand to a system with 7 factions already, not that a system cannot continue to hold more or receive displaced factions back (also from before 2.1 - factions are no longer displaced from their home system).

Re: expansion range. 20ly is the initial range limit. Only if it fails will it extend that range, and of course there's still holdovers from prior to that system being implemented in 2.1. The previous system was very different.

Nothing I've read here or seen myself contradicts these rules.
 
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Hello, after my fourth influence tick I managed to get myfaction influence close to the Controlling faction's influence

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Here is my faction
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This one is current controlling
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There's Civil War on pending states. My question is, when is the Civil War occuring? During the next influence tick?

Second, what should I do now while waiting for Civil War, should I just do missions as usual and continue increasing my faction influence? Because I read somewhere civil war/war only happened between 2 factions of similar influence. If i keep increasing my faction influence wouldn't that make the Civil War cancelled?

thx
 
war/civil war has a 3 day countdown which can be used to get a influence headstart... makes an easy war ;)

once triggered, not much can stop civil war from happen. only saw it once because the faction triggered a war in another system..
 
Here is a question that I cannot find anything posted on

Is there an official stand point regarding expansion of a player faction into a system where there is already a player faction? I was lead to believe it shouldn't happen, and in the 1.5 years I have been doing bgs it has never happened, but has now happened to us 2 times in a week. (a player faction moved into one of our systems and we moved into another factions)

Just wondering if you guys knew anything on this?
 
The official stance on that as far as I know is that Frontier will not spawn a PMF into a system where there is already a PMF present.

I know for a fact they will advice you on if a PMF is present where you want to place your "home" system where you will be a native faction. This leads me to believe that they won't allow two PMF to base in the same system. Only one per.

I am not sure if this means you will not be allowed to place a faction where a PMF is a non-native faction.

Once in game however, all bets are off and PMF's can expand into each other territory. I suppose this was meant to be an option for PvP where PMF's get together and fight for control of the system or otherwise agree to divy up the system among themselves. Frontier has been decidedly hands off at this point. Chances are you've been around so long that you've run out of systems without a PMF to expand into and are now seeing expansion efforts.
 

_trent_

Volunteer Moderator
I'm curious if anyone here has had a war last for more than 4 days since 2.2 came out? In our system, we've just had a second war between two factions who stayed within 2% of each other and it ended on the fourth day without anything changing hands. I've also been keeping an eye on wars and civil wars in neighbouring systems and they all appear to end on the fourth day regardless of the gap between the factions.

I can't help but wonder if FD have set 4 days as the duration of all wars/civil wars since 2.2 has come out.
 
Once in game however, all bets are off and PMF's can expand into each other territory.

Yep. There's nothing at all preventing multiple player factions from expanding to the same system, or one into another's home.

I have a new question though:

Has anyone tested Interstellar Factors? We did some testing iirc and discovered that bounties function as normal (named bounties go to the named faction, superpower bounties go to the faction controlling the instance the Factor is in). However, we haven't been able to test where named bounties go when the faction is in more than one system. Native system? Closest system to the factor?
 
I'm curious if anyone here has had a war last for more than 4 days since 2.2 came out? In our system, we've just had a second war between two factions who stayed within 2% of each other and it ended on the fourth day without anything changing hands. I've also been keeping an eye on wars and civil wars in neighbouring systems and they all appear to end on the fourth day regardless of the gap between the factions.

I can't help but wonder if FD have set 4 days as the duration of all wars/civil wars since 2.2 has come out.

2.2 patch notes are dated 25th Oct, I saw a War start on 8th Nov and last for 20 days ending in a stalemate with 2.5% difference. I currently consider 21 days the max length of war/civil war.
 

_trent_

Volunteer Moderator
2.2 patch notes are dated 25th Oct, I saw a War start on 8th Nov and last for 20 days ending in a stalemate with 2.5% difference. I currently consider 21 days the max length of war/civil war.

Ok, thanks. For some reason CZs have appeared in the system again despite the war being over. Time for another bug report.

Edit: Massacre missions are appearing too now, lots of them. A strange development as they were like hen's teeth over the 4 days the war was actually running. :rolleyes:
 
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My faction and Controlling Faction both have 34% influence. On the News tab it says civil war is imminent. And I've read the first post, Civil war has 3 days countdown. So what I'm asking is what happened if during these 3 days period I keep pumping my faction influence and or reducing their influence, is that Okay to increase the influence gap?

Because I've read somewhere that Civil war requirement is both faction must be similar/close number in influence. I don't want it to be cancelled and lost my opportunity to fight for my station :eek:
 
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