Makes me THINK cooldown only applies to the same state not others.
Just got an interesting reply from FD support.
"your question about Civil Unrest vs Lockdown when both are queued is quite a simple answer. When something is queued then you could say that it's already been triggered. If there are two states queued then you'll be seeing one and then the other in turn. Nothing short of a conflict (civil war or full out war) would change the queued states now so you still have a chance to get out of the Lockdown state, though bear in mind both of those states are generally difficult to trigger at short notice."
This contradicts everything I've seen or heard. And also it's been well over a day since both states went pending and neither have taken effect.
Are passenger missions borked right now? Tried to do a test using passenger missions exclusively, seemed to register ZERO impact, in fact 6 high influence passenger mission couldn't counteract 250K worth of bounties turned in. It just seems like they are not working.
Are passenger missions borked right now? Tried to do a test using passenger missions exclusively, seemed to register ZERO impact, in fact 6 high influence passenger mission couldn't counteract 250K worth of bounties turned in. It just seems like they are not working.
Hey Goemon and others. Question please.
"Factions
• Reverted 2.3's increase in faction influence from redeeming bounty vouchers"
Does this statement from FD on the new patch mean they are reverting back to pre 2.3 or reverting the superpower bounty influence to pre 2.3?
Because reverting to me means going back so what are they going back to?
ta
the interesting question would be here: how many bounty redeems ... and how many superpower bounty redeems in a system with how many superpower alligned factions.
let us assume your high influence missions would, as high influence missions, add 5 points into the influence bucket - that's 30 action points in total in total.
let us assume, each superpower bounty redeem adds 2 points into the influence bucket, you have 5 superpower bounty redeems (50 k each), and 4 superpower aligned minor factions in system - that's 40 "action points" in total.
total influence bucket size would 170 points, and your faction at 40% influence having run 6 high influence missions would have gained
40 + 30 /170 = 41,1%
, before even taken any loss via other factions gaining from superpowers into account, and without even looking at that 2 of those superpower factions would gain most probably low numbers, which will look like stagnation.
above demonstrates the problem of multiplying single actions (superpower redeems) with the number of superpower factions in system, as it is diminuishing any other effort in system.
the other option is, that passenger missions are borked, but that would require a no-bounty redeem or at least no superpower aligned minor factions present in system to test.
Actually it was 25k in bounties, not 250k, with very light traffic. I find it hard to believe that 6 +++ missions couldn't override 25k in bounties. Not only negated it, but influence was downLast night I shifted to straight passenger missions rather than the passenger-bounty combo I had been using, and well it worked fine. Not much else to say.
Assuming they're like other missions, beyond 3 (only tested in low pop, all ++ missions) from one player the effect sharply diminishes.
Tested 3 missions one day in 12mil/no traffic and got 3.6% total. 4, the next day, gave all of 3.8%. Tested again with 5, 4.1%. That's around 1/9th effect for the missions beyond 3. Sharp indeed.
I guess the enhanced bounty effect would have still been in place for your test, so I'd suggest another try.
I think Adam Waite confirmed they were just reverting the influence boost from bounties. Superpower distribution, all other 2.3 changes to remain in effect for now.
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Actually it was 25k in bounties, not 250k, with very light traffic. I find it hard to believe that 6 +++ missions couldn't override 25k in bounties. Not only negated it, but influence was down
A wingmate pointed out that it was theorized passenger missions have no effect when a faction is in Election. We are, but in a different system.
Actually it was 25k in bounties, not 250k, with very light traffic. I find it hard to believe that 6 +++ missions couldn't override 25k in bounties. Not only negated it, but influence was down
A wingmate pointed out that it was theorized passenger missions have no effect when a faction is in Election. We are, but in a different system.
Is there anyone who can keep tabs on the influence levels in Cartoq while the current bountyhunting CG is running?