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No matter how frustrating it can be at times.
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Assuming I want to help a minor faction out by doing missions, is the only way to get more to switch between Open and Solo and checking the mission board? Sometimes the specific faction has no missions AT ALL on offer.
Assuming I want to help a minor faction out by doing missions, is the only way to get more to switch between Open and Solo and checking the mission board? Sometimes the specific faction has no missions AT ALL on offer.
also - at least that's what i heard - switching modes can kill the mission server in specific instances. so, if you are repatedly instanced to the same mission servers in solo, open and groups as other mode switchers, you might end up with less missions than without switching.
basically if i work a system, i use sandbox activities, because those are more relieable than missions, and take the missions on top. which activities depends on the circumstances in system.
Usually, it's the other way around - you have to mode switch if you want to do anything
I'm not so sure about more info - I certainly don't want too much info. One of the real pleasures of working the BGS for us has been figuring out the rules, innovating new techniques and strategies and the ongoing "arms race" with the developers in relation to new mechanics.
The tightness of FD's lips here is analogous to the rest of the game. Flying your ship has a steep learning curve at first. Earning your first million is tough (without external information), flipping your first system can be a struggle. Its overcoming these challenges that provide the sense of achievement that is fundamental to the game design.
Massacre missions
Are they only given by specific economy types, Or by any faction when in war/civil war?
Massacre missions
Are they only given by specific economy types, Or by any faction when in war/civil war?
Does anyone know anything about the behaviour of capital class ships? I've had some plopped on me in a few systems now, and I am outside the bubble.
In one system much of the advantage I had painstakingly worked for up in smoke because of capital class ships. 20 point influence shift. This is the way you lose players.
Does anyone know anything about the behaviour of capital class ships? I've had some plopped on me in a few systems now, and I am outside the bubble.
In one system much of the advantage I had painstakingly worked for up in smoke because of capital class ships. 20 point influence shift. This is the way you lose players.
as NPC action don't change influence, that shift is not down to the capital ships per se, but to players choosing the side with capital ships.
Zero other player activity up to that point. I'm not buying the "NPC actions don't change influence" thing.
Zero other player activity up to that point. I'm not buying the "NPC actions don't change influence" thing.