great find ... we need a thread for that![]()
I can add Sandy's Sugary Sweets to the list
great find ... we need a thread for that![]()
i have asked that question in the first bgs livestream - whether there is a cap per player.
the answer was no, there is no cap on a per player base.
i assume there are all kind of softcaps in place. and there is a soft- or hardcap in positive influence gains down to population sizes.
It's a bit of an evolving beast, but if anyone with 'the knowledge' wants to put together a document of some description outlining how it all works Id be glad to help out.
Now I'm confused. Just what did that get you exactly?Just to also add when player factions became a thing, some of us who were working NPC factions since the beginning were allowed adopt our pet factions. We are a player faction with an NPC name!
Now I'm confused. Just what did that get you exactly?
The only differences between player and non-player factions that I know of is that player factions get to choose the name, type and starting system of the faction. from then on it's the same as any other faction. So noone can either allow or deny anyone from adopting any faction, just as you have no control over other players who may choose to adopt a faction you think is yours.
Now I'm confused. Just what did that get you exactly?
The only differences between player and non-player factions that I know of is that player factions get to choose the name, type and starting system of the faction. from then on it's the same as any other faction. So noone can either allow or deny anyone from adopting any faction, just as you have no control over other players who may choose to adopt a faction you think is yours.
Now I'm confused. Just what did that get you exactly?
The only differences between player and non-player factions that I know of is that player factions get to choose the name, type and starting system of the faction. from then on it's the same as any other faction. So noone can either allow or deny anyone from adopting any faction, just as you have no control over other players who may choose to adopt a faction you think is yours.
OK. This is quite an important point.an adopted faction (which isn't possible anymore) gets a group contact (out of game), and no player faction will be inserted into a system with a player faction in it
There is a subtle difference.
Player Minor Factions do have a restriction system in pace, prevent them from expanding into specific systems in the game, be they some kind of lore or importance to it.
AFIK a great example is Sol. There is no, has never been and I would guess never will be a player faction in that system.
Player Minor Factions do have a restriction system in pace, prevent them from expanding into specific systems in the game, be they some kind of lore or importance to it.
I dont recall FD ever saying this, but of course I could be wrong! PMFs are not inserted into certain lore important systems, but I have seen them expand into permit locked systems.
There was a fairly recent patch note that mentioned preventing player factions from expanding into systems they can't access. I assume that's for systems such as Mingfu that have no way of getting the permit. A couple of NPC factions have expanded there so far.
Was told I could find BGS experts here by goemon on this thread https://forums.frontier.co.uk/showthread.php/347822-Civil-Unrest-vs-Lockdown
We have an in game faction that is currently number 2 in system. We are trying to go to civil war with the controlling faction (CF) to take the system over.
The CF has all stations. There are RES sites in system. We are the only player backed faction in system.
We have been running missions, smuggling and killing security ships to bring the CFs influence closer to ours to spark civil war.
The CF is now pending: civil unrest and lockdown.
Since we don't own any stations and non of the other non controlling factions don't either. My guess is that civil unrest is what we want cause otherwise we can't bring our faction up.
How do we control which of the pending states goes into effect, as all the info I can find, refer to original post above) tells me smuggling and murder increase both?
Open to lockdown being ok, but if I'm not mistaken since the CF has all stations we'll be at a standstill and can't control the negative points draining from CF by performing positive actions to direct those points to our faction.