A Guide to Minor Factions and the Background Sim

Ok, update on my progress. Our faction is now slightly over 60%, still nothing happening, although that value was only hit early today, but all others in that system are under 10%. How can i be sure that that is the correct value? Ive been hearing so many different values i dont even know anymore. Really frustrating to try and play a game without knowing the whole rule set...

Is that 60% in the system view? OR the right-pannel?

The right-panel rounds the numbers, so you could be 59.9% and it'll show 60%


But yes, should be 60% or above if you are vying for control of the system and not in control currently.
The only catch might be if the controlling faction exists in another system and is currently tied up. May want to check the System Faction update in a station menu to see.
 

Jane Turner

Volunteer Moderator
An update on the states not ticking. Its time related state chages that seem to be affected - influence triggered pending states seem to have gone through
 
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_trent_

Volunteer Moderator
Ah, as of 14:00 UTC today we have a tick where the states have changed but the influence levels remain the same.

Curious to see what will happen next. [alien]
 
Hmmm.... sounds to me as if the influence tick and the state tick, which always were separate occurrences, have been uncoupled and went rogue.

Until now influence tick was always shortly before the state tick.
Let's hope this is not intended.
 
It appears we've had a double-tick for influence on the day.

I have been tracking a pending Expansion state, and it hasn't gone through, but did experience an extra influence hiccup. Curious.

Going to check again on the hour to see if its just a shifted time and not quite caught up.
 
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_trent_

Volunteer Moderator
influence tick happened, too.

now its interesting to know, whether state tick was double .... or one behind.

Influence tick has happened since my earlier post. I'm also starting to see CZs and massacre missions spawning in the system which wasn't the case at 14:30 UTC today.

It's not uncommon for the states to change and for influence to catch up a bit later so perhaps mid-afternoon is the new time for the ticks to occur. Guess only time will tell.
 
Hello everyone. I have a question about fation states.My faction achieved 75% of influence and its pending state chnged from NONE to EXPANSION. The current state is BOOM, but there has been more than 5 days that it is in this state. So, how long does it take for a expansion to start?
I also have a question about inlfuence: if we stop doing anything for our faction, does the influence start to drop?
 

_trent_

Volunteer Moderator
Hello everyone. I have a question about fation states.My faction achieved 75% of influence and its pending state chnged from NONE to EXPANSION. The current state is BOOM, but there has been more than 5 days that it is in this state. So, how long does it take for a expansion to start?
I also have a question about inlfuence: if we stop doing anything for our faction, does the influence start to drop?

Expansions usually (and by that I mean every expansion I've seen since 2.2. came out) start after 5 days of pending. However, for some reason changes in state that should have gone through at yesterday's tick didn't go though until today at around 14:00UTC. For that reason, I'd expect that on this occasion your faction will expand after 6 days.

If today is the 5th day since you went pending, you should go into expansion tomorrow. If you don't, I recommend you put in a ticket. If today is the 6th day, I'd recommend you put in a ticket now.
 
Can a non-native faction Retreat from the System even if it still controls one of the System's stations? If so, who gains that station after they Retreat?

Or do you have to strip them of everything in that system before they can Retreat?
 
Expansions usually (and by that I mean every expansion I've seen since 2.2. came out) start after 5 days of pending. However, for some reason changes in state that should have gone through at yesterday's tick didn't go though until today at around 14:00UTC. For that reason, I'd expect that on this occasion your faction will expand after 6 days.

If today is the 5th day since you went pending, you should go into expansion tomorrow. If you don't, I recommend you put in a ticket. If today is the 6th day, I'd recommend you put in a ticket now.

Ok.thanks.But, wha about the influence dropping? Does the influence of a player faction keeps droping if you stop doing missions and stuff?Does nything else contribute for our influence dropping?
 
Ok.thanks.But, wha about the influence dropping? Does the influence of a player faction keeps droping if you stop doing missions and stuff?Does nything else contribute for our influence dropping?

During expansion, The faction will lose 3% a day for 5 days (15%). This can be negated by doing enough of the usual activities to counter it.
 
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Questions:

If 2 minor non controlling factions go to war is there anything to gain or lose?

if one is at a station that typically needs to send out biowaste to avoid outbreak, is there a way of knowing at what amount of supply would trigger it?

Famine, is there a way to determine what the triggering number for whatever goods a station drops below that causes famine so that one can help avoid it---or the reverse, cause it.

What happens if an agric system drops below a crit theshold of biowaste or agri meds...and how do we know at what point whatever conseq that is, is triggered?

I guess the same goes for all types of econ, how do we know as players who want to protect the econ from moving into unwanted states when their goods are near crit threshold levels?
 
If 2 minor non controlling factions go to war is there anything to gain or lose?

Even though they don't control the system, either faction might own an asset (station, outpost, or base) they will forfeit their most valuable asset if they lose the war. But wars often happen between two faction without any assets, in this case they have nothing to gain or lose except influence.
 
Even though they don't control the system, either faction might own an asset (station, outpost, or base) they will forfeit their most valuable asset if they lose the war. But wars often happen between two faction without any assets, in this case they have nothing to gain or lose except influence.

Yikes, so if one of the factions is in the control position in a nearby system and loses in a system they expanded to, they will give up that controlling position ?

Also, how much influence is gained or lost after a war?
 
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