A Guide to Minor Factions and the Background Sim

Deleted member 115407

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Just out of curiosity...

As I understand it, a MF cannot be forced to retreat from its home system. Will it then ever go into RETREAT in its home system?
 
Just out of curiosity...

As I understand it, a MF cannot be forced to retreat from its home system. Will it then ever go into RETREAT in its home system?

A tricky question I would say.

The Retreat state is faction-wide, so if they Retreat form another system their home system will display Retreat.

However they won't ever start a retreat from the home system, no matter how low the influence gets.
 
I seem to recall the good Mr Brooks, saying it was possible, via player action, to change the make-up of available equipment in fitting.

However I could not, for the life of me, point you at that quote or even say when or where he said it (EG, I may be very wrong).

My questions are: has anyone been able to change a given station/port/systems market, shipyard or fittings via deliberate action? Or has any one attempted to instigate such a change?

For example, sold large quantities of high tech goods to a low tech frontier system?
 

Deleted member 38366

D
I seem to recall the good Mr Brooks, saying it was possible, via player action, to change the make-up of available equipment in fitting.

However I could not, for the life of me, point you at that quote or even say when or where he said it (EG, I may be very wrong).

My questions are: has anyone been able to change a given station/port/systems market, shipyard or fittings via deliberate action? Or has any one attempted to instigate such a change?

For example, sold large quantities of high tech goods to a low tech frontier system?

Shipyard : observed only once, after throwing everything and the kitchen sink at a System during Elections. Shipyard got improved (hundreds of Missions were run during the Elections, a truly titanic effort that was).

Outfitting : changes with increasing Influence all the time, but is also greatly affected by Faction States.
 
A tricky question I would say.

The Retreat state is faction-wide, so if they Retreat form another system their home system will display Retreat.

However they won't ever start a retreat from the home system, no matter how low the influence gets.

Yes, the retreat state will not be triggered in the home system. The faction just stays silently down.
 
I seem to recall the good Mr Brooks, saying it was possible, via player action, to change the make-up of available equipment in fitting.

However I could not, for the life of me, point you at that quote or even say when or where he said it (EG, I may be very wrong).

My questions are: has anyone been able to change a given station/port/systems market, shipyard or fittings via deliberate action? Or has any one attempted to instigate such a change?

For example, sold large quantities of high tech goods to a low tech frontier system?

AFIK it has more to do with Exploration Data than anything else.

Likewise, I cannot find the quote as I understand it, perhaps it was a livestream? But I do distinctly recall that the 'quality of life' is somehow tied into the exploration data that is turned in.

The catch I see is that there is a cap that can be done per day, that cap of influence each player can do per faction per day. So dumping hundreds of millions all at once may not be the best choice.


I have not done solid recording of it, but I have noticed that a station where exploration data is turned in frequently does appear to have slowly improved in the outfitting selections...
 

Deleted member 115407

D
AFIK it has more to do with Exploration Data than anything else.

Likewise, I cannot find the quote as I understand it, perhaps it was a livestream? But I do distinctly recall that the 'quality of life' is somehow tied into the exploration data that is turned in.

The catch I see is that there is a cap that can be done per day, that cap of influence each player can do per faction per day. So dumping hundreds of millions all at once may not be the best choice.


I have not done solid recording of it, but I have noticed that a station where exploration data is turned in frequently does appear to have slowly improved in the outfitting selections...

Interesting. I'm about to go on a tip-off. Maybe I'll do some exploring, too.
 
Just don't expect instant results. The kind of improvements have been on the order of noticing the next week a new grade of a random module was available..
 
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Huh. So I just discovered something that might seem non-trivial at first... sorry if people already know this.

There's specific mission generation (albiet, if only in flavour text) for factions in a Lockdown state.

You see them by going to a station owned by a faction *other than* the one in lockdown. These stations will operate normally, and the faction in lockdown offers missions specifically about the lockdown (kinda like the War missions).

E.g
Uh3sTsG.png


Just interesting really... since most lockdowns are generated by destroying system authorities, they'll generally own the asset(s) in the system. This just happened to be a lockdown resulting from massacre missions during a war which the faction subsequently lost. Wonder if they actually do help stop Lockdown, or if it's just flavour text like with War missions.

Another flavoured mission is "Illegal Military Plans Salvage Operation", seems to pay around 200k-500k, unlike bust-state illegal antiquities salvage, which pays out about 1m credits.

EDIT: Another is "Security Planetary Scan Job"
 
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I seem to recall the good Mr Brooks, saying it was possible, via player action, to change the make-up of available equipment in fitting.

However I could not, for the life of me, point you at that quote or even say when or where he said it (EG, I may be very wrong).

My questions are: has anyone been able to change a given station/port/systems market, shipyard or fittings via deliberate action? Or has any one attempted to instigate such a change?

For example, sold large quantities of high tech goods to a low tech frontier system?
It was Dav, in response to a question I asked on the BGS livestream they did about ten months(?) ago.

Markets are fixed; they only change through successful completion of a community goal to change the economy type, which FD aren't keen on doing so much these days.

Before Manite was UA-bombed, we managed to take the shipyard from 8 to 10 ships and to seriously upgrade the outfitters. I can't claim to know the exact mechanism, but I suspect it is connected to extended periods of positive economic states coupled with pilots using the outfitters and shipyard at every opportunity. I could be totally wrong though.
 
Just out of curiosity...

As I understand it, a MF cannot be forced to retreat from its home system. Will it then ever go into RETREAT in its home system?
To contradict others' experience, it does seem possible: https://forums.frontier.co.uk/showt...ckground-Sim?p=4924202&viewfull=1#post4924202

When nine new bases were set up in Colonia, nine Broker factions and nine Anarchy factions were installed (I wasn't there at the start: it needs to be confirmed that there were just two factions to each station). Colonia Mining Co-operative was in charge of Eol Prou LW-L C8-133. It was forced out a couple of weeks ago.
 
Wasn't that part of the "special" design for Colonia BGS though, that surrounding factions would retreat to Colonia "prime" (whatever Jacques system is named)?

Or did they cease to exist?
 
Wasn't that part of the "special" design for Colonia BGS though, that surrounding factions would retreat to Colonia "prime" (whatever Jacques system is named)?
I've not heard that. Do you have a source?

Or did they cease to exist?
No, they retreated to a system into which they had previously expanded.

Colonia Mining Co-operative is the only Broker faction that has a presence in only one system (down from two); all the others have expanded at least once.
 
From Zac's early email on the subject.
Then the fun really starts. As with all factions the background sim changes. If your faction was to retreat fully, the final place it will be retreated to will be Jaques station itself. This means that any faction retreated all the way back to Jaques would be removed and effectively removed from the new bubble.
So yeah, special rules.
I imagine those who...well care about the subject of Colonia would know more than I about what finally was decided.

That's interesting about where it went though. Unexpected.
 
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Quick question to avoid me going out on a wild goose chase.

Does anybody know what commodities are increased in price during an outbreak?

I just docked at a station with outbreak, and of course Basic Medicines and Advanced Medicinces have large demand/good prices, but I heard a rumour that Combat Stabilisers also attracted a good price (but are illegal obv, so I would have to find a dictatorship in outbreak). I'm also surprised Medical Diagnostic Equipment wasn't in demand at all... just wanted to know if that was true or not?
 
From Zac's early email on the subject.

Which is inaccurate and no longer a source of reliable information. It was meant as a rough draft for player group content and was subject to change when said player groups weighed in.

Every player group got that email through the designated contact.

I believe it was a unanimous or near unanimous decision from all the feedback that was public that such competition was not in the spirit of Colonia Cooperation and discouraged smaller groups from trying their luck.

There are no special rules for Colonia. The same BGS rules apply there as they apply in the Core.

The actual initiative allows groups to create a splinter faction of their parent faction in/around Colonia space in a system of their choosing and expand normally.
 
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