I still think that ED Devs should revamp how minor faction and Powerplay work. I tried to explain to one of my friend how it worked, but I just say him that I don't really understand because it's very complicated lol.
I think minor factions and Powerplay factions should work together.
- Minor faction should have allegiance to a Powerplay faction (Torval Empire) instead of a general faction (Empire).
- In Systems, if a minor faction has the most influence in ALL Stations, the system is owned by this minor faction and allegiance too.
- For example, if a minor faction has one out of two/three station, the state of the system will be unknown (or conflict?).
- If the minor faction has all stations for a certain amount of cycle and has a lot of influence, it will expand to another system.
Now you are saying, but how Powerplay will works (Expansion, etc.). Simple, if a system is in X Powerplay faction, but the allegiance is to Y. X will have influence over Y minor faction in a bad way (less food, money or PP security). If Y powerplay faction is expanding to Y minor faction system, Y will have the influence over Y minor faction in a benefic way (more food, etc.).
I also think that we should get more faction type in the game, because now it's too general (Corporation, Dictator, etc.). I'm taking example of Julius Ceasar. He was a Dictator, but was like a democratic dictatorship since he was listening to population. It's very different from the Dictators who just want Power and destroy everything and murder every enemies for no reason. That's what I mean about more types. Currently it's hard to choose my missions since I'm not appealed by the minor faction type. They all look like they want the power and control everybody.