A Guide to Minor Factions and the Background Sim

Given what the other states do to rare goods, factions getting into Boom easily isn't a bad thing.

But you are quite right that some states are all too easy to achieve.
 
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Didn't know an expansion could go pending when investment is active.
 
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That's not going to help them much. There's nothing within investment range of HIP 8396. It would be nice if this sort of situation looked for an earthlike or terraformable world in an unoccupied system within investment range and created an outpost around it. HIP 6295 is an unoccupied system with an eartlike 27ly away from HIP 8396, it would be perfect for a new colony.
 
That's not going to help them much. There's nothing within investment range of HIP 8396. It would be nice if this sort of situation looked for an earthlike or terraformable world in an unoccupied system within investment range and created an outpost around it. HIP 6295 is an unoccupied system with an eartlike 27ly away from HIP 8396, it would be perfect for a new colony.

Yeah I know there's no system in range and yeah, that'd be a cool mechanic, but that's not what I was pointing out.

PS: I just noticed you mention the Dukes of Jotun in your signature. Isn't that an NPC faction with a permit locked system and a rare?
 
What are the conditions to break a pending War?

You can't. Once a state goes pending, barring a unique or buggy case the state will occur.

AFIK the only state to be broken lately is an expansion state, when a war triggers at a time it goes active the same day as the expansion, the expansion fails.

There have been times states bug out, but you should rarely want that.


Sadly, you are kind of stuck with the expansion in most cases.
 
Could the op please add the percentage gap needed to win Civil war, War, and Election in the First post please ?

Thread search function hates me.
 
Does anyone know if delivering, say food, of the amount a mission would offer with the ++ influence, will that amount of food at least impact the state bucket equal to a mission?
 
Does anyone know if delivering, say food, of the amount a mission would offer with the ++ influence, will that amount of food at least impact the state bucket equal to a mission?

it won't. you need a much higher amount of tonnage/transactions to trigger a state. also, missions have state effects in very different tonnage - i dont think they add differently to a state bucket depending on their size. basically missions are the heavy hitter in the BGS, while mining, exploration data and system security shootings are second for different reasons.
 
reads like a bug, and shouldn't happen afaik.

investment can happen at the same time as other states, but expansion from the same system doesn't make any sense. Doubly so since expansion clearly didn't work in the first place.

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PS: I just noticed you mention the Dukes of Jotun in your signature. Isn't that an NPC faction with a permit locked system and a rare?
Most of them are permit factions. Plus three rare goods factions that I helped to control their systems to enable the rare good for sale, and one player faction.
 
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it won't. you need a much higher amount of tonnage/transactions to trigger a state. also, missions have state effects in very different tonnage - i dont think they add differently to a state bucket depending on their size. basically missions are the heavy hitter in the BGS, while mining, exploration data and system security shootings are second for different reasons.

Ok, say you were to identify a system in a state of current famine.

The population is say, 1 million.

Assuming no one else is draining or adding to the food supply, what amount of non mission based food delivery in your estimation, just a guestimate, would be needed to fill the food bucket enough to end the famine?
 
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Is it normal for the mission boards to be behind the state of a faction? For instance your in war but mission board giving out outbreak missions or boom data missions. The last few wars a faction I am working for, the mission boards have been very slow to produce massacre missions or even war state missions.

If I do the mission that are offered would it help get the war related missions to pop up faster? Do I need to drain the bucket from the last state to get the current state of missions? Trying to learn this BGS stuff :)
 

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Is it normal for the mission boards to be behind the state of a faction? For instance your in war but mission board giving out outbreak missions or boom data missions. The last few wars a faction I am working for, the mission boards have been very slow to produce massacre missions or even war state missions.

If I do the mission that are offered would it help get the war related missions to pop up faster? Do I need to drain the bucket from the last state to get the current state of missions? Trying to learn this BGS stuff :)

I've noticed a dearth of massacre missions lately. Apparently, they just aren't the "in" thing.

AFAIK, nothing but combat actions, i.e. combat bonds, will help your faction win the war.

Interesting idea about draining the buckets... So for instance if you have both a war and a famine pending, you could use the War's warm-up period to haul in copious amounts of food, to help drain the famine bucket? Worth a shot.

P.S. Unless things have changed, as far as bonds go, it's quantity over quality. That is, two 50k Cr bonds are better than one 100k CR bond. So turn in early, and turn in often.
 
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Another angle on the trade impact question; Just ones best guesstimate, how many units of meds for instance would equate to 1 mission impact on reducing outbreak of the same magnitude on that bucket?
 

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Once a conflict goes pending, there's no stopping it.

You can't. Once a state goes pending, barring a unique or buggy case the state will occur.

AFIK the only state to be broken lately is an expansion state, when a war triggers at a time it goes active the same day as the expansion, the expansion fails.

There have been times states bug out, but you should rarely want that.


Sadly, you are kind of stuck with the expansion in most cases.

Shouldn't forcing a faction into retreat break a war state? No?

So Faction is pending war ins System A, force them into retreat in System B?
 
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I have not witnessed it yet, but according the the last stream, yes.

HOWEVER - that is breaking an active war state, not a pending one.

There is no current way to halt a pending state taht I am aware of.
 
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